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AP3XMonkeyFace

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  1. Like
    AP3XMonkeyFace got a reaction from officerscrub in Check out ELS for V!   
    *sees info about ELS V*
    *starts spamming Lt.Caine with emails about being a beta tester*
  2. Like
    AP3XMonkeyFace got a reaction from goldencandy610 in Check out ELS for V!   
    *sees info about ELS V*
    *starts spamming Lt.Caine with emails about being a beta tester*
  3. Like
    I think the main issue is being where to store the siren files, in an archive the game can actually read.
  4. Like
    AP3XMonkeyFace got a reaction from officerAMR in Check out ELS for V!   
    Cool cool, thanks for the info.
    I believe he's saying the siren for ELS will be like it was in GTA IV until the Next Gen Siren Bank system can be deciphered.
  5. Like
    AP3XMonkeyFace got a reaction from Starmix in Check out ELS for V!   
    *sees info about ELS V*
    *starts spamming Lt.Caine with emails about being a beta tester*
  6. Like
    AP3XMonkeyFace got a reaction from Slushy in Check out ELS for V!   
    *sees info about ELS V*
    *starts spamming Lt.Caine with emails about being a beta tester*
  7. Like
    AP3XMonkeyFace got a reaction from rukrim in Check out ELS for V!   
    *sees info about ELS V*
    *starts spamming Lt.Caine with emails about being a beta tester*
  8. Like
    I tried those in POLICE3 but the lights dont work / flash correctly.
    So I changed the car model to the Impala in POLICE3 and it broke that one, for some reason the lights are only working as they should for me using POLICE2...
  9. Like
    AP3XMonkeyFace got a reaction from Nabox465 in LSPDFR 0.3 - November Update   
    GTASeption
  10. Like
    AP3XMonkeyFace reacted to Deactivated Member in LSPDFR 0.3 - November Update   
    Oh, you've created GTA within LSPDFR within GTA, huh?
    Yo dawg I heard you liked GTA...
    It's nice to see the animation, though. CopHolster is a little bit "rough", to say the least. Being able to be chased just like chasing in LSPDFR will be very nice, especially for cinematics.
     
  11. Like
    AP3XMonkeyFace reacted to Sam in LSPDFR 0.3 - November Update   
    This is the sixth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response.
    First of all, let me very quickly pay attention to the success of the mod so far - we've surpassed the half-million mark in terms of total downloads, and despite there only having been two releases, you can clearly tell that everyone is still as engaged and excited as ever, awaiting what the future holds.  Especially nice to see has been the flurry of suggestions and ideas that have been floated around by so many people throughout the community, and you can be sure that we're really looking forward to delivering LSPDFR 0.3, which features many of them.
    In an interesting twist, one of the new features coming to 0.3 is actually something that we don't think has been suggested much.  When developing the final versions of LCPDFR, we invested some time in creating a development system which basically turned LCPDFR upside down, putting the player in the position of a criminal being chased by the police.  This turned out to be a vital tool for us when testing police pursuits, with the rationale being that if the cops could chase the player, they'd have no problems at all chasing non-player characters.

    This system has actually been present in all versions of LSPDFR, although it was a last minute addition and therefore very rough around the edges, which might explain why it was tucked away as an 'Easter egg' (one that I won't spoil for those of you who haven't found it).  In tandem with the development of our new pursuit logic, we also re-created the ability to be chased by the police, ensuring that our logic was designed both for players and peds.  Therefore, while off duty with 0.3, you now have the option to hand over control of any pursuing officers during a wanted level to LSPDFR - making it so that you will be chased in exactly the same way that all other suspects are.

    It's fair to say that the results of this can be staggering (literally)! 
    Perhaps it is also worth mentioning as well - while there's a massive number of big new features making their way to LSPDFR 0.3, we've also been making an effort to pay attention to the little details in a number of areas, including things like smoother animations and improved backup spawning positions.
    Indeed, one cool example of this is the new 'hand on holster' animation that we've added in LSPDFR 0.3.  Unlike some other ways of doing this, the player's body isn't rigidly locked, meaning that character body movement is actually properly synchronized with player movement.  This also acts as a really cool way to draw your weapon, as the transition from holding at the holster to aiming down the sights is seamless.

  12. Like
    Here are four I found in "downloads section" hope that helps
     
  13. Like
    There is someone currently working on a Taurus and I would assume that it will replace police3
  14. Like
    Please do not share any links to any version of Blade's trainer that works in GTA Online.  He does not want it out there, and we do not want to be a site that condones sharing it.  Using a trainer like that is a great way to get banned from GTA Online, and allowing it to circulate publicly will only contribute to more ruined game sessions.
  15. Like
    AP3XMonkeyFace reacted to TheRealNoodle in Can't Replace FBI2   
    put the files in update/x64/dlcpacks/patchday4ng/dlc/x64/levels/gta5/vehicles.rpf
  16. Like
    AP3XMonkeyFace reacted to Sam in LSPDFR 0.3 - Hot Pursuit   
    This is the fifth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    While we've already added an amazing amount of cool new features to 0.3, an update to LSPDFR, or even LCPDFR, wouldn't truly be an update without some further refinement of the pursuit system.  It is, in many ways, one of the largest and most important parts of the modification and with 0.3, we've been taking the time to make a number of small but noticeable improvements.  From more cautious cops to more daring suspects, we think you'll really enjoy pursuits in 0.3.
    And in a refreshing change - I think for this update, we'll let the pictures do the talking...




    Allow me to quickly note as well.  No, we don't have a release date for 0.3.  Releasing a new version of LSPDFR is actually quite the mammoth of a task - one that you can't simply put a date on.  We're putting out these previews as it is something that the majority of our fans asked for, and it gives us a great opportunity to get feedback on the modification as we develop it.  
    Will your game be rocking LSPDFR 0.3 soon?  Absolutely, but we're not quite ready to define exactly when that will be.

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