Hello,
So I've been putting up with this for a while, and as I can't seem to see that this is a LCPDFR problem as such, I'm posting it here. But just as a precaution that it is LCPDFR, I will include the diagnostics, as it seems with everyone my LCPDFR does crash after 40-60 minutes of gameplay, which I can tolerate as I've since fixed it from crashing every 10 minutes.
Before I start rambling, here are my PC specs;
CPU: i5 2500k (Overclocked) @ 4.0Ghz
GPU: ATI Radeon HD 6970 @ 2GB DDR5
RAM: 8GB
So as you can see, my PC should be able to run GTA Maxed out with a good 40-60 fps no problem, right?
Wrong, I'm getting around 30-40, and furthermore it constantly jutter's, I've tried the disabling windows-key-logging solution, and commandlines (not sure what I'm doing with them), and still it'll jutter constantly, further-more even on high-detail with a view/detail of 60 texture's will still constantly fail to load. I'm a little un-sure as to what 'V-Sync' option does, as far as I'm aware, when it's enabled it only renders textures your looking at and vice versa, however when I have it disabled, textures still fail to load when I spin the camera round, or just when I drive about.
I've got next-to-no mods (LCPDFR, ELS, A few modded police cars), yet I've seen videos of people with loads of mods achieving a much higher frame-rate than myself.
I used to use ENB allot, with a few car-mods, and have posted a few videos with them on, I've come to understand that ENB and LCPDFR are probably too much for my PC to handle, as GTAIV is very resource intensive, so have since scrapped that.
Example Video;
What I'm trying to achieve is to have a smoother experience when playing, and maybe be able to mod a few more car's than I am.
Recently I downloaded a few police-car mods, and noticed when I was using a police car that admitdly was a huge file size (some 18mb for just one car) the game would not load the surrounding textures (buildings, landscape etc), so I've since switched to car's roughly under 12mb, however it'll still occur. I've tried GTA without these mods, and still the textures won't load and it'll stutter, I really wanted to post LCPDFR gameplay videos, but since I can hardly play it smoothly let alone record, it seems impossible.
Can anyone think of any reason why my Textures would not be loading? It can't be my specs, as I've seen people with worse play both LCPDFR and ENB together with tonnes of mods.
Edit:
Diagnostics;
BEGIN *SIGNED* LCPD First Response Issue Report
Diagnostics Tool Version: 0.4.3
Operating system: Windows7 HomePremium (6.1.1.0 Build: 7601) Service Pack:Service Pack 1
System RAM (GB): 7.98
CPU cores: 4
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: True
GTA IV - Install folder: C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIV
GTA IV - Version: 1, 0, 7, 0
GTA IV - Asi loader installed: True
GTA IV - Asi loader: XLiveLess
GTA IV - Asi loader valid: True
GTA IV - C++ ScriptHook installed: True
GTA IV - C++ ScriptHook valid: True
GTA IV - C++ ScriptHook version: 0, 5, 1, 0
GTA IV - ScriptHookDotNet installed: True
GTA IV - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2012-06-23 00:08:42 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2012-06-23 00:10:00 - Direct3D device created!
2012-06-23 00:10:00 - SEARCHING FOR SCRIPTS...
2012-06-23 00:10:00 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2012-06-23 00:10:01 - ...found script 'FirstResponse.Main.EmergencyLights'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.Main.Start'!
2012-06-23 00:10:01 - ...found script 'CSharp.Engine.Core'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.Debugging'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.DeletionList'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.Hardcore'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.TextDraw'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCMD.Main'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCMD.Functions'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Carboot'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Disarm'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Frisk'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.PullOver'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Actions'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Debug'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Flashlight'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Functions'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Partner'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.inputSimulator'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Start'!
2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Various'!
2012-06-23 00:10:01 - Loading scripts in Assembly 'scriptsIVDashCamV2.net.dll' ...
2012-06-23 00:10:01 - ...found script 'IVDashCamV2.Core'!
2012-06-23 00:10:01 - ...found script 'IVDashCamV2.Extra'!
2012-06-23 00:10:01 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ...
2012-06-23 00:10:01 - ...found script 'TrafficFlow.Taxi'!
2012-06-23 00:10:01 - Loading dynamic scriptfile 'scriptsVehicleDetection.vb' ...
2012-06-23 00:10:01 - ...found script 'HaltBehindScript'!
2012-06-23 00:10:01 - DONE! 25 valid scripts found!
2012-06-23 00:10:01 - STARTING SCRIPTS...
2012-06-23 00:10:01 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2012-06-23 00:10:01 - ...successfully started script 'HaltBehindScript'!
2012-06-23 00:10:01 - ...successfully started script 'TrafficFlow.Taxi'!
2012-06-23 00:10:03 - ...successfully started script 'IVDashCamV2.Extra'!
2012-06-23 00:10:03 - ...successfully started script 'IVDashCamV2.Core'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Various'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Start'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Partner'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Functions'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Debug'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Actions'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.PullOver'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Frisk'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Disarm'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Carboot'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCMD.Functions'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCMD.Main'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.TextDraw'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.Hardcore'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.DeletionList'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.Debugging'!
2012-06-23 00:10:03 - ...successfully started script 'CSharp.Engine.Core'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.Main.Start'!
2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2012-06-23 00:41:04 - Direct3D device lost!
2012-06-23 00:41:04 - SCRIPTS TERMINATED!
===============END .NET SCRIPTHOOK LOG===============
===============BEGIN LCPD FIRST RESPONSE LOG===============
[6/20/2012 11:27:45 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0)
at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent)
at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)
===============END LCPD FIRST RESPONSE LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: Hci7HlMXnP1lY/xBvkTSHA==
It would appear I do have an LCPDFR issue, If it helps, my tazer does not work also.
Edit2:
I will get a video of me playing GTA in it's current state soon.
Thanks.