Reputation Activity
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squamouse got a reaction from kcoynejr in 2003 Chevrolet SuburbanWas just wondering if any modders are planning on making a suburban like/similar to this from IV? The older suburbans were my favourite LCPDFR vehicle, cheers
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squamouse got a reaction from Starmix in 2003 Chevrolet SuburbanWas just wondering if any modders are planning on making a suburban like/similar to this from IV? The older suburbans were my favourite LCPDFR vehicle, cheers
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squamouse got a reaction from Officer91149 in 2003 Chevrolet SuburbanWas just wondering if any modders are planning on making a suburban like/similar to this from IV? The older suburbans were my favourite LCPDFR vehicle, cheers
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squamouse got a reaction from SoCal Thero in 2003 Chevrolet SuburbanWas just wondering if any modders are planning on making a suburban like/similar to this from IV? The older suburbans were my favourite LCPDFR vehicle, cheers
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squamouse got a reaction fromDeactivated Memberin 2003 Chevrolet SuburbanWas just wondering if any modders are planning on making a suburban like/similar to this from IV? The older suburbans were my favourite LCPDFR vehicle, cheers
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squamouse reacted to Darkmyre in LSPDFR plugin blockedThat's usually caused by a callout plugin having an endless loop that doesnt yield, unfortunately as Rage doesnt see callout plugins directly, it just reports the problem being with LSPDFR. Only real way to troubleshoot is to remove your LSPDFR plugins temporarily, putting them back in one at a time and seeing which one causes it to crash. If you've just updated those two plugins, you can probably shortcut the process a bit by just taking those two out and trying them one at a time.
If your system is stable enough to alt-tab out of GTA back to windows, you don't need to reload the entire game while adding the plugins back in. After you add each one, alt-tab back into GTA and unload LSPDFR via the console, then load it again. It'll then load all of the plugins in Plugins/LSPDFR and you can force duty to test.
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squamouse reacted toDeactivated Memberin Handling suspectI'm almost sure the dev team is working on this.
For V, it takes a little longer to get animations to smoothly correspond with one another being that it's a much more detailed system.