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kevind963

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  1. Like
    kevind963 got a reaction from BenNeal in Emergency Dispatcher games   
    Checkout "911 Operator" and the squeal that will be released soon "112 Operator"
  2. Like
    "Freeware" does not mean "you can do what you want with it." "Freeware" means "it is distributed for zero dollars." You might be thinking of "free software" under the FSF definition (also known as "open source" or "FOSS"), although that still doesn't mean "you can do what you want with it" (while the four freedoms do include the freedom to run, modify, redistribute, and redistribute modified copies, copyleft free software licenses like the GPL forbid you from distributing your modifications unless you distribute them under a GPL-compatible free software license). In any event, OpenIV is certainly not FOSS. Its license is fairly restrictive, in fact; you may not reverse-engineer, modify, or redistribute for a fee. Before you say "but I'm uploading it for free," nowhere does the license say you may redistribute it if you don't charge money. It says Russian law governs all situations not explicitly mentioned, and I suspect Russian law doesn't allow copying and redistributing a copyrighted work without permission from the copyright owner regardless of whether you're charging a fee.
     
    You say it's been abandoned as if that's relevant. It's not. Copyright doesn't depend on the author continuing to update the copyrighted work; for most copyrighted works (like books and films), the expectation is that the author will not continue to update them. Nor does copyright depend on the author authorizing anyone to copy the work. Copyright means that no one but the owner can authorize copies of the work (with possible exceptions in special cases depending on national legislation, but I would be extremely surprised if any exceptions applied here). If the owner doesn't authorize any copying, no one may copy the work. An author has the right to say "I only want 100 copies of this in existence, so I'll make 100 copies and then forbid anyone from making any more."
  3. Like
    You raise an interesting point. It does seem dubious at best. 
    California's regulations have more weight than federal regulations at this point because manufacturers know if they want to sell in CA (they do) they need to comply.   
    You are forgetting. This is America. I have been experiencing intermittent anxiety, distress, and emotional angst  over T2 illegal infringements of my rights. I personally value that distress at $100 per hour I cannot play GTA V with the mods I know and love. I imagine this exact feeling is shared by the 38,000  that have signed the petition. That is say, maybe half a million dollars in damages so far...
     
    Not that is a very good legal argument (about on par with T2 assertions) but if I had a board room full of $800/hr lawyers you bet they could make that case on some level.
  4. Like
    The online cheaters are NOT affiliated with LSPDFR, Rage, ScriptHook, OpenIV, etc, so legitimate single player only mods should not be getting the shaft as well.    The solution is not to just cut mods completely.  Aside from how stupid that is, lets be real. All mods could be shut down today, only for more to pop up within a week.  There's no point.  Take Two and Rockstar are in a losing fight.
  5. Like
    This was caused by Rage 0.54 updating the backup cache.
     
    I simply renamed GameBackups.rph to _oldGameBackups.rph and that fixed the issue.  
  6. Like
    The problem is hardly that OpenIV is going to be stopped or difficult to obtain, it's mirrored in so many places that I think some elementary level Googling can find it.
    The issue is the future features that were coming to OpenIV that only a few people talented at reverse engineering would be able to pull off (e.g. full animation support and some of the files we don't quite understand yet). There's enough documentation already on Github that any idiot could throw together a sub-par OpenIV as it stands right now.
  7. Like
    kevind963 reacted to pledge8236 in Check out ELS for V!   
    Can't someone in the admin team sort this out now? I am like everyone really looking forward to this coming out and the updates posted. I therefore have set alerts to come up to let me know of said updates. My emails however are filled with stupid questions which are asked every few days which frankly do not need to be asked. Unless you have something constructive to now say please say NOTHING. 
     
    The progression of this is going very well which is hugely evident from the videos that both Prophet and Albo have been kind enough to post. You constant questions which have no purpose is blighting this topic which therefore means people are having to look further back for updates. It then means i too am putting unnecessary posts which i would rather not be doing. Please keep it to the topic instead of the silly questions and nonsense posts you put on. 
     
    To the Mod Team, 
     
    Guys I really am loving the progress seen and really look forward to see more in the future and the release when it finally arrives which I like everyone else are more than happy to wait for given the level of work that clearly is been put into this. So for that I thank you all. 
  8. Like
    kevind963 reacted to Lt.Caine in Check out ELS for V!   
    Hehe, it would probably be pretty great, especially since Albo is much more talented than I am.
     
    Regarding an ELS release, I know the long wait has disappointed and frustrated many. For this, I apologize. Please keep in mind, however, that there is nothing more discouraging in this context than to work on a modification for so long and yet still not get to share it with others. After all, the purpose of taking on such a large endeavor, is in many ways to watch others explore, enjoy and benefit from it.
    That said, why have we not been forthcoming with information regarding ELS? This has been a point of frustration for several members of the community, and understandably so. However unintentional the consequences may have been, the reason for this strategy was simple: nothing in ELS was--or is--set in stone. Throughout the development process, things have evolved, features have come and gone or been completely rethought. Even flash patterns have been redone about three to four times (that's hundreds of patterns!). Because ELS was--and is--constantly changing, an accurate picture of the mod could not really be conveyed to the public. We also wanted to strike a balance between reassuring the community that the mod was indeed in development, while not creating the type of hype that would result in people becoming impatient and ultimately frustrated. Perhaps that hasn't been entirely successful, in which case, I apologize.
    At this point, most of the core ELS features are complete. However, a release is not yet possible for several reasons: a few core features still remain to be coded (takedowns, for instance); several features are being polished; and, I am constantly on the lookout for more ways to squeeze things out of the game in order to provide ELS users and vehicle modelers with more options and a better experience.
    Furthermore, the recent developments regarding default siren ("carcols") configuration have provided a new avenue to explore for ELS. For instance, the entire "extra" method may be discarded and replaced with a new method using the "siren" parts. This is being explored, but is far from guaranteed. If it can be done, it would provide ELS with 20 individual lights as opposed to only 12, in addition to freeing up the extras to be used as random vehicle components--which, no doubt would be greatly appreciated. It would also mean more complex--and fun--flash patterns. However, this would also inevitably increase development time.
    Were ELS a mod like most others, it might have already been released. However, the issue in this particular case is that ELS requires vehicle models configured to a particular standard. The fear is that were ELS to change dramatically due to a new development after an initial release, that players and websites would be cluttered with a plethora of obsolete vehicle models and ELS vehicle configuration files. Not to mention the confusion this would cause, which has materialized in the past. Therefore, the idea is to build ELS to a point where subsequent releases will feature only minor updates that won't disturb the community. And hopefully that won't take too much longer.
    I hope this clears things up for most people interested in the development of ELS for V. I know it's been a very long wait, but I ask you for just a little more--just a little more time so that I can at least try to make it live up to your standards and expectations and prevent the need for huge messy overhauls down the road.
     
    For those wondering about the damage issue, you may rest assured that it is fixed, but LMS is working on a solution that will make it portable and capable of withstanding GTA V game patches/updates. As for stability, there really is no comparison to be made to GTA IV. ELS V is extremely stable, and not a single crash has yet been reported outside of routine testing/development, even with AI vehicles enabled.
  9. Like
    kevind963 reacted to Braveheart in Check out ELS for V!   
    Then you have no place to be moaning about the length of development. 
    If it's such an issue and you have a basic gist of what needs to be done then I suggest you get into GTA V modding and produce your own ELS. Otherwise, your points are all moot and you're wasting posting space with nonsense.

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