Reputation Activity
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w35 got a reaction from HyperBlueSmart for a file, Arrest Warrant Callout 0.172.28.1205Arrest Warrant Callout for LSPDFR extends Your game experience by :
arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout, criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
Arrest Warant Callout : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more... PLUS
Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by) + dialogue option and checking ped's ID in police computer and some more ...
This callout has been featured in this Yotube video made by LordMarshal : https://www.youtube.com/watch?v=aNwric58CX4
Thanks for this awesome video and spreading the word about my plugin !
Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
Please do not re-upload this plugin to other sites as You do not have My permission to do so.
Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
Requires :
Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
- unpack archive file with plugin (7-zip),
- copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
- LSPDFR will load plugin
Future Development :
add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)
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w35 got a reaction from redoper for a file, Arrest Warrant Callout 0.172.28.1205Arrest Warrant Callout for LSPDFR extends Your game experience by :
arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout, criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
Arrest Warant Callout : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more... PLUS
Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by) + dialogue option and checking ped's ID in police computer and some more ...
This callout has been featured in this Yotube video made by LordMarshal : https://www.youtube.com/watch?v=aNwric58CX4
Thanks for this awesome video and spreading the word about my plugin !
Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
Please do not re-upload this plugin to other sites as You do not have My permission to do so.
Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
Requires :
Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
- unpack archive file with plugin (7-zip),
- copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
- LSPDFR will load plugin
Future Development :
add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)
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w35 got a reaction from AdamPlays for a file, Arrest Warrant Callout 0.172.28.1205Arrest Warrant Callout for LSPDFR extends Your game experience by :
arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout, criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
Arrest Warant Callout : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more... PLUS
Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by) + dialogue option and checking ped's ID in police computer and some more ...
This callout has been featured in this Yotube video made by LordMarshal : https://www.youtube.com/watch?v=aNwric58CX4
Thanks for this awesome video and spreading the word about my plugin !
Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
Please do not re-upload this plugin to other sites as You do not have My permission to do so.
Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
Requires :
Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
- unpack archive file with plugin (7-zip),
- copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
- LSPDFR will load plugin
Future Development :
add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)
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w35 got a reaction from masterf5 for a file, RageShowMyLocation 0.172.20.2048 (Speed Limit, Color Distinction of Road Types, City/County, Street Name, Heading, Player Speed, Time, Coords(X,Y,Z), Zone)This plugin adds in configurable location in game window information about :
current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
Requirements :
- Rage Plugin Hook 0.52 (may work with older versions)
- Rage Native UI 1.6
Installation :
- Unpack archive file (7-zip),
- Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
- Copy file named "RageNativeUI.dll" to main GTA 5 directory
- Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
Please do not re-upload this file to other sites, as You do not have my permission to do so.
This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
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w35 got a reaction from MISHKHAS for a file, RageShowMyLocation 0.172.20.2048 (Speed Limit, Color Distinction of Road Types, City/County, Street Name, Heading, Player Speed, Time, Coords(X,Y,Z), Zone)This plugin adds in configurable location in game window information about :
current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
Requirements :
- Rage Plugin Hook 0.52 (may work with older versions)
- Rage Native UI 1.6
Installation :
- Unpack archive file (7-zip),
- Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
- Copy file named "RageNativeUI.dll" to main GTA 5 directory
- Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
Please do not re-upload this file to other sites, as You do not have my permission to do so.
This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
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w35 reacted to Qwerasdzxc for a file, BreathalyzerThis is a script that gives you an option to test Los Santos citizens for Alcohol in their blood.
Note:
- Script is totally re-written for Rage Plugin Hook and doesn't support ScriptHook.NET anymore!
- When you want to do a test on a person in the vehicle, simply walk to the driver's window and press the key for activation!
Changelog:
Featuring:
- Stand by the person you want to test for Alcohol and press SHIFT + O (you can change it in the BreathalyzerRAGE.ini), test will start and display the results!
- Script is fully compatible and designed for LSPDFR and works excellent with Traffic stops
Known bugs:
- Report possible bugs in the comment section bellow, NOT in the review section!
Troubleshooting:
- Before you say in the comments that it's not working do the following:
1. Download and install newest version of RagePluginHook!
1. Copy everything from BreathalyzerRAGE.rar to your Plugins folder, located in your main GTA V directory!
4. Start the game!
Donations:
- To support my work (and give me motivation for more modding) go to here and press Donate button at the top!
Donators:
- Be the first one to donate and support this mod!
Video:
https://www.youtube.com/watch?v=gsAQgo0rkDk
Credits:
Author - Qwerasdzxc
Help - Straysify
Developer note (for Breathalyzer compatibility with other plugins):
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w35 reacted to Patrinus for a file, HEROCOP BETA 0.5bTHIS MOD IS NOT ACTIVE ANYMORE
- Patrinus
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w35 got a reaction from eazbox for a file, RageShowMyLocation 0.172.20.2048 (Speed Limit, Color Distinction of Road Types, City/County, Street Name, Heading, Player Speed, Time, Coords(X,Y,Z), Zone)This plugin adds in configurable location in game window information about :
current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
Requirements :
- Rage Plugin Hook 0.52 (may work with older versions)
- Rage Native UI 1.6
Installation :
- Unpack archive file (7-zip),
- Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
- Copy file named "RageNativeUI.dll" to main GTA 5 directory
- Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
Please do not re-upload this file to other sites, as You do not have my permission to do so.
This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
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w35 reacted to Sam for a file, LSPD First ResponseIf you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018. LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
Please see the following resources for more information about LSPDFR and its features:
LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/
Part of the First Response Mods family.
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w35 reacted to Stealth22 for a file, Code 3 CalloutsCode 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
Requirements
You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
A very special thank you to...
@LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
My sincerest apologies if I missed anyone! Callouts
Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
See the PDF documentation for more information on all of the callouts included.
Future Development
Follow this thread on the forum for future development plans!
http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/
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w35 reacted to alexguirre for a file, Wilderness CalloutsRequires RAGEPluginHook 0.65+, LSPDFR 0.4.1+ and RAGENativeUI 1.6.3+
Current Callouts
Possible illegal hunting Rocks blocking the road Aircraft crash Wanted felon in vehicle Suicide attempt Animal attack Missing person Public disturbance Hostage situation Arson Officer needs transport Attacked police station Demonstration
Extra Features
Air ambulance Vet Binoculars Hunting and fishing license check Helicopter camera
Ambient Events
Someone hunting Public intoxication
Post
To see development progress, suggest ideas or report bugs go to this post:
Videos
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w35 reacted to Albo1125 for a file, Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)https://www.youtube.com/albo1125
DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE
Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager
Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!
Requirements - some of these are included (credits go to their appropriate authors):
LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.3.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (versions 1.0.1011.1 or higher1).
Installation instructions and further feature documentation are included with the download.
Support - what to do if you encounter a bug or have problems:
Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible. -
w35 reacted to Albo1125 for a file, Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more)https://www.youtube.com/albo1125
DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE
Traffic Policer is now open source. https://github.com/Albo1125/Traffic-Policer
Welcome to Traffic Policer! This script modification for LSPDFR greatly enhances not only traffic policing, but policing in general. It sports various major features that will make your shift as a police officer much more realistic, and, above all, fun!
Requirements - some of these are included (credits go to their appropriate authors):
LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.3.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (versions 1.0.1011.1-1.0.1604.1). Installation Instructions are provided in the ReadMe & Documentation files.
Traffic Policer's Features are explained in the Documentation files & video.
Support - what to do if you encounter a bug or have problems:
Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible. Redistribution is prohibited.
https://www.youtube.com/albo1125