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Normann

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Reputation Activity

  1. Like
    Normann reacted to Yasd in Stable callouts suggestions   
    Hi, you might try MCCallouts, which is coded by myself 😉
    Priority number one is being stable, number two is being fun to play & being different then the usual callouts.
  2. Like
    LSPDFR vNext introduces support and spawning for the following new Police Vehicles introduced in the v3258 patch.
    POLDOMINATOR10: Vapid Dominator FX Interceptor (skins for LSPD, LSSD, SAHP) POLDORADO: Bravado Dorado Cruiser (skins for LSPD, LSSD, SAHP) POLGREENWOOD: Bravado Greenwood Cruiser (skins for LSPD, LSSD, SAHP) POLIMPALER5: Declasse Impaler SZ Cruiser (skins for LSPD, LSSD, SAHP) POLIMPALER6: Declasse Impaler LX Cruiser (skins for LSPD, LSSD) Additionally, a bug impacting the POLGAUNTLET (Bravado Police Gauntlet Interceptor) being sent for police transport (and breaking the transport) has been fixed. POLGAUNTLET and some of the more novel new vehicles are also set to spawn less.
     
    As always. LSPDFR's vehicle spawning behaviour is completely controllable by changing agency.xml.
  3. Like
    Hey cyan will we ever be able to replace these new cars?
  4. Like
    Normann reacted to Dozel in Police Garage Slots   
    If you need to know which cars are in which agency, you won't find that on google, it's an LSPDFR feature.
    But basically in general, regarding to vanilla cars...
    LSPD car park:
    police police2 police3 police4 policet police5 (added in Chop Shop DLC, using certain liverys) polgauntlent (added in Chop Shop DLC, using certain liverys)  
    LSSD car park:
    sheriff sheriff2 police5 (Chop Shop DLC, using certain liverys) polgauntlent (Chop Shop DLC, using certain liverys)  
    SAHP/FBI
    police4 fbi fbi2 policeb  
    Park Rangers:
    pranger  
    NYSP
    policeold1 policeold2  
    Still quite can't understand. You want to rename slots?
    Anyway, full list you can find in duty_selection.xml with sorting by agency.
  5. Like
    Normann got a reaction from Rich in Debugging and Other Questions   
    Your code works. Thank you!
     
    I see what I did different. I've declarer an outPosition Vector3 variable before calling that function. But that is not even needed. Yeah this is me not knowing C# or any other more basic languages. Swift is a a walk in the park compared to this.
     
    So it works now. The car is on the side of the road. Now I just need to figure out the heading of the road. Sweet!
  6. Like
    Normann reacted to IHaveQuestions in Flags are too high!   
    So my issue today is with the vehicle flags, it seems that every second vehicle is unregistered or some bull, in real life this is not the case, I want to actually be able to give tickets to people instead of me just constantly seizing vehicles etc etc, so I came here.
     
    Now originally my topic was moved to the modding discussions which is not what this is about, I was told that it had to do with police smart radio and that I could turn down the flags on there, first of NO I cannot turn down the flags via police smart radio, and second off, what good would that do? it would be just failing to display tags so that when I ran that person through my computer system it would come back as the true result, unless I turned that down as well right, well first I cannot turn it down and second if I did then we would have a mismatch, sometimes my computer would tell me that person was unregistered etc, but my radio wouldn't vice versa, so this is to do with LSPD;FR API Not MODDING 
     
    So now to get to the question, I want to turn down the number of flags that pop up, right now like I've said every second or third vehicle will come back with a suspended flag or something like that, and I don't want that to happen every bloody time, is there a way to change this in the .INI settings for lspdfr? As it states here in the mod traffic policer. 
    //All flags displayed are obtained through the LSPDFR API and RPH. The flags are NOT random.
    //Due to LSPDFR setting a lot of flags by default, you can configure the chance that Speed Checker will bring the flag found up.
    //Think of this as a percentage: 1 is a very low chance of bringing a flag up. 100 means the flag is always brought up.
    //You must enter a whole, round number ranging from 1 to 100.
     
    So is there a way to turn down these flags? Thanks! And please don't move this topic.
    Edit; 1 If we cannot change this in 0.3.1 please make this a feature in 0.4 <3
  7. Like
    I think what people are missing is, this is first off the 1st release, and Sam wanted to make it spiced up with a nice action twist to start out, and then add more and more and more great stuff in the future when the time is right. Sam is an artist and if you aren't an artist or don't have the artistic eye that me and some other people might have, then you may not be able to see what is really going on here. A few updates from now, and this mod will blow LCPDFR out of the water as it has pretty much started to do already. Also, with the RAGE Hook being worked on all the time, more features and abilities will be available for the Devs. I want to ask, what did you expect in the 1st release people, a finished and final product.....? C'mon, seriously, Sam is great, but he can't snap his fingers like a genie and make a mod complete in 1.5 months. Like the devs have said many times, your patients will be rewarded. Give them some time.
  8. Like
    I have a couple suggestions that may or may not be possible with the game/Ragehook, but I'm going all out as I'd love to see this in any form of game:
    -Add the LSPD helicopter for air patrols and have dedicated callouts for that role (Roofchecks, providing assistance for perimeter, pursuit overwatch, etc. basically like what the LAPD's air support division assist with) along with helicoper spotlight control.
    -Remove Hydra from the vehicle selection screen, this looks like it would be fun for testers and whatnot but I think it would be more appropriate if it had to be spawned in via a trainer and not a "feature" of LSPDFR.  Unless of course military callouts were to be later added.
    -Add penalties for breaking the law, feels alot like LCPDFR being able to go full terminator on everyone as police.  Penalties such as traffic infractions when not traveling code, using emergency lights when not responding to a call.  I think this might be a more extensive feature that seems complicated but I hope Ragehook can one day make this happen.  Penalties could be deduction of money or demotion from LSPD and being marked as a rogue cop if the player goes terminator.  This would add great realism to the mod and give actual consequences that I believe will add greatly to the immersion factor.
    -Obviously license plate checks/license checking.  Like in LCPDFR 1.0 I'd like to see this come back again during traffic stops or on foot, with it being tied in to warrants along with a suspect's likeliness of fleeing.
    -Submission to arrests, I think in V it is way too easy to beat someone to death.  Perhaps making it much more difficult (if not impossible) to beat someone to death in two blows will make a gateway to a more complex arrest system.
    -Obvious issue with the population/traffic going crazy when you point a gun or use force.  It would be great if it was possible to tone this down, as whenever I point a gun at a suspect traffic always ends up running into me and my car (GTAV taking over).  Maybe having people pull out their phones and recording would be a more realistic route.
    -Foot pursuits, having certain pedestrians with warrants run when they see you/being able to jump over walls to evade capture would be exhilarating
    -Bringing back the "search circle" from LCPDFR.  In 1.0 having the circle in which the pursuit suspect was last seen was a great inclusion and I would like to see this again (with the LSPD helicopters broadening the circle in searching)
    -BOLO suspects and vehicles, a pursuit suspect can be called into dispatch and will remain an active BOLO suspect until shift ends.  The BOLO suspect and or vehicle remain a constant and have a chance of spawning near or around the player (very low percentage).
    -MWS/MDT information on suspects, active calls.
    -Inclusion of more finetuned backup callouts; you may provide real assistance to officers already on an existing callout such as breaking up fights and ongoing foot pursuits.

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