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tpbser

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Everything posted by tpbser

  1. There is no .txt file, just .log file in main directory (as posted) and then more .log files in mainfolder\logs\
  2. No idea, how can I see that? Thanks for pitching in at least. It goes fairly quickly so I was assuming its scripthook reverting to version right before this last update but cant say for sure.
  3. Since I'm not running any other mods, I removed dinput8.dll from Scripthook V, reinstalled Ragehook and now the game just crashes when trying to load through Ragehook and need to revalidate game files each time i want to play online
  4. Have reinstalled the game from scratch after first tries (used to work fine). I'll post the entire log, but basically I can get into story mode fine, LSPDFR doesnt work and when loading it manually (reloadallplugins, this is the only plugin I have and no other mods) i get this message: Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [05/02/2019 13:53:46.150] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll. Plugin is skipped during reload. Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [05/02/2019 13:53:46.150] at Microsoft.Win32.Win32Native.CopyFile(String src, String dst, Boolean failIfExists) [05/02/2019 13:53:46.150] at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) [05/02/2019 13:53:46.150] at Rage.Plugin.Initialize(String assemblyPath) [05/02/2019 13:53:46.150] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent) [05/02/2019 13:53:46.150] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) Full log attached. So far I think I've tried everything (including disabling anti virus and even firewall) and I also don't have advancedhook so I'm not sure what is happening. Thanks in advance! RagePluginHook.log
  5. any idea how to make it sound like the schafter V12? cant seem to find the sound files for that one edit: figured it out, found the schafter3 sound and oac files and changed the names (also in the oac)
  6. I had the same problem, go to your GTA V main folder, open startup.rphs with a text editor and add the line: LoadPlugin "Spotlight.dll"
  7. In Germany and The Netherlands marked cars can also have these signs Belgium has them in unmarked cars for sure Folgen and Volgen both mean 'Follow' btw
  8. Thanks for the reply! I copied a fresh update.rpf to mods and changed the vehicles.meta in \mods\update\x64\Dlcpacks\mpheist\dlc.rpf\common\data\levels\gta5 and still it doesnt spawn. The suggestion is there in the console though.
  9. Just did some more testing with a fresh update.rpf file and the game crashes as soon as I change the vehicles.meta in mods\update\update.rpf\dlc_patch\mpheist\common\data\levels\gta5 Editing the file myself or simply copying the one did the same, crash when loading population. The carvariations and texture files are also in the correct locations and dont result in a crash, this only happens when the vehicles.meta is touched. Without changing/replacing the vehicles.meta and keeping the other files, the game loads and works perfectly but I obviously cant spawn the policeinsurgent now :(
  10. To be clear, when the update came, I copied the new update.rpf into my mod folder and edited the (new) vehicles.meta inside. policeinsurgent is still suggested for autofill in rage console, but when I try to spawn one, nothing appears. After the update I had the same problem with the police dominator, but once I edited the vehicles.meta, it spawned just fine. I've tried it from scratch, going through the readme again and again, edited vehicles and carvariations but with no luck. Can anyone please help me fix this, I really love this mod!
  11. the car doesnt spawn anymore since the recent patch, is anyone else having this problem? I've already added all files from scratch and nothing...
  12. Copy the files you need to edit from your original GTA folder into the mods folder. The original files can be found following the paths in the readme and just ignoring the /mods/ part of the path. Copy the ones you need to the empty mod folder and start editing :)
  13. Is it normal for the CVPI to have a satin/matte black finish instead of a metallic black (like the SAHP Crown Vic?) The CVPI was added as an extra car but even when i replace the police model, it is still not metallic looking. In the attached image you can see the glossy SAHP CV on the left and the CVIP on the right. All files, mods and plugins are the latest versions. I'd really like to have the metallic finish like the SAHP one has, if possible. Thanks in advance!
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