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AdirB

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  1. Scotty Donuts     Responded to a Pursuit in GWC Golf Club, West Eclipse Blvd
  2. Scotty Donuts     Finished responding to a Holdup in GWC Golf Club, West Eclipse Blvd
  3. Scotty Donuts     Finished responding to a Pursuit in Richman, West Eclipse Blvd
  4. Scotty Donuts     Responded to a Pursuit in Pillbox Hill, Elgin Ave
  5. Scotty Donuts     Finished responding to a Holdup in Pillbox Hill, Elgin Ave
  6. Scotty Donuts     Finished responding to a Holdup in Downtown, Elgin Ave
  7. Scotty Donuts     Finished responding to a Pursuit in Downtown, Elgin Ave
  8. Scotty Donuts     Finished responding to a Holdup in Downtown, Elgin Ave
  9. Scotty Donuts     Finished responding to a Holdup in Downtown, Elgin Ave
  10. Scotty Donuts     Finished responding to a Arrest Warrant in Downtown, Elgin Ave
  11. Scotty Donuts     Finished responding to a Holdup in Vinewood, Elgin Ave
  12. Scotty Donuts     Finished responding to a Pursuit in Pillbox Hill, Power St
  13. Scotty Donuts     Responded to a Pursuit in Davis, Roy Lowenstein Blvd
  14. Scotty Donuts     Finished responding to a Arrest Warrant in Davis, Roy Lowenstein Blvd
  15. Scotty Donuts     Finished responding to a Pursuit in Davis, Roy Lowenstein Blvd
  16. Scotty Donuts     Responded to a Pursuit in Davis, Innocence Blvd
  17. Scotty Donuts     Finished responding to a Pursuit in Davis, Innocence Blvd
  18. Scotty Donuts     Finished responding to a Holdup in Davis, Innocence Blvd
  19. Scotty Donuts     Finished responding to a Holdup in Strawberry, Innocence Blvd
  20. Scotty Donuts     Finished responding to a Holdup in Strawberry, Innocence Blvd
  21. Hi, now that OpenIV is not an option anymore, how do you install vehicle mods?
  22.    AdirB reacted to a post in a topic: Check If Callouts Not Accepted
  23. Hello, I noticed in some other callout scripts that they detect whether or the player accepted the callout or not and play scanner audio according to the result. So my question is, how can I check if the player accepted a callout or not? Thanks!
  24. AdirB changed their profile photo
  25. Hello! I am using the Custom Visuals mod. I am using custom vehicles which they use carcols.meta. Everything works awesome, except the Wig Wags, they won't "blink". They do blink when I don't have the mod on. My guess is that it has to do something with the "carcols.ymt" file, but I have absolutely no idea on fixing it. I tried replacing them, I tried changing the values of the Custom Visuals carcols.ymt to the ones in the carcols.meta of the custom vehicles pack. It just doesn't work. Can anyone with the knowledge help me please?
  26.    Desmond98 reacted to a review on a file: Real California Architecture
  27.    Reddington reacted to a post in a topic: I'm locked inside my police car.. GREAT!
  28. I LOVE DONUTS! I know this Youtuber :3 fuzzy.
  29.    Reddington reacted to a post in a topic: I'm locked inside my police car.. GREAT!
  30. Hi, thanks for your answer. Can you please explain how this works? "COPY_THAT13XRAY13", do I need to do that on every code, like COPY_THAT1ADAM15?
  31. I another problem with the INI. The PlayScannerAudio() function won't read the division number, unit and beat number from the INI file. For example, when I do Functions.PlayScannerAudio("COPY_THAT" + Settings.Division + Settings.Unit + Settings.Beat); It will only play the COPY_THAT file. This is how I set the numbers in the INI file: internal static string Division = "13"; internal static string Unit = "XRAY"; internal static string Beat = "13"; ---- Division = ini.ReadString("Player Settings", "Division", "13"); Unit = ini.ReadString("Player Settings", "Unit", "XRAY"); Beat = ini.ReadString("Player Settings", "Beat", "13");
  32. It works, thanks a lot! Sorry, I forgot to add the pastebin link. https://pastebin.com/JFm9TpgD
  33. Hello, I'm pretty new to C#, LSPSFR and RPH APIs. I have 2 different problems with my codes. The first one is that for some reason in the process method, the if statement that checks weaponPickedUp == true is not considering the distance check, so it executes the End() method without me being within 3 meters to NotesCoroner. The other weird part of it is, it executes the End() method, but I don't have "[Homicide Crime Scene] The coroner took the knife!" in the console, so it's like the if statement is not even passed. So I don't know what's wrong with this. Pastebin: https://pastebin.com/JFm9TpgD The second problem is with my INI code. I found PNWParksFan's reply in the forum about making an INI file: I did exactly the same as he said, I created a new class, I called it "Settings", and I added this code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Rage; using LSPD_First_Response.Mod.API; namespace Crime_Scene_Callouts { internal static class Settings { internal static string officerName = "SetYourOfficerNameHere"; internal static void LoadSettings() { Game.LogTrivialDebug("Loading Crime Scene Callouts settings..."); string path = "Plugins/LSPDFR/CrimeSceneCallouts.ini"; InitializationFile ini = new InitializationFile(path); ini.Create(); officerName = ini.ReadString("Player_Settings", "Officer_Name", "SetYourOfficerNameHere"); } } } I also have Settings.LoadSettings(); in the Initialize() Method. The problem is that I can't use the "officerName" variable in other methods/files. It simply says that it does not exist in the current context. Game.DisplaySubtitle("~o~Coroner: ~w~Hello, Officer " + officerName + "."); Then I tried: Game.DisplaySubtitle("~o~Coroner: ~w~Hello, Officer " + Settings.officerName + "."); But now it shows "SetYourOfficerNameHere" no matter what I type in the .INI file. This is how my INI file looks like: [Player Settings] //Change "SetYourOfficerNameHere" to set your name. OfficerName=Adir What should I do to make officerName accessible? Thanks in advance.
  34.    Desmond98 reacted to a comment on a file: Real California Architecture
  35.    AdirB reacted to a comment on a file: Real California Architecture
  36. It's awesome! Can you please do Rodeo Drive as well?
  37. Hello, is there a way to enable wig-wags only on stage 3?
  38. Hi, I'm getting a crash report while loading the game. I sent you the crash report in a private message.

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