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ionite

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Everything posted by ionite

  1. Great model. In the video what player model you were using?
  2. To clarify. To fix the issue I reinstalled a clean version of "visualsettings.dat". Some mods will already alter the brightness in this file to some ridiculously high level (they give you ENB / reshade to compensate and darken everything) My hypothesis (don't actually know the lighting system) is that the visualsetting brightness is multiplied increased by Emergency Strobes. This therefore returns a value beyond the limits of gta's lighting engine so therefore crashes. Again, completely guessing, not sure. So if you have problems I suggest installing a clean vanilla visualsettings.dat and see if that fixes the issue. For me it did, might be the lighting maximum like I thought, or maybe its something else. Anyways hope you get it fixed one way or another
  3. So I seem to have fixed it... I installed another visual overhaul mod and that seemed to solve the issue. My hypothesis is that the visualsetting combined with the brightness multiplier makes GTA recall a brightness value that is too high?
  4. I see. But it only seems to crash while using your mod. Is there something I could do for a temp fix? I'm using gta617 and the latest rage, alot of people use this combination with your mod and don't seem to have issues.. seems to be just me getting these issues. I reinstalled with a new download and it doesn't seem to help. Really love your mod man, great work. Any help if possible would be extremely appreciated!
  5. Hi. I've been enjoying your plugin without issues for a while now. Now I seem to be getting a crash of plugin following a gta 5 game crash with the log of the following: [3/1/2016 11:14:35 PM.307] LSPD First Response: DODGE POLICE INTERCEPTER [3/1/2016 11:14:41 PM.833] LSPD First Response: Creating SpeedPursuit [3/1/2016 11:14:41 PM.834] [TRACE] Callout created: #2 [3/1/2016 11:14:41 PM.837] LSPD First Response: GetAudioFileForAction: No file found for: STREET_TACKLE_ST [3/1/2016 11:14:41 PM.853] [TRACE] Thread ZoomThread #2 initialized [3/1/2016 11:14:44 PM.249] [TRACE] User accepted callout [3/1/2016 11:14:46 PM.548] Emergency Strobes: [3/1/2016 11:14:46 PM.548] Emergency Strobes: ============================== [3/1/2016 11:14:46 PM.549] Emergency Strobes: UNHANDLED EXCEPTION DURING GAME THREAD TICK [3/1/2016 11:14:46 PM.549] Emergency Strobes: ------------------------------ [3/1/2016 11:14:46 PM.549] Emergency Strobes: Origin: Game fiber "StrobedVehiclesPool::Controller() Fiber". [3/1/2016 11:14:46 PM.549] Emergency Strobes: ------------------------------ [3/1/2016 11:14:46 PM.550] Emergency Strobes: Exception type: System.AccessViolationException [3/1/2016 11:14:46 PM.550] Emergency Strobes: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [3/1/2016 11:14:46 PM.550] Emergency Strobes: ------------------------------ [3/1/2016 11:14:46 PM.551] Emergency Strobes: Inner exceptions: [3/1/2016 11:14:46 PM.552] Emergency Strobes: ------------------------------ [3/1/2016 11:14:46 PM.552] Emergency Strobes: Stack trace: [3/1/2016 11:14:46 PM.552] Emergency Strobes: at CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 ) [3/1/2016 11:14:46 PM.553] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [3/1/2016 11:14:46 PM.553] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [3/1/2016 11:14:46 PM.553] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [3/1/2016 11:14:46 PM.553] at Rage.Vehicle.get_Driver() [3/1/2016 11:14:46 PM.553] at Rage.World.GetEntities(Vector3 position, Single radius, GetEntitiesFlags flags) [3/1/2016 11:14:46 PM.554] at EmergencyStrobes.StrobedVehiclesPool.AddEmergencyVehicles() [3/1/2016 11:14:46 PM.554] at EmergencyStrobes.StrobedVehiclesPool.Controller() [3/1/2016 11:14:46 PM.554] at Rage.GameFiber.Main() [3/1/2016 11:14:46 PM.554] Emergency Strobes: ============================== [3/1/2016 11:14:46 PM.555] Emergency Strobes: Attached are the two consecutive times where the plugin crashed. Don't really know what specfically I did to cause it to crash, once I entered a vehicle and it crashed, another time I accepted a callout and it crashed. When I unload the plugin the game doesn't crash. Please let me know if you need more information. Thanks in advance. RagePluginHook_01032016_122906.log RagePluginHook_01032016_150034.log
  6. Where is the vehicle model file by gump? The page links to nothing
  7. Is the location hard coded? Will 4K or custom resolutions be compatible?
  8. I have ENB Series, SweetFX. As for in game adjustments I have the [LED Spotlight and corona 8.0] . Don't think I have any other vehicles with problems with rotating beacons. Basically: Edited x64a/textures/graphics.ytd <- maybe issue here? Edited update.rpf/common/data/visualsettings.dat
  9. Sorry my bad, here are the files and pictures. carvariations.meta vehicles.meta
  10. Great model. But I have an issue: I installed everything to instructions. Editing vehicle meta and carvariations. When I'm in-game the lightbars flash on, then displays a solid white texture block where the lights are, then flash on again. This is for each individual light. Is there some general vehicle dependency this uses that I messed up?
    Nice! Need to see more vehicles with side runner lights!
  11. ionite commented on CrossFire's gallery image in Random Galleries
  12. ionite commented on CrossFire's gallery image in Random Galleries
  13. ionite posted a gallery image in GTA V Galleries
    Really good. Nice replacement over the FBI buffalo (which was what I did, the file replaces the unmarked cruiser). I really liked the strobing brakelights in a L shape. Minor issues are the rear view mirror strobe lights hanging in midair when the doors are opened. Not sure if it's because I used it on the buffalo.

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