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thewizz100

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  1. Like
    This topic has been closed because you are asking for support regarding pirated software. We are unable to provide support to pirates, or people using cracks. 

    If you feel this topic has been closed in error, please report this post.
  2. Like
    thewizz100 got a reaction from liamxxs in ELS Suddenly Stopped (SOLVED)   
    Worked a treat thanks 
  3. Like
    thewizz100 got a reaction from Albo1125 in ELS Bug that crashes other plugins   
    Changed my ini to 3000, all plug ins work fine now 
  4. Like
    thewizz100 reacted to Albo1125 in ELS Bug that crashes other plugins   
    Basically @PNWParksFan explained it quite well from a coding perspective, but to give a slightly more practical example without technical lingo: imagine being in a pursuit and calling backup. Then you crash into a car that decides to swerve into your path, and you get behind in the pursuit. Your backup doesn't crash into and continues following the suspect. You take a bit of time to reverse, fix your vehicle as your engine is broken and then try to catch back up to the pursuit. Except then, all your backup is deleted by ELS as they passed the (relatively low by default) distance threshold. This results in an LSPDFR crash - and this is what people will see, they will come over to the support forums of LSPDFR to complain about an alleged crash in LSPDFR, while this is caused by improper disposal of ELS.
     
    An update to ELS will need to be released to ensure proper cleanup/disposal by ELS, which should be able to be changed pretty easily. Instead of deleting the vehicles, ELS would simply stop controlling AI lights past the distance threshold (I've already let Lt.Caine know).
     
    Unused police vehicles will not be all over the map, and ELS's deleting feature was certainly not added for this. It was added so no unnecessary resources are expended by ELS on AI vehicles that the player won't see anyway.
     
    The reason unused vehicles (and peds, and other objects) are not all over the map is because of GTA's persistent flag - this is set by either a GTA script or a RPH plugin. Once a vehicle is set to non-persistent, GTA automatically cleans it up. The problem is that ELS does not respect this persistent flag and simply deletes the vehicles. It thus interferes with other scripts' proper operation, even the normal GTA V police response, which can (and has) lead to GTA V crashing entirely.
     
    As far as GTA IV goes, that is hardly comparable as it uses a totally different game engine. It was a lot less stable and thus behaviour in ELS IV may have had to be different for optimization for IV - I haven't coded for GTA IV so I don't know what that was like, but it is irrelevant to GTA V and ELS V.
     
    The terms 'bug' and 'fix' are used here to accommodate for those who may not be such technical experts. More accurate terms could have perhaps been used, as the deleting behaviour was intended in ELS - I didn't notice the effects while testing ELS as I hadn't filled my slots with ELS vehicles. 
     
    Setting the max distance to a higher value is only a temporary and certainly no full fix, as it can not be determined how far away script-used vehicles are spawned from the player. It merely mitigates the issue and makes it less common.
     
    Hope this explains it a bit better. It's certainly not an unfixable major disaster and in no way degrades the usefulness and greatness of ELS. It's just a pity it slipped through while I was initially testing it. Testing role never ends, I guess 
    Cheers.
  5. Like
    thewizz100 reacted to ADPSCommunity in GTA 4 Modding Fix   
    Seems that scripthook and advanced hook are broken with this update.
    Here's a way to use the new social club and still use your mods with the game. 

    -Install Patch 8 from Rockstar
    -Copy Paul.dll to a safe place, it needs a safe place
    -Download patch 7 from Rockstar: https://support.rockstargames.com/hc/en-us/articles/200145406--May-28-2010-Grand-Theft-Auto-IV-Patch-7-Title-Update-v-1-0-7-0-English-1-0-6-1-Russian-1-0-5-2-Japanese-
    -Use the UpdateTitle.exe file and let magic happen
    -Copy over the Paul.dll from its safe place. Yes it can come out of its safe place...
    -Start the game!
  6. Like
    thewizz100 got a reaction from Albo1125 in [Tool] LSPDFR Troubleshooter   
    i had that issue, found the latest to be 1.6.0.1 found in code 3 callouts 1.0
    fixed the issue for me
    p.s. nice work Albo 
  7. Like
    thewizz100 reacted to Monty0112 in Brussels Under Possible Terrorist Attack   
    My thoughts are with the families and friends of the victims, regardless of their nationality or beliefs. This tragedy affects all the people of Belgium, as we are a small nation.
    Though we may be divided in structure, we are united as a people. It's heartwarming to see all the volunteers, offering aid. Taxi's are offering their services for free, blood donors are reporting in, people are offering their homes for stranded people, internet providers offering WIFI hotspots for free for communication, etc.
    I myself cancelled my leave voluntarily, just like many other fellow officers. 
    It may be a dark day in our history, it's also a day I feel very proud to be Belgian.
     

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