Everything posted by Megahenrik
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Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more)
Hello, i i was wondering if anyone of you experience weird pullovers. I do it is this mod that enables me to tag a car in front of me with the SHIFT key, and then pull it over. If i do this at a red light, it often bugs out, and the car never stops, and i can not tag another vehicle. And if i do it on a good open road, that is not to curvy, i often get that they will pullover, blocking both lanes, or end up sideways or something. Is there anyone else having this behavior? And is there some parameters i can change about a car stop? Thanks in advance for help. I hope i posted this in the right sub.
- 3,646 comments
- 306 reviews
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Interaction+ | Lite Computer System | Field Sobriety Test | Field Test Kits
My problem is solved. There was one setting that was set to off. It was indeed the one for Phone notification. I turned it on and now it works. There is still two things i do want to ask about. When i use intreaction+ i can still not ask for ID, i get all the information about smell and what i see when i ask for ID. But i never receive the ID. So for that part i have to use Traffic policer. There the ID works.
- 1,005 comments
- 68 reviews
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Problem with mods i believe.
- Interaction+ | Lite Computer System | Field Sobriety Test | Field Test Kits
Hello, so i'm experiencing a problem, i believe it's with Interaction + When ever i pull over a vehicle, it always stops at weird locations. But when i walk up to the driver, i don't get any notifications about what i'm smelling or seeing. And when i use the Menu, if i ask for ID he does ask, but nothing happens. Also tried with traffic Menu, and same thing. When i use the question driver option, in interaction menu, they do answer my questions. I believe this is the right file and also posted a pic of plugins. And i do have search warrent installed. Also i did install everything yesterday. New GTAV, LSPDFR 0.4.3, downloaded all plugins yesterday. Also, when i get a call, i don't see the text information about the call above the map. I only hear the dispatcher voice. Thought it might bring another clue. Let me know if should post this somewhere else also. Thanks in advance. RagePluginHook.log- 1,005 comments
- 68 reviews
- Police SmartRadio - The Successor to Police Radio!
Hello, So i have an issue. What happens is that when i try to do a Plate check, it says it encounter an error. Pls send log file. And when i stop a ped and run the ID either in the computer, or ask for a run via Smart radio, LSPDFR stops working. The game continues to run tho. * I have both Arrest Manager and Stop the ped. * I have no dubble option in the smart radio, and to my knowing - plate check and ped check - only exists in one mod? So those are both set to " True" in my radio button set up file .Only tow and etc i find dupplets of in the button confiq. * i do not have Cheep callouts as that is atm not combitable with 0.4 Also when i go on duty it says that - A different version of First Response Dll file was found, use at own risk, this was made for version 3 something. *Also posted the two latest Log files, i hope it's the right file. Never asked for help before. But i missed something so i hope someone can tell me what i am missing. Thank you. RagePluginHook_03052019_073904.log RagePluginHook.log- 1,196 comments
- 127 reviews
- A more realistic Arrest?
Hello, so first, i have an idea, and i don't have any experience in modding so bare with me here. Also need to say that i LOVE LSPDfr and all the mods that are usable ofc :) Feel free to point me in the right direction if i'm in the wrong forum or if this has already been said. Searched a few keywords but nothing came up. The thing i want to change is the arrest phase. (When you point a gun and wait for the bar to fill up) So what would i like? (Short version, pm me for more info) I would like it to be like this. When i draw my gun or maybe a hand weapon, like the stick. and are focusing/aiming on a ped/suspect and press E, he should start to shout, police, freeze, get down, bla,bla,bla (instead of today when i start shout when the bar is filled up.) Also when i press E this triggers a script in the background that makes the suspect surrender or keep trying to fight/get away. Like when i press E, it can be as easy as 70% surrender and 30% keeps fighting, or some variabels, like if suspect has a gun "chance" to keep fighting goes up to 60%, and so on with maybe many variabels? Changeable variabels even? Without further due, i think you get my idea. What do you think? Do tell. Here is a Banana and a Potato for reading :) - Interaction+ | Lite Computer System | Field Sobriety Test | Field Test Kits