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Tr00per Buzzdee

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Everything posted by Tr00per Buzzdee

  1. Would it be possible to add a mission selection menu (via config file or better would be a ingame menu) where the player could select what mission he would like to start right now (robbery, suicide, etc...)? Or are you already planning something like that? Normally I like patroling and waiting for random callout, but sometimes I just want to play a short round or a specific mission and then it's hard to wait for the right mission - and even then after waiting, you never know - it could be a prank call!
  2. Yep, putting back the old files from d, they are now able to drive around other cars. Maybe you damaged the AIs behaviour with one of these changes from version e: Traffic Stops: » Added some code to try and improve the part where the driver is supposed to pull to the side. or Pursuits: » Some little tweaks
  3. But before the new version they managed to drive around the cars (most time) - and they at least tried to. Now they just drive like the streets are empty for them. Hm, I will try using the version 90d again to see if this issue will be gone then.
  4. I noticed that with the new version, fleeing cars (in pursuit) don't drive around other vehicles anymore! Does anyone else have this problem, too? I didn't edit any other files & this is the only mod I have running. They just crash into those vehicles on the road like they are ghosts :-O I know they do that in bigger distance when they crash into a car that just spawned, but this happens with ALL excisting cars very close to me. No matter if the other cars drive or stand at traffic light - they just hit 'em from behind, making pursuits very short ;-)
  5. Yeah, there really should be armed citizens sometimes, otherwise it's pretty senseless and no fun (though it's a nice concept and well made of you guys).
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