Hey Guys,
Not sure what's causing this one, I updated my callouts as well as RageNativeUI.dll. but as soon as I invoke a forceduty command in the Rage Console it loads up and then crashes.
Here's where it errors out.
[6/12/2016 12:22:05 AM.478] ---------------------------------------------------------------------------------------------------------
[6/12/2016 12:22:05 AM.522] LSPD First Response:
[6/12/2016 12:22:05 AM.523] LSPD First Response: ==============================
[6/12/2016 12:22:05 AM.523] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/12/2016 12:22:05 AM.523] LSPD First Response: ------------------------------
[6/12/2016 12:22:05 AM.523] LSPD First Response: Origin: Rage.SleeplessGameFiber
[6/12/2016 12:22:05 AM.523] LSPD First Response: ------------------------------
[6/12/2016 12:22:05 AM.523] LSPD First Response: Exception type: System.AccessViolationException
[6/12/2016 12:22:05 AM.523] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[6/12/2016 12:22:05 AM.523] LSPD First Response: ------------------------------
[6/12/2016 12:22:05 AM.523] LSPD First Response: Inner exceptions:
[6/12/2016 12:22:05 AM.523] LSPD First Response: ------------------------------
[6/12/2016 12:22:05 AM.524] LSPD First Response: Stack trace:
[6/12/2016 12:22:05 AM.524] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[6/12/2016 12:22:05 AM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[6/12/2016 12:22:05 AM.524] at Rage.Native.NativeFunction.CallByName[ReturnType](String nativeName, NativeArgument[] arguments)
[6/12/2016 12:22:05 AM.524] at Protection_Squad.EManager.Text(String text, Single x, Single y, Single scale)
[6/12/2016 12:22:05 AM.524] at Protection_Squad.EManager.Mod_Credits(Object sender, GraphicsEventArgs e)
[6/12/2016 12:22:05 AM.524] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
[6/12/2016 12:22:05 AM.524] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[6/12/2016 12:22:05 AM.524] at Rage.RemotePlugin.HandleRenderThread()
[6/12/2016 12:22:05 AM.524] at Rage.GameFiber.Main()
[6/12/2016 12:22:05 AM.524] LSPD First Response: ==============================
[6/12/2016 12:22:05 AM.525] LSPD First Response:
[6/12/2016 12:22:06 AM.296] ====================================================================================================
[6/12/2016 12:22:06 AM.296] Unhandled exception occurred in console command "ForceDuty"
[6/12/2016 12:22:06 AM.297] Exception type: System.Threading.ThreadAbortException
[6/12/2016 12:22:06 AM.297] Exception message: Thread was being aborted.
[6/12/2016 12:22:06 AM.297] Stack trace: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
[6/12/2016 12:22:06 AM.297] at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
[6/12/2016 12:22:06 AM.297] at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
[6/12/2016 12:22:06 AM.297] at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
[6/12/2016 12:22:06 AM.297] at Rage.ConsoleCommands.ConsoleCommand.Execute(Object[] arguments)
[6/12/2016 12:22:06 AM.297] at Rage.ConsoleCommands.ConsoleCommand.ParseAndExecute(String[] arguments)
[6/12/2016 12:22:06 AM.297] at Rage.ConsoleCommandGameFiber.Start()
[6/12/2016 12:22:06 AM.297] ===================================