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Soeldner

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Everything posted by Soeldner

  1. Kann mir jemmand erklären wie ich die Retail version downgraden soll auf 573?
  2. ach manno ...ok dann weiss ich wenigstens bescheid. Weiß denn jemmand wie lange in etwa so ein Hotfix dauert? Oder gibt es ne möglichkeit die Retail zu ne steam version zu machen?
  3. Ja ist ne retail version. Also ne non steam version wenn du das meinst ^^
  4. Habe ein Problem mit Rage Hook, und zwar startet das spiel aber beim ersten bild schmiert das spiel ab :( Ich hoffe mir kann jemmand helfen. [30.01.2016 19:29:17.290] Started new log on 30.01.2016 19:29:17.290 [30.01.2016 19:29:17.291] ==================================================================================================== [30.01.2016 19:29:17.283] Log path: E:\Spiele\GTAV\RagePluginHook.log [30.01.2016 19:29:17.291] Log verbosity: Verbose [30.01.2016 19:29:17.292] Initializing input system [30.01.2016 19:29:17.295] Initializing game console [30.01.2016 19:29:17.299] Console key has been set to F4 (key code: 115) [30.01.2016 19:29:17.350] Initializing console variable "SkipGameIntro". [30.01.2016 19:29:17.351] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro [30.01.2016 19:29:17.354] Read value: <null> [30.01.2016 19:29:17.354] Initializing console variable "DisableRenderVersionText". [30.01.2016 19:29:17.354] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [30.01.2016 19:29:17.358] Read value: False [30.01.2016 19:29:17.358] Setting value of console variable "DisableRenderVersionText" to stored value. [30.01.2016 19:29:17.359] Initializing console variable "ConsoleKey". [30.01.2016 19:29:17.359] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [30.01.2016 19:29:17.359] Read value: F4 [30.01.2016 19:29:17.359] Setting value of console variable "ConsoleKey" to stored value. [30.01.2016 19:29:17.360] Console key has been set to F4 (key code: 115) [30.01.2016 19:29:17.360] Initializing console variable "PluginTimeoutThreshold". [30.01.2016 19:29:17.360] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [30.01.2016 19:29:17.360] Read value: 10000 [30.01.2016 19:29:17.361] Setting value of console variable "PluginTimeoutThreshold" to stored value. [30.01.2016 19:29:17.361] Initializing console variable "AlwaysShowConsoleOutput". [30.01.2016 19:29:17.361] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [30.01.2016 19:29:17.361] Read value: <null> [30.01.2016 19:29:17.362] Initializing console variable "StartWithDeveloperModeEnabledId". [30.01.2016 19:29:17.362] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId [30.01.2016 19:29:17.362] Read value: <null> [30.01.2016 19:29:17.363] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [30.01.2016 19:29:17.363] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [30.01.2016 19:29:17.363] Read value: <null> [30.01.2016 19:29:17.363] Initializing console variable "ShowOnScreenWarnings". [30.01.2016 19:29:17.363] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [30.01.2016 19:29:17.364] Read value: <null> [30.01.2016 19:29:17.364] Console initialized [30.01.2016 19:29:17.364] Initializing forms manager [30.01.2016 19:29:17.366] Version: RAGE Plugin Hook v0.35.876.6821 PUBLIC ALPHA for Grand Theft Auto V [30.01.2016 19:29:17.371] ================ RAGE Plugin Hook ================ [30.01.2016 19:29:17.377] Checking game support [30.01.2016 19:29:17.509] Product name: Grand Theft Auto V [30.01.2016 19:29:17.510] Product version: 1.0.617.1 [30.01.2016 19:29:17.510] Is steam version: False [30.01.2016 19:29:17.511] Initializing DirectX [30.01.2016 19:29:17.513] Initializing Direct3D [30.01.2016 19:29:17.513] Loading C:\Windows\system32\d3d11.dll [30.01.2016 19:29:17.513] Loaded at 0x7FEF6D80000 [30.01.2016 19:29:17.513] D3D11CreateDeviceAndSwapChain at 0x7FEF6DA00F8 [30.01.2016 19:29:17.514] Creating Direct3D 11 device and swap chain [30.01.2016 19:29:17.522] Swap Chain created: 0x4F5CE500 [30.01.2016 19:29:17.523] Swap Chain VTable: 0x4F5CE500 [30.01.2016 19:29:17.524] Swap Chain VTable_2: 0x7FEF8515AE0 [30.01.2016 19:29:17.525] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000 [30.01.2016 19:29:17.525] D3D11Present: 0x7FEF853B2F8 [30.01.2016 19:29:17.525] D3D11ResizeBuffers: 0x7FEF853F97C [30.01.2016 19:29:17.526] D3D11ResizeTarget: 0x7FEF85407D8 [30.01.2016 19:29:17.526] D3D11SetFullscreenState: 0x7FEF8540B64 [30.01.2016 19:29:17.532] Direct3D initialized [30.01.2016 19:29:17.533] Initialized DirectX [30.01.2016 19:29:17.533] Direct3D watcher thread spawned [30.01.2016 19:29:17.958] Fatal error during pre init [30.01.2016 19:29:18.090] Getting device [30.01.2016 19:29:18.090] Retrieved device [30.01.2016 19:29:18.090] Creating wrapper [30.01.2016 19:29:18.150] Wrapper created [30.01.2016 19:29:18.154] Effect created [30.01.2016 19:29:18.154] Creating buffer [30.01.2016 19:29:18.154] Created buffer [30.01.2016 19:29:18.155] Creating blend state [30.01.2016 19:29:18.155] Created blend state [30.01.2016 19:29:18.155] Done with creation [30.01.2016 19:29:18.181] Initializing texture system. [30.01.2016 19:29:18.181] Initializing texture system; phase 1 [30.01.2016 19:29:18.181] Initializing texture system; phase 2 [30.01.2016 19:29:18.188] Initializing texture system; phase 3 [30.01.2016 19:29:18.189] Initializing texture system; phase 4 [30.01.2016 19:29:18.197] Initializing texture system; phase 5 [30.01.2016 19:29:18.198] Initializing texture system; phase 6 [30.01.2016 19:29:18.199] Initializing texture system; phase 7 [30.01.2016 19:29:18.201] Initializing texture system; phase 8 [30.01.2016 19:29:18.202] Initializing texture system; phase 9 [30.01.2016 19:29:18.203] Initializing texture system; phase 10 [30.01.2016 19:29:18.206] Initializing texture system; phase 11 [30.01.2016 19:29:18.206] Initializing texture system; phase 12 [30.01.2016 19:29:18.207] Initializing texture system; phase 13 [30.01.2016 19:29:18.208] Initializing texture system; phase 14

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