Hi, il love these callouts, but the kidnapCallout cause crash of LSPD First Response.dll
I know it's not easy, i have a lot of callouts packs installed ;)
[26/12/2015 23:27:40.359] LSPD First Response: Driving task assigned
[26/12/2015 23:27:40.362] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[26/12/2015 23:27:40.364] LSPD First Response: No more suspects useable, aborting chase
[26/12/2015 23:27:40.364] LSPD First Response: Aborted chase
[26/12/2015 23:30:32.058] LSPD First Response: Creating KidnapCallout
[26/12/2015 23:30:32.200] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POPULAR_STREET
[26/12/2015 23:30:36.261] LSPD First Response: Created new chase
[26/12/2015 23:30:36.262] LSPD First Response: Suspect added to chase
[26/12/2015 23:30:36.273] LSPD First Response: Cop added to chase
[26/12/2015 23:30:36.274] LSPD First Response: Added cop to existing chase
[26/12/2015 23:30:36.275] LSPD First Response: Cop added to chase
[26/12/2015 23:30:36.275] LSPD First Response: Added cop to existing chase [26/12/2015 23:30:39.539] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[26/12/2015 23:31:18.547] LSPD First Response: Error while processing callout: KidnapCallout: Operation is not valid because the specified this->GetType()->FullName is invalid. à Rage.Entity.get_IsDead()
[26/12/2015 23:31:18.548] à CrazyCallouts.Callouts.KidnapCallout.Process()
[26/12/2015 23:31:18.548] à ?.?()
Thank you for your work!