Everything posted by superstacie2011
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Corrupt Callouts
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Fresno Pack with Pride CVPI
- 723 downloads
- Version 1.0.0
This file contains all the information needed for downloading the pack and installation. Original Pack: SAHP Pack Download from Ripple Pack Includes files for: 2014 Dodge Charger 2018 Dodge Charger 2011 Ford Crown Victoria 2016 Ford Explorer 2016 Ford Taurus 2020 Chevy Tahoe 2020 Ford Explorer Plus a never before seen Pride vehicle texture to celebrate Pride Month. This is available on the CVPI. Pictures are credited to Geoffrey Gamer. https://youtube.com/channel/UCQm1yi_b-f3Cfpq7sG8V-Iw -
Crime Scene Unit [WIP]
Do you have Immersive Dispatch Installed? It uses that Coroner function. If it is not installed then no Coroner will be called.
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San Andreas State Troopers "Black Shadow" Pack
These vehicles regardless of it they are addon or replacement will crash you game. I have no problems without them in or if I remove the DLC from my DLCList.xml file.
- 102 comments
- 5 reviews
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Corrupt Callouts
You should be able to chat now. Sometimes I have to manually add members. I am still having it looked at. I have updated your status and sent you a pinged message.
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Corrupt Callouts
@DifficultPeak32 Yes there will be more updates to come. I am trying to have people send them on my Discord. I will look into this and try to fix. Thank you for bringing this to my attention. Discord: https://discord.gg/4TQnXwqmpk
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Corrupt Callouts
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Crime Scene Unit [WIP]
Yes it is crashing becasue you don't have Immersive Dispatch. I don't know why it is still crashing because I have coded it so if it doesn't find the file to ignore the code, but somehow it keeps crashing. I will take a look at this as best I can.
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Corrupt Callouts
I have my discord server linked in my description. Please use that for any issues you may have. Looking at the .Log file my plugins ran fine. There are other issues going on that crashed LSPDFR
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Crime Scene Unit [WIP]
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Crime Scene Unit [WIP]
The updated plugin does not. I found an issue in the old file that was requiring them. I check to see if they are installed, but should ignore the coroner if they are not installed. Okay, let me get that fixed and then download the latest.
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Crime Scene Unit [WIP]
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Crime Scene Unit [WIP]
You need to download the latest file. I updated the plugin to avoid crashing for not having Immersive Dispatch Installed.
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New Jersey State Police Pack
Please provide the download link as Redneck has multiple vehicles he has put out and I am not sure which CVPI to choose.
- 13 comments
- 3 reviews
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Crime Scene Unit [WIP]
Do you try to setup the scene first? then you can set marker? I am not seeing anything in here about the game crashing. This shows me that the game loaded up the plugin fine and then that is it. I will look into it, but are you in manual mode when you try to start the scene?
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MRC (Mod Resource Center for LSPDFR)
The firs part I'm not sure I understand. You should be able to create a new folder, but for part 2 you're correct and it's something I've meant to fix.
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Corrupt Callouts
- 26,696 downloads
- Version 4.0
Description This is a callout pack that brings a new twist to playing LSPDFR. This pack contains interactive content that is getting better with each release. I currently only have three callouts in it, but more are coming. This is the pack for the dirtiest of the dirty. Cops, Executives, People in general. Corrupt by nature and the LSPD will be there to stop you. Current Callouts: -Executive Embezzlement -Homicide Scene -Dirty Cop Drug Deal ----Known Issues---- [General] [Executive Embezzlement] -Peds Not Reacting (Should be fixed with 4.0 -Peds Unreachable (Install Open Interiors) -Voice is playing too soon [Dirty Cop Drug Deal] -FPS Lost -Crashing Due to Null Object Reference -Animation/Object issues [Homicide Scene] - You must open the trunk before putting evidence in. - Speaking Officers aren't always male, but have male voice over. - Sometimes Homicide Scene won't start due to invalid Ped. (Just force callout again). - Sometimes the Trunk doesn't always stay closed. (Hit the Trunk open/close key until stays closed) [New Callout Coming Soon] -Not Ready yet. Try back later. ____________________________________________________________________________ Configurable INI File ____________________________________________________________________________ [General] 1) Gender (This is the gender of your character) 2) Action Key required for placing evidence and talking 3) Open Trunk Key for opening/closing Trunk [DirtyCopDrugDeal] 4) IsPlayerDirty (Will offer different ending for Dirty Cop Drug Deal [HomicideScene] 5) Homicide Scene Backup Staged (This will set the officers to be present when taking down a suspect) ***Required*** Open Interiors: https://www.gta5-mods.com/scripts/open-all-interiors **Recommended** -Crime Scene Unit -Stop the Ped -Ultimate Backup -Immersive Dispatch -Grammar Police Discord: (Please report any and all issues here) https://discord.gg/4TQnXwqmpk A little teaser: Credits: [Voice Overs] Criminal Justice : https://www.youtube.com/channel/UCf9l18j8jRHYwmrDU4nemVA Geoffrey_Gamer: https://www.youtube.com/channel/UCQm1yi_b-f3Cfpq7sG8V-Iw -
Crime Scene Unit [WIP]
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Crime Scene Unit [WIP]
You don't use Immersive dispatch do you? I will fix this and get it reuploaded today. For some reason ELS has an issue with getting the lights turned on. I am still working on this because those vehicles are supposed to have their lights on.
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Crime Scene Unit [WIP]
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Issues Creating a pursuit
GameFiber.StartNew(delegate { while (true) { GameFiber.Yield(); if (Game.LocalPlayer.Character.Position.DistanceTo(Police1) <= 3f) { Game.DisplaySubtitle("Murder weapon was a gun sitting next to the victim.", 5); GameFiber.Sleep(50); Game.LogTrivial("First Words."); Game.DisplaySubtitle("We ran the weapon and it returned back. We think we may have the suspect.", 5); Game.LogTrivial("Second Words."); GameFiber.Sleep(50); GetAwayVehicle = new Vehicle(VehicleModels[new Random().Next(VehicleModels.Length)], World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(DistanceSelector)), Game.LocalPlayer.Character.Heading - 180f); Game.LogTrivial("Spawned car."); Suspect = new Ped(PedModelsSuspect[new Random().Next(PedModelsSuspect.Length)], GetAwayVehicle.Position.Around(5f), 106.51f); Game.LogTrivial("Spawned Ped."); GetAwayVehicle.IsPersistent = true; Suspect.IsPersistent = true; Suspect.BlockPermanentEvents = true; SuspectBlip = GetAwayVehicle.AttachBlip(); Suspect.BlockPermanentEvents = true; GameFiber.Sleep(10); Suspect.Tasks.EnterVehicle(GetAwayVehicle, -1, EnterVehicleFlags.WarpIn); GameFiber.Sleep(20); LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("OFFICERS_REPORT SUSPECT_LAST_SEEN_01 IN_OR_ON_POSITION", this.deadBody.Position); this.pursuit = LSPD_First_Response.Mod.API.Functions.CreatePursuit(); LSPD_First_Response.Mod.API.Functions.AddPedToPursuit(this.pursuit, Suspect); break; } } }); Hey guys I am having an issue with this doesn't create a pursuit. It creates the suspect, and they drive away, but LSPDFR doesn't recognize this as a pursuit. I can't call for air support or anything. Any idea why this might be happening?
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Crime Scene Unit [WIP]
You need to match the folders up. Grand Theft Auto V to your Grand Theft Auto V. I would recommend using the MRC if you're having issues.
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Crime Scene Unit [WIP]
Guys Please understand this is a WIP. I will be adding a Grammar Police integration, more in the .INI File for control, and XML for vehicle Customization. Please be patient as this will all take time. Thank you.
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Crime Scene Unit [WIP]
- 13,446 downloads
- Version 0.0.1.6
The Plugin will help create a better crime scene for those who are trying to role play. I hope you enjoy it. The features of this plugin include: Auto/Manual Modes. Auto Mode will call on a random amount of officers to show up. Manual Mode will be determined by the amount of Markers set. Report issues: https://discord.gg/4TQnXwqmpk 0.0.1.6 Video Displaying updates -
Plugin Support
I know this is a rather old Forum, but there seems to be an issue with ELS lights responding the same to Vehicle.IsSirenOn = true; is there a way to get around this?