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MarkyGBR

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Everything posted by MarkyGBR

  1. So it is, excuse my incompetence!
  2. I'm not able to change the display name, I can only look at it as with the screenshot above?
  3. FiveM is all a bit of a mystery really. It might be released, and work-- but what's actually going on appears to be a big mystery, I can't find anywhere that actually says what's happening, what's coming and what's getting released so in that aspect it doesn't really appeal to the casual gamer. That being said, it is working and functional unlike GTA-MP, so it has that bonus. Where-as GTA-MP appears to be a lot more casual gamer/user friendly, in that they provide consistent updates. Unfortunately not much evidence that its functional, but If they can pull it off, and go ahead with a release to the public before FiveM decides what it's doing, I reckon it'll be the bigger hit, just because it's more accessible. Then again it might turn out like SA-MP and MTA did. MTA nowadays is clearly more accessible, and written in a superior coding language, with more possibilities. But SA-MP has always been the most popular. Which could happen between these two, but only time will tell I guess. Personally I'm more hyped for GTA-MP but that's just because I'm stupid enough to trust what they are doing in these 'dev blogs'.
  4. Even though you probably know now, but for anyone elses benefit, LSPDFR is loaded automatically now in the new update (or it is for me at-least!). Only realised when I looked at the logs, and then a bit of a lightbulb moment as I noticed the police stations on the minimap!
  5. You sir are a fucking lifesaver. Gone from an inconsistent 40-60 to well over 60 constantly smooth. Thank-you.
  6. [INFO - 11:01:10 PM] [Log] Started [INFO - 11:01:10 PM] [Main] Main: Initializing... [INFO - 11:01:10 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 11:01:10 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [ERROR - 11:01:11 PM] [] System.FieldAccessException: Attempt by method 'freval_187..ctor()' to access field 'GTA.base.HandleObject.pHandle' failed. at freval_187..ctor() at LCPD_First_Response.Engine.Main.eval_fr4() at LCPD_First_Response.Engine.Main.fr3() Similar to this error: Tried everything listed there, didn't help. Reinstalled LCPDFR, Visual Studio/.Net Framework, added msvcl again, I have advancedhook.dll Out of ideas. LCPDFR used to work before the 'c' patch, I remember playing v1.0 a while ago. Edit: Diagnostic tool says the ScriptHook is modified, however I've only installed the one which came with the LCPDFR automatic installation, so I don't see how it could have been modified.
  7. I don't have ENB anymore, but I still encouter these problems, as I stated above.
  8. Hello, So I've been putting up with this for a while, and as I can't seem to see that this is a LCPDFR problem as such, I'm posting it here. But just as a precaution that it is LCPDFR, I will include the diagnostics, as it seems with everyone my LCPDFR does crash after 40-60 minutes of gameplay, which I can tolerate as I've since fixed it from crashing every 10 minutes. Before I start rambling, here are my PC specs; CPU: i5 2500k (Overclocked) @ 4.0Ghz GPU: ATI Radeon HD 6970 @ 2GB DDR5 RAM: 8GB So as you can see, my PC should be able to run GTA Maxed out with a good 40-60 fps no problem, right? Wrong, I'm getting around 30-40, and furthermore it constantly jutter's, I've tried the disabling windows-key-logging solution, and commandlines (not sure what I'm doing with them), and still it'll jutter constantly, further-more even on high-detail with a view/detail of 60 texture's will still constantly fail to load. I'm a little un-sure as to what 'V-Sync' option does, as far as I'm aware, when it's enabled it only renders textures your looking at and vice versa, however when I have it disabled, textures still fail to load when I spin the camera round, or just when I drive about. I've got next-to-no mods (LCPDFR, ELS, A few modded police cars), yet I've seen videos of people with loads of mods achieving a much higher frame-rate than myself. I used to use ENB allot, with a few car-mods, and have posted a few videos with them on, I've come to understand that ENB and LCPDFR are probably too much for my PC to handle, as GTAIV is very resource intensive, so have since scrapped that. Example Video; What I'm trying to achieve is to have a smoother experience when playing, and maybe be able to mod a few more car's than I am. Recently I downloaded a few police-car mods, and noticed when I was using a police car that admitdly was a huge file size (some 18mb for just one car) the game would not load the surrounding textures (buildings, landscape etc), so I've since switched to car's roughly under 12mb, however it'll still occur. I've tried GTA without these mods, and still the textures won't load and it'll stutter, I really wanted to post LCPDFR gameplay videos, but since I can hardly play it smoothly let alone record, it seems impossible. Can anyone think of any reason why my Textures would not be loading? It can't be my specs, as I've seen people with worse play both LCPDFR and ENB together with tonnes of mods. Edit: Diagnostics; BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 HomePremium (6.1.1.0 Build: 7601) Service Pack:Service Pack 1 System RAM (GB): 7.98 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: XLiveLess GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2012-06-23 00:08:42 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2012-06-23 00:10:00 - Direct3D device created! 2012-06-23 00:10:00 - SEARCHING FOR SCRIPTS... 2012-06-23 00:10:00 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2012-06-23 00:10:01 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.Main.Start'! 2012-06-23 00:10:01 - ...found script 'CSharp.Engine.Core'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.Debugging'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.DeletionList'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.Hardcore'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.TextDraw'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCMD.Main'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCMD.Functions'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Actions'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Debug'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Functions'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Partner'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Start'! 2012-06-23 00:10:01 - ...found script 'FirstResponse.LCPD.Various'! 2012-06-23 00:10:01 - Loading scripts in Assembly 'scriptsIVDashCamV2.net.dll' ... 2012-06-23 00:10:01 - ...found script 'IVDashCamV2.Core'! 2012-06-23 00:10:01 - ...found script 'IVDashCamV2.Extra'! 2012-06-23 00:10:01 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ... 2012-06-23 00:10:01 - ...found script 'TrafficFlow.Taxi'! 2012-06-23 00:10:01 - Loading dynamic scriptfile 'scriptsVehicleDetection.vb' ... 2012-06-23 00:10:01 - ...found script 'HaltBehindScript'! 2012-06-23 00:10:01 - DONE! 25 valid scripts found! 2012-06-23 00:10:01 - STARTING SCRIPTS... 2012-06-23 00:10:01 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-06-23 00:10:01 - ...successfully started script 'HaltBehindScript'! 2012-06-23 00:10:01 - ...successfully started script 'TrafficFlow.Taxi'! 2012-06-23 00:10:03 - ...successfully started script 'IVDashCamV2.Extra'! 2012-06-23 00:10:03 - ...successfully started script 'IVDashCamV2.Core'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.TextDraw'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.Hardcore'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.DeletionList'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.Debugging'! 2012-06-23 00:10:03 - ...successfully started script 'CSharp.Engine.Core'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.Main.Start'! 2012-06-23 00:10:03 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-06-23 00:41:04 - Direct3D device lost! 2012-06-23 00:41:04 - SCRIPTS TERMINATED! ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [6/20/2012 11:27:45 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0) at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) ===============END LCPD FIRST RESPONSE LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: Hci7HlMXnP1lY/xBvkTSHA== It would appear I do have an LCPDFR issue, If it helps, my tazer does not work also. Edit2: I will get a video of me playing GTA in it's current state soon. Thanks.
  9. That totally flew straight past me, thanks for the reminder. Such a silly mistake, thanks again!
  10. Hello. First off, I've used the search function, and none of the threads worked. Basicaly, when I try and install LCPDFR, I'm getting this error which allot of people have posted threads on. However, when I try and make the folders non-read-only, they just revert back? Installation component 'LCPDFRModels' error'd! at System.String.Insert(Int32 startIndex, String value) at G17MediaSetupEngine.Installation_Components.tazershit.beginComponent() at G17MediaSetupEngine.UI.Interface.wizardControl1_SelectedPageChanged(Object sender, EventArgs e) at G17MediaSetupEngine.UI.Interface.wizardControl1_SelectedPageChanged(Object sender, EventArgs e) This happens even when using xliveless. And the diagnostics tool; BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 HomePremium (6.1.1.0 Build: 7601) Service Pack:Service Pack 1 System RAM (GB): 7.98 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True EFLC - Installed: True EFLC - Install folder: G:\Rockstar Games\EFLC\ EFLC - Version: 1, 1, 0, 0 EFLC - Asi loader installed: True EFLC - Asi loader: XLiveLess EFLC - Asi loader valid: True EFLC - C++ ScriptHook installed: True EFLC - C++ ScriptHook valid: True EFLC - C++ ScriptHook version: 0, 5, 1, 0 EFLC - ScriptHookDotNet installed: True EFLC - ScriptHookDotNet valid: True End of *SIGNED* LCPD First Response Issue Report Digital signature: jbKXlBkrEimiEFc+HTquKg== I run the setup as administrator, even though I am, and I must mention this is a brand-new PC, only just built it today. I can't seem to get rid of read-only on the files though, I am aware that this isn't the place for PC help, but I haven't had any other installation problems. I love LCPDFR, however on my last PC (Dual-Core), I was only able to play it in very limited amounts before it crashed. I've been waiting years to play this mod, so any help would be hugely appreciated. Thanks for your time, -Mark.
  11. Images added to a gallery album owned by MarkyGBR in GTA IV Galleries
    My first attempt at skinning. Before you ask, these are 100% made from scratch, and aren't copies of some other LASD skins out there.

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