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Normann

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Everything posted by Normann

  1. I have installed this plugin, and read the manual, and also watched some how to videos. Still, one thing is not clear. What triggers the radar to lock on to a vehicle? Is there a preset speed? Do you lock on manually by pressing Fast or Strong? I have been trying to use it and this is what I have done so far: Park along a main highway, same direction as the traffic. Set it to SA and Front. I see a high red number (fast) and hit F. The radar will lock and a red blip is created. But often the red number will be there for a fraction of a second and then I lock onto a different car. Hmmm... so what am I doing wrong? Thanks!
  2. Thanks for moving it! Finally patch28 worked for me. I was trying what I thought was newer patch folders. Then I started to go back and 28 worked. In case anyone is wondering.
  3. Hi, I am back at LSPDFR after two years. Things have changed. Great to see more default police car slots are available. I can get them to work, except I cannot find a good folder for police4 files. I have tried mp2024_01.rpf, where the new added vehicles are, but that did not do it either. The replacement car still does not override the Highway Patrol "crown vic" slot. I am guessing there might be a newer dlcpack that overrides police4. I have searched for police4 with OpenIV but did not find anything. Also, from some time ago I remember there was a way to create your own DLC folder and keep everything there. Maybe it was a mod on its own. I am not sure anymore. If this still works a link would be great to a tutorial. Thanks!
  4. What would be the function to call in order to draw a circle on the mini map? Purely for debugging, I would like to see my coordinates are correct. Thanks! EDIT: Sorry. I figured it out. It is just a blip. Then change the alpha. Vector3 position = new Vector3(x, y, z); float radius = 0.5f; Blip someBlip = new Blip(position, radius); someBlip.Alpha = 0.5f;
  5. Your code works. Thank you! I see what I did different. I've declarer an outPosition Vector3 variable before calling that function. But that is not even needed. Yeah this is me not knowing C# or any other more basic languages. Swift is a a walk in the park compared to this. So it works now. The car is on the side of the road. Now I just need to figure out the heading of the road. Sweet!
  6. Well. I am trying to experiment with the function you have mentioned but I am doing something wrong as it is crashing. Probably because I have very little experience with pointers and out parameters. The signature of the function is this. BOOL _GET_ROAD_SIDE_POINT_WITH_HEADING(float x, float y, float z, float heading, Vector3* outPosition); Any idea why the crash?
  7. I will try that. Thanks for the link!
  8. I have used this add on to achieve the same thing. Pretty easy to do. If you want to make even more slots you can by following what the guy was going:
  9. Thanks for the replies. Spent a few hours mimicking code from the git repo Albo1125 has. I guess the hardest part for me is the Rage docs. They are sparse. Rich, 1. I did find the StartCallout method and I could fire it inside a Plugin class but I did not yet find the right place inside a Callout class yet. I have looked at the threading functions in Albo's code. I did crate a thread to listen for keyboard input but putting that into the Process method in a Callout class crashed the game. I am sure I did it wrong. I ended up just using CalloutsManager, and it does the job. I can fire my dll whenever. Good for the moment. 2. I will look into how to attach VS as LMS suggested. 3. By world event I mean background events. I.e. you drive by a certain location and assign a chance to an event to fire. I.e. someone is smashing a window of a car and you are within X feet and it is night. So not like a callout but something that a player can observe (or might miss), and act upon. I guess this would be a plugin vs callout? 4. Thanks! I did figure where what dll goes eventually.... like, after a few hours I did. So far I was able to create a callout, play some audio, get directions to the call when accepted, upon closing add a random vehicle spawning along the road with some damage, and a driver that might be drunk. and have him play a drunk animation upon the officer's arrival. Plus some messages. I was happy with my progress for a Sunday afternoon learn something new coding session. I am not sure I will have the time and the drive to actually make something useful for others but it is fun to do something new. Another Q: Any code example, or suggestions for moving a vehicle to the shoulder of the road? I could figure out how to spawn a vehicle along a random road (again, by following Albo's code), and make the driver drive to a point. But not sure how to grab the coordinate of the side of the road close to the car as a Vector3. Unless, of course, if I don't make the location random and I just take the values from the map. I am trying to get a disabled vehicle scenario for a starter. But at the moment it spawn usually in the middle of the road. I do have some VERY bad ideas, like getting a random point along the road very near the starter position, then increase the radius and get another point, then again and again at a larger radius, repeat this a few times until I have a few hundred points along the road. After some math that should give me an approximate direction the road goes, and then figure a vector to drive to. But there has got to be some trick or a method perhaps. I was trying to search but came up empty. Thanks!
  10. Hi, I wanted to play around with LSPDFR and se if I can crate a very basic callout or event. I am programming for iOS in Swift for my small LLC (though not my main profession). C# is new to me but it seams pretty easy. I have some API Debugging questions: 1. Can you force a callout for debugging in code? I know there is this callout manager add on, but I was wondering if there was a way to do this programmatically. 2. Other than logging into a file, and displaying messages in game, is there any other way to debug? Any real time debugging (I guess not but I might as well ask right?). 3. Any tutorials youtube or github or whatever, for creating world events would be appreciated. 4. When I start the game with my callout.dll in place, I do not see the dll listed in RageHook's plugin list. Any example on how to do that? Thanks a lot!
  11. I did not even get to play 0.1. Lots of good suggestions here. I have never played LCPDFR either so no clue how this compares. Also note that I have no idea what is possible to mod and what is not. Please forgive my ignorance. But this is a wishlist so... Someone mentioned "be on the lookout" (BOLO) type of calls. Great suggestion!!! - Get a briefing the beginning of the shift (like real cops do) It could have a few things like: look for a red SUV in this area, it is associated with such and such crime. The briefing could be a simple text window as long you can somehow recall it later. Then randomly spawn or not spawn that vehicle and keep it alive for the shift. Same thing could be done for pedestrians. - After the crime calls resulting in BOLO. Mostly police arrives after the crime, then takes data, then goes on to find suspects. I would be happy with dialogues in the form of text boxes. - Automatically slow down traffic after a traffic stop. Like the traffic mod does. For now that would save us from the flying in kamikaze police units. In real life a flashing police car will slow down 90% of the drivers because we are all rubbernecks and curious. - 0.2 has the computer. It is a mini game on its own and adds a very nice layer. Whatever else it could be used for. Real officers could chime in here I am sure. - Call for backup code 2 while rolling. Right now it seems cops go to the location you are at the moment but if they could continue to get an update about your location they could follow you code 2. Police does this a lot before they pull someone over. Especially felony stops. - Back up other officers code 2/3 then just stand by for the duration. You could be dismissed too by them. - Down the road, when call-outs will get tweaked, if there could be a slider or ini setting that players could tweak to adjust code2 vs code3 call ratios. It would feel much more rewarding to answer just a few high priority calls during one shift. It is like fishing on a lake. If you would get a large fish every day every time you go fishing it would not feel as rewarding. If you only get 1 large in a season you will remember it the rest of your life. On the other hand some players want more action. With a slider everyone could be satisfied. - I know 0.3 is coming and it seems you will tweak a lot. Right now IMHO high priority is AI. Both cops and non cops. Keep them calm mod works. Something along those lines would make for a smoother experience. Reading the updates it seems you are working on this. - Integrate speed radar, and the policeradio mod. (Unless that is not possible. I realize they are the work of other coders.) - Have certain suspects give up fleeing. May be you could tie this into the suspect's health or car's health. In real life people seem to give up after they wreck the car. Not always but most the time. Eventually you could tie this into the computer and to the type of warrant or crime committed. If someone is wanted for murder that person will tend to run more than a drunk driver. (Again... this may not be possible to code. I have no clue.) Overall.. I joined in at 0.2 and it is amazing. It is so stable. It seems I only ever get LCPDFR crash if I use certain mods. If I run it clean it is solid. Wow... just wow! How do I donate? I would like to donate $59, which is exactly what I (and the rest of us) sometimes end up paying for some real shitty games that are produced by big studios and are buggy as hell and deliver a fraction of what was promised. Congrats guys for an already great mod!!! ohhh.. and do you have an e-mail list? Or do you announce new updates via the forum? I would like to keep up. I mean Fallout 4 is around the corner but this mod is soooo cool! I can't believe Rockstar does not do a proper DLC for something exactly like this. It would sell. People watch cops too. Most of it is boring and it is the same yet it is still going strong after how many years? Thanks guys! Keep it up!
  12. 1. Got you. Yes! I got the simple trainer. It works great for many other things as well. 2. I've not played LCPDFR. I did play GTA IV, just not the mod. If this is coming that is awesome. May be I should look up what was in LC. 3. bueno! Thanks for the reply!
  13. Hi Guys, First post. Just signed up. Awesome mod. It made me buy GTA V for the PC. After playing with LSPDFR for a day, besides having a lot of fun, I have noticed a few things. 1. Slow down day/night cycle. For my taste, 48 min of real time for 1 day game time is too fast. I very much enjoy driving around, patrolling at night when it is less crazy. I did find a mod to do this but I think this would be great if it would be incorporated into LSPDFR. This way you can feel a grave yard shift as it is. Kind of slow... exploring, bumping into things, etc. 2. Less action. I am not a cop, but I keep hearing them say all the time that it is mostly boredom with minutes of terror. I feel, calls are coming in too often. I am sure some of you love to just jump in for 1 hour and do a lot. If the frequency of the calls could be adjusted by the player, I think that would be great. I have Callouts V installed. And I am still learning what is what here. So I know LSPDFR is not Callouts V. Perhaps I have something messed up and it intervferes with the original mod. If so, please disregard. 3. AI Police activity outside of calls. I feel that the city is too busy. There is a siren going on all the time. I am from a big city so I know you do hear sirens but it seems it is just non stop. Someone is always chasing someone else around me. If this could be adjusted or tuned down for those who would prefer it that way, that would be great. Those are just my impressions and I very much appreciate the free work from all the modders! Please do not take this as criticism in any way other than constructive criticism. Also, if some of that above is already possible to do, please let me know. I did read the forums but I am sure I have missed a ton of information. Thanks!

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