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BigBlackGlock

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Everything posted by BigBlackGlock

  1. Yes, I know that these are a thing, they are in my game. I meant for backup units, and also there is no pack for Explorer/Taurus hubcaps
  2. pls make a hubcap version my father. so nice, it looks sooo good but having hubcaps on like the explorer and cvpi and tauras would be even moree weett @t0y
    What is this even for? What car? What template? More information...more/better work etc. How is this even a vehicle model? This needs to be moved to vehicle textures and then maybe you could say there was work put in.
  3. @RoegonTV I mean, you make them tuning wheels in-game. You would not believe the amount of people I know who want it.
  4. make it a pack dad you'd get a lot of fucking downloads ill tell you that.
  5. BigBlackGlock commented on t0y's gallery image in GTA V Galleries
  6. BigBlackGlock commented on t0y's gallery image in GTA V Galleries
  7. BigBlackGlock commented on t0y's gallery image in GTA V Galleries
  8. BigBlackGlock commented on t0y's gallery image in GTA V Galleries
  9. @Desmond98 , hey man. I was wondering if you know if any dev's are already making a pack with these wheels to install in muscle etc. If not, will you? I'm a bit knew to zmod, so..
    • 30 downloads
    • Version 1.0.0
    Hello, thank you for looking at this here skin. It's very simple, and I do have plenty more but I am just testing the waters, and seeing if people like it or not. I may or may not update it, but I feel weird 'updating' a texture so... Anyways, enjoy or don't enjoy, if you enjoy thanks, if you don't...well...you're an as-- a very nice person too. Thanks. (Side note, I included a window texture that says Supervisor on the two rear door windows.) Link to origional model, you just need the Silverado, sorry. /// Credits I'd like to thank @Gump for his decals pack with a bunch of police related thin blue line shenanigans inside. Also, @officialy2004inc for his Chevrons, and other reflective ite
    Really nice! I like it, you should add a 2016-18 Ford FPIU(Explorer) with a bicycle, and bicycle rack.
  10. Okay, thanks. I know what high poly models can do to your game; texture loss etc. Just wanted to know what would be considered high poly. Thank you for your quick response! All right, thank you. I do appreciate it.
  11. Now, I've been modding GTA for a while, before I even had my account, but I never knew what would be considered 'high poly'. I know that poly means polygons, but at what point would a vehicle model be high poly? 100,000? 150,000? 200,000? I see that some vanilla models are around 20,000, but then I see ones at 70,000. If someone could help me out here, that would be great. Thanks!

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