Hello
i have the following problem: Just downloaded LCPDFR 1.0d and installed it automatically. When i start the game there's an error (LCPDFR Loader.Loader). Now i started the diagnostic tool, what am i doing wrong?
[Asi loader] Using dsound
[scriptHookDotNet] Found
[scriptHookDotNet] Valid
[system dependencies] Verifying dependencies integrity
[system dependencies] Checking MSVCR110.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking MSVCP110.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking MSCOREE.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking SCRIPTHOOK.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Check passed
[system dependencies] Checking MSVCR100.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking D3DX9_43.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved msvcrt.dll to C:WindowsSysWOW64msvcrt.dll
[system dependencies] Resolved GDI32.dll to C:WindowsSysWOW64GDI32.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ADVAPI32.dll to C:WindowsSysWOW64ADVAPI32.dll
[system dependencies] Check passed
[system dependencies] Checking ScriptHookDotNet.asi
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ScriptHook.dll to C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHook.dll
[system dependencies] Resolved MSVCR100.dll to C:WindowsSysWOW64MSVCR100.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved d3dx9_43.dll to C:WindowsSysWOW64d3dx9_43.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
[system dependencies] The .NET Framework version 4.5.1 is installed
[system dependencies] Checking ADVANCEDHOOK.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved ScriptHook.dll to C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHook.dll
[system dependencies] Resolved VERSION.dll to C:WindowsSysWOW64VERSION.dll
[system dependencies] Resolved PSAPI.DLL to C:WindowsSysWOW64PSAPI.DLL
[system dependencies] Resolved dbghelp.dll to C:WindowsSysWOW64dbghelp.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved SHELL32.dll to C:WindowsSysWOW64SHELL32.dll
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved MSVCP110.dll to C:WindowsSysWOW64MSVCP110.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] Checking ADVANCEDHOOKINIT.ASI
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved VERSION.dll to C:WindowsSysWOW64VERSION.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved MSVCP110.dll to C:WindowsSysWOW64MSVCP110.dll
[system dependencies] Check passed
[system dependencies] Checking SLIMDX.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved MSVCR100.dll to C:WindowsSysWOW64MSVCR100.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ole32.dll to C:WindowsSysWOW64ole32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved GDI32.dll to C:WindowsSysWOW64GDI32.dll
[system dependencies] Resolved WINMM.dll to C:WindowsSysWOW64WINMM.dll
[system dependencies] Resolved ADVAPI32.dll to C:WindowsSysWOW64ADVAPI32.dll
[system dependencies] Resolved MSVCP100.dll to C:WindowsSysWOW64MSVCP100.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt lists failed load: 0x00000000
[Log Check] // -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:Windowssystem32dsound.dll is loaded, address 0x60640000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x60647E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6068D993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6068D9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x606741BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x60647792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6068D2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6068D9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6068D9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6068D160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6068D429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6067DE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6068D371
Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVAdvancedHookInit.asi
ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVAdvancedHookInit.asi, Address 0x00000000
Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHookDotNet.asi
ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHookDotNet.asi, Address 0x5E500000
Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVTrainer.asi
ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVTrainer.asi, Address 0x5B7F0000
[Log Check] ScriptHookDotNet.log lists one or more errors
[Log Check] 2015-01-26 20:16:52 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2015-01-26 20:17:45 - Direct3D device created!
2015-01-26 20:17:45 - SEARCHING FOR SCRIPTS...
2015-01-26 20:17:45 - Loading scripts in Assembly 'scriptsJulioNIB.Scripts.net.dll' ...
2015-01-26 20:17:45 - ...found script 'JulioNIBScriptsMenu'!
2015-01-26 20:17:45 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2015-01-26 20:17:45 - ...found script 'LCPDFR_Loader.Loader'!
2015-01-26 20:17:45 - ...found script 'LCPDFR_Loader.PublicScript'!
2015-01-26 20:17:45 - Loading dynamic scriptfile 'scriptsInstantCoffee.CS' ...
2015-01-26 20:17:46 - ...found script 'InstantCoffee.InstantCoffee'!
2015-01-26 20:17:46 - Loading dynamic scriptfile 'scriptsSniperBT.cs' ...
2015-01-26 20:17:46 - ...found script 'SniperBT.SniperBT'!
2015-01-26 20:17:46 - DONE! 5 valid scripts found!
2015-01-26 20:17:46 - STARTING SCRIPTS...
2015-01-26 20:17:46 - INFO: Phone number checks are not available!
2015-01-26 20:17:46 - ...successfully started script 'SniperBT.SniperBT'!
2015-01-26 20:17:46 - ...successfully started script 'LCPDFR_Loader.PublicScript'!
2015-01-26 20:17:46 - ...successfully started script 'LCPDFR_Loader.Loader'!
2015-01-26 20:17:46 - ...successfully started script 'InstantCoffee.InstantCoffee'!
2015-01-26 20:17:47 - Error during Tick in script 'LCPDFR_Loader.Loader':
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Das angegebene Modul wurde nicht gefunden.
at .(String )
at LCPD_First_Response.Engine.Main.() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 234
at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 211
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e)
at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2015-01-26 20:17:47 - ...successfully started script 'JulioNIBScriptsMenu'!
2015-01-26 20:42:43 - Direct3D device lost!
2015-01-26 20:42:43 - SCRIPTS TERMINATED!
[Log Check] ScriptHook.log doesn't start AdvancedHook thread
[Log Check] Log start: Mon Jan 26 20:16:52 2015
-----------------------------------------------
[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[iNFO] Process base address: 0x11c0000
[iNFO] Auto detecting game version
[iNFO] Using game version 1.0.7
[iNFO] [simpleTrainer] Thread started
[iNFO] [scriptHookDotNet] Thread started
[iNFO] [scriptHookDotNet] Thread killed
[iNFO] [simpleTrainer] Thread killed
[Log Check] LCPDFR.log doesn't finish initialize
[Log Check] LCPDFR.log lists one or more errors
[Log Check] ------------------------
[iNFO - 8:17:46 PM] [Log] Started
[iNFO - 8:17:46 PM] [Main] Main: Initializing...
[iNFO - 8:17:46 PM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 8:17:46 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[ERROR - 8:17:47 PM] [] System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Das angegebene Modul wurde nicht gefunden.
File name: 'AdvancedHook.dll'
at .()
at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesPoolUpdaterUnmanaged.cs:line 117
at ..ctor() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesPoolUpdaterUnmanaged.cs:line 14
at LCPD_First_Response.Engine.Main.() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 162
at LCPD_First_Response.Engine.Main.() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 222
Thx for help! Can't wait to get it started