Reputation Activity
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Trasheater reacted to Alex_Ashfold for a file, RDE Liveries for LSPD/LSSD/SAHP 4kThis texture mod offers you the liveries found in Realism Dispatch Enhanced converted to popular car mods.
This mod purpose is to enhance RDE experience to those who wish to use Real world cars without breaking game lore and still enjoy RDE like it.
If you know what you are doing these textures can be use without RDE.
Recommended vehicles
Our team selected from the current vehicle mods available based on the quality, realism and immersion added to the game. These vehicles are Recommended and not mandatory.
Important: You must install the models in the following location if you are using RDE
update/x64/dlcpacks/rde/dlc.rpf/x64/levels/gta5/rdevehicles.rpf
(and replace/add the vehicles)
LSPD
LSSD/Sheriff depts
SAHP
FOR BCSO liveries, download [P4] NON-DLC VEHS TEXTURES included in:
more updates as the time goes, this currently the first release.
Next updates:
- Noose liveries and Park rangers
- RDE next cars additions (FIB, Correctional vehicles, Port authority, etc.)
- Including more vehicles liveries for the freedom of choice
I will include more screenshots eventually, but right now. I'm in a rush, stay safe!
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Trasheater reacted to Albo1125 for a file, Siren Mastery | Fully master your siren tones!Siren Mastery
SUPPORT IS NO LONGER OFFERED - FEEL FREE TO HELP UPDATE THE CODE
Siren Mastery is now open source. https://github.com/Albo1125/SirenMastery
Siren Mastery is a script modification that allows you to master your siren tones. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays! You can be up and running with Siren Mastery within 5 minutes (installation tutorial click HERE).
Requirements - some of these are included (credits go to their appropriate authors):
Albo1125.Common 6.6.4.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) NAudio 1.8.0.0 (included) A legal copy of GTA V (version 1.0.1011.1 or above). There is also a download to free up unneeded controller bindings so they can be used for Siren Mastery. Get it here.
You can find some new, customised UIs for Siren Mastery in the spoiler below:
Summary of current features (please check documentation carefully too):
Change the Siren Toggle key/button and assign it an optional modifier key/button. Change the 'lights only' toggle key/button and assign it an optional modifier key/button. This works even if your siren is off so you can control whether your siren should play before turning your lights on. New 'Toggle Secondary Siren' key/button with an optional modifier key/button. This allows you to switch to secondary sirens without having to hold down a key/button. New 'Toggle Bullhorn' key/button with an optional modifier key/button. This allows you to keep sounding your bullhorn without having to hold down a key/button. Works simultaneously with sirens. New 'Next Siren' key/button that cycles to the next siren. Can optionally include the Off state as a cycle stage. Your siren now stays on when you leave your vehicle and you don't mute it. This can be disabled from the GeneralConfig file. Determine the siren tone that should be playing. You are able to select which siren tone to play, including the ability to differentiate between secondary sirens. Additional Siren Modes Dual Siren Mode. Manual Siren Mode. Additional customisable sirens per vehicle model. Allows you to have up to TEN total sirens per vehicle model. Fully Functional and Customisable UI. Feel free to create and release your own custom UI files. The size and position of the UI can be customised via the UIConfig file. Customisable Siren Switching Tones (like Siren Switch Honker). Sirens are fully customisable per vehicle model via an XML file. All keybindings are customisable and fully customisable controller support is included. The vehicles.awc size and length limits are effectively removed while using Siren Mastery, allowing for greater siren variety. British Users: You can now have British Siren Switch/Toggle sounds (in other words, horns!). Simply replace the relevant files in the Plugins/SirenMastery folder with the ones included in Siren Switch Honker's download.
Support is no longer offered - what to do if you encounter a bug or have problems:
Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. Please do not reupload or redistribute this without my permission, rather link back to this original page. Thank you.
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Trasheater got a reaction from thegreathah for a file, RCMP Bravado GresleyHello, this is a vehicle texture for the Bravado Gresley. Its not the best texture, but it's a start. I'll try to make improvements to it when I have time.
Installation:
(Non-RDE Users)
1. Download Yard1's mapped Bravado Gresley here: http://www.lcpdfr.com/files/file/10755-bravado-gresley-mapped-default-style/ OR http://www.lcpdfr.com/files/file/10742-bravado-gresley-mapped-sahp-style/
2. Using Open4/OpenIV, navigate to mods/update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
3. Turn on Edit Mode if you haven't already.
4. Drag and drop the 3 files from the "Models and textures" folder.
5. Double click the hwaycar3.ytd/police5.ytd file, depending on which one you downloaded.
6. Replace all the gresley_sign_# files with the ones in my download.
7. Voila! You're done :)
(RDE Users)
1. Using Open4/OpenIV, navigate to mods/update/x64/dlcpacks/rde/dlc.rpf/x64/levels/gta5/vehicles/rdevehicles.rpf
2. Turn on Edit Mode if you haven't already.
3. Replace all the gresley_sign_# files in the hwaycar3.ytd and police5.ytd files.
4. Congratulations, you successfully installed a vehicle texture! :)
Not sure what else to put here, lalala
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Trasheater got a reaction from Yard1 for a file, RCMP Bravado GresleyHello, this is a vehicle texture for the Bravado Gresley. Its not the best texture, but it's a start. I'll try to make improvements to it when I have time.
Installation:
(Non-RDE Users)
1. Download Yard1's mapped Bravado Gresley here: http://www.lcpdfr.com/files/file/10755-bravado-gresley-mapped-default-style/ OR http://www.lcpdfr.com/files/file/10742-bravado-gresley-mapped-sahp-style/
2. Using Open4/OpenIV, navigate to mods/update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
3. Turn on Edit Mode if you haven't already.
4. Drag and drop the 3 files from the "Models and textures" folder.
5. Double click the hwaycar3.ytd/police5.ytd file, depending on which one you downloaded.
6. Replace all the gresley_sign_# files with the ones in my download.
7. Voila! You're done :)
(RDE Users)
1. Using Open4/OpenIV, navigate to mods/update/x64/dlcpacks/rde/dlc.rpf/x64/levels/gta5/vehicles/rdevehicles.rpf
2. Turn on Edit Mode if you haven't already.
3. Replace all the gresley_sign_# files in the hwaycar3.ytd and police5.ytd files.
4. Congratulations, you successfully installed a vehicle texture! :)
Not sure what else to put here, lalala
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Trasheater reacted to Eddlm for a file, Safer Chases (Smarter Driving for Cops)No more derbies between cops while in pursuit.
So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.
This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.
RAGEHOOK/LSPDFR VERSION RELEASED.
Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.
Delete the original .NET version from your game!
Features
NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior. NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however. NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind. NPC Cops can now yield to you. Simply honk and all nearby units will slow down. NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!
WARNING
I consider this script resource intensive.
If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.
Settings
You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.
Finetune how fast cops can pass by you [speed in KM/H] Allow Primary Unit support [enable/disable] Prevent the NPC cops from ramming the suspects[enable/disable] Allow the NPC cops to try and manage traffic better [enable/disable] Allow the player to force other units to yield to him [enable/disable] Debug notifications [enable/disable]
Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.
How to use
The script should start working automatically. You don't have to do anything.
The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.
Plans for future updates
Experiment on more, better ways to approach the issue this script adresses. Port the script to RageHook if it people like it Done. Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done. Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.
Troubleshooting If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed. Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.
Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.