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yaglourt

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Everything posted by yaglourt

  1. Thanks for your clear response, I understand you have a lot of stuff to do before even thinking of VR (which is not really here yet). My consolation is I will play a much more advanced LSPDFR the day when you will go VR ;)
  2. Hi guys, So we already managed to make the main game work pretty well in VR (VR injector, FOV & headtracking mod, HUD mod...) The easiest part was to make the HUD visible in the Rift DK2 (pretty trivial modding, just a few numbers changed in frontend.xml) You can see how it look here (minimal HUD for maximum immersion). So my question to modders is : Can we do the same with LSPDFR ? (Basically we need to move HUD elements like menus, callouts, radio... maybe also reduce the size of the menus) (Well frankly I don't even know where to start, and if it's even possible for someone outside the team) Thanks.

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