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Markadaliah

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Everything posted by Markadaliah

  1. @Darkmyre LMAO Sorry, bro just trying to learn... Tagging you because you said to on your profile. Because you inbox gets too full
  2. @SuperNish35 Any idea how to make a vehicle drive to a certian exact position on the side of the road, and make him pull off to the side of the road at the spot at a certain heading? @Darkmyre @Albo1125 had some good ideas I just need to be able to apply them
  3. Can anybody Coding.tasks.helpmark(on here, 100 timesf).waitforcompletion(never);
  4. Okay I moved it, it works there now and works much better, except now it crashes lol. Can you help me with this crash I just can't figure it out. Rage log
  5. So before you open this spoiler, just know that I am BRAND new at callouts and coding c#, so I hope I don't offend anyone with my horrible trash code everywhere, I just comment out anything that isn't working so I can save it for later.. this is what I have so far, I will have a video uploaded in a minute. This is of my speed radar callout. So her is the video. The issues right now are, after I start to follow the other cars, they pull off and eceryone dismisses. I don't understand why. Can anyone tell me why? I think it has something to do with the Speeder that is getting spawned but I don't know. https://vid.me/y6Y2 @Albo1125
  6. What SDK did you need to be exact?
  7. Yeah sorry for my shit code, I have a lot of garbage trial crap going on. But thank you, seriously, thank you so much. I am trying this now. Damn, so close man, thank you. I just have one or two issues here. I want it to say more and more so I guess I could add more lines. But the thing is, when I accept the callout, the texts starts without waiting for my to hit G, and it just continues to loop. How to I stop the loop so I can end the speech the SGT will be giving, and then he will escort them to a spot to to run radar.
  8. I guess a lot of my issue is with the game fibers because as long as I have that is key down stuff in there it with the game fiber and the gamefiber.wait, it just freezes the game
  9. I'm trying to do it with another one of my callouts. All I want to do here is try to learn how to make people and cars spawn at certain locations on the map. I just can't figure this out VISIBLE CONTENT HERE
  10. How was this figured out? I'm getting errors with init first finish and Im unaware of how to write the e switch check variable
  11. Do you know where I can find code to make SpawnPoint = a certain loaction (fhead, fx,fy,fz)? Every time I try to find out, it just spawns one of these callouts, dead center in the middle of LS city, so the only way I can get the callout to spawn in a different position is by using the Game.getnextpositiononstreet.localplayer.around.blahblahblah. I'm learning pretty quick guys, hope to become as good as you all I can paste my code here in a spolier to show you guys the callout and how it is coded. I hate to give away my code, but I know now that a lot of people wont have any damn idea what they are looking at. And I want to share my code to current and future beginners who just need to know the basic common commands, and variable methods. Ultimately for said callout, I want to have a bunch of spots on the highways and city/county roads that the current supervisor on duty, is having a couple officers meet up at a location, park their cars in a certain way or heading, and walk to the back of the Super's car. He will brief them on what he will be doing, and what the officers role is, and then we will get in our cars, listen to the radio (will have to be subtitles for now until I can get some audio recorded and placed in the Police scanner folder) for our Supervisor to callout a certain car, its color and model, and how fast it is going. I may blip the car, may not. First I want one other officer to go after first car, then I go, then the last officer pulls someone over. We all pull the cars over in a line. And then maybe the super gets someone, or he can wait until each officer comes back. I would try to make this happen more than once, maybe three or fours times. Then I don't have anything planned after that, it could be over at that point. I'm sure you see that I want to create a scenario of a speed trap that you participate in. My intention in telling you this is not to ask for every little steps code, but if you have anything that can help me here, I would really appreciate it
  12. The spawn locations for ths callout are random so it would have to be a distance from the random spawnpoint
  13. I will post a video of my progress so far soon. EXPERIENCED DEVS!: Can someone message me that is willing to help? I don't want to bother the wrong person, but I could use some simple base knowledge advice. Doing great so far, have 3 callouts registered. 2 types of mva and a traffic enforcement order from the county
  14. So I am making some good progress on this. I have a basic callout, registering and now spawns two vehicles and two peds. My problem right now, is that the peds and vehicles all spawn at SpawnPoint. How can I get the peds to spawn next to their cars, with the cars looking damaged, and after I figure that out, then I can figure out how to script out the peds interactions when you are sorting out this scenario's details. I have an overturned vehicle, and a fender bender so far, just have to work out the kinks and progress from there. Thanks to @Albo1125 for all of the suggestions and tutorials. You are da bomb
  15. Yeah, he probably made a new account.
  16. I currently play with EVL, and have many many cars that advise traffic with certain extras in the back of the lightbar, and my primary lights are in the front of the light bar, so that when I turn off my primary lights, the person pulled over is not blinded ( not that I car, AI peds can all die lol)
  17. The only callout I have so far is an overturned vehicle. I have some time off coming up in a week so I would like to continue making this. I will update on any progress I just wish there was a list of different actions somewhere for newbies
  18. I don't personally care, but you need to remove this mod from here and put it on the sound section before a mod tells you to. Honestly I don't post anything here because forums suck, but I just wanted to have your back before one of the moderators tear it off. Great mod dude. Love different sounds
  19. Please move this to audio section, not scripts and plugins.
  20. Any fix? Been dealing with this for months.. I can only Clean World true so many times before I start hating playing the game. Go to catch a speeder and OH IMAGINE THAT they can't be blipped because they don't exist. lol. Please update us if you fixed.
  21. Awesome mod! Hopefully it does not crash for me. Can you possibly add a feature (that other users with no patience for noise can turn off in .ini) where the radar makes a noise like this related to the relative cars coming to or going away from the car?
  22. AHHHH thank you so muchhhhhhhh. I love the help guys, callouts are coming along slowly but surely. They will be simple, but necessary rush hour crashes and everything. Basically, everything I see the Florida Highway Patrol do daily when I am on the road working, I want to incorporate. @Albo1125 I have seen your series but, for me, it is hard to translate that series to making my own callouts. It is super helpful, because it is forcing me to learn one way, and then to figure it out on my own after that. This is a perfect example of someone who WANTS more devs out there. I will release something here soon, once I get this damn ped to stop spawning on TOP of the cars lololol. I'm a newb, thank you for welcoming me like you have

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