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w35

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  1. Like
    w35 got a reaction from HyperBlueSmart for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  2. Love
    This plugin adds in configurable location in game window information about :
    current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
    position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
    metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
    font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
    Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
     
    If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
     
    There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
    Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
    Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
    Requirements :
    - Rage Plugin Hook 0.52 (may work with older versions)
    - Rage Native UI 1.6
     
     
    Installation :
    - Unpack archive file (7-zip),
    - Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
    - Copy file named "RageNativeUI.dll" to main GTA 5 directory
    - Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
    Please do not re-upload this file to other sites, as You do not have my permission to do so.
    This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
     
  3. Love
    This plugin adds in configurable location in game window information about :
    current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
    position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
    metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
    font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
    Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
     
    If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
     
    There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
    Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
    Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
    Requirements :
    - Rage Plugin Hook 0.52 (may work with older versions)
    - Rage Native UI 1.6
     
     
    Installation :
    - Unpack archive file (7-zip),
    - Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
    - Copy file named "RageNativeUI.dll" to main GTA 5 directory
    - Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
    Please do not re-upload this file to other sites, as You do not have my permission to do so.
    This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
     
  4. Thanks
    This plugin adds in configurable location in game window information about :
    current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
    position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
    metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
    font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
    Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
     
    If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
     
    There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
    Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
    Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
    Requirements :
    - Rage Plugin Hook 0.52 (may work with older versions)
    - Rage Native UI 1.6
     
     
    Installation :
    - Unpack archive file (7-zip),
    - Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
    - Copy file named "RageNativeUI.dll" to main GTA 5 directory
    - Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
    Please do not re-upload this file to other sites, as You do not have my permission to do so.
    This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
     
  5. Like
    w35 got a reaction from redoper for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  6. Like
    This plugin adds in configurable location in game window information about :
    current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
    position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
    metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
    font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
    Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
     
    If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
     
    There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
    Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
    Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
    Requirements :
    - Rage Plugin Hook 0.52 (may work with older versions)
    - Rage Native UI 1.6
     
     
    Installation :
    - Unpack archive file (7-zip),
    - Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
    - Copy file named "RageNativeUI.dll" to main GTA 5 directory
    - Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
    Please do not re-upload this file to other sites, as You do not have my permission to do so.
    This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
     
  7. Like
    w35 reacted to PieRGud for a file, LSPDFR Computer+   
    Ever miss the LCPDFR computer? The one with the user-friendly realistic interface? LSPDFR Computer+ aims to bring that back.

    LSPDFR Computer+ is open-source! Check out the git.
     
    Looking for the Ped and Vehicle Images? Click Download,  select Additional_ComputerPlusImageAssets.zip and extract the contents to your root folder
     
    Features
    Ability to search for persons and vehicles without keys conflicting with other mods. Ability to request backup using a nice looking interface. Uses the LSPDFR API to get ped and vehicle information. Also includes info left out of the regular LSPDFR police computer, like times stopped, number of citations, and a vehicle's stolen status. Uses the Traffic Policer API (if it is installed) to also show a vehicle's insurance information. Search fields are automatically filled out with the subject's information during a traffic stop, so all you have to do is press a button! Dynamic backgrounds! Depending on which police vehicle you're in, you'll get a specialized department background. Comes with RDE support. Looks practically identical to the LCPDFR computer (in terms of the layout). Active Calls screen, which shows all callouts sent by Dispatch, even the ones that AI units respond to! (Must have participating callout plugins installed for this to work) Computer+ has its own API, for callout developers to use!! Computer+ will automatically add LSPDFR+ court case when you create an arrest report. (LSPDFR+ by @Albo1125 is required). Computer+ now have ability to create citation for stopped ped on foot. After stopping a ped (by holding E key) or using "Stop The Ped", you may open Computer+ and create a citation for the ped. Make sure you have the latest "CitationDefinitions.xml" in place which has a public citation category. After it's created, return to the ped and give the citation to the ped (default key: LControlKey + PgUp). You may open Computer+ as a tablet while on foot. (default key: LControlKey + NumPad0)  
    Installation
    Place ComputerPlus.dll, ComputerPlus.ini and the ComputerPlus folder in Plugins\LSPDFR\.
    LSPDFR will automatically load Computer+ when you go on duty.
     
    Usage
    While in a stationary police vehicle, hold E or the Right D-Pad button to bring up Computer+.
     
    Configuration
    If you open the ComputerPlus.ini file, you will notice a few things.
    You can change the username and/or password that is displayed on the login screen to anything you want.
    You can also adjust which backgrounds are shown for which vehicles.
    To give an additional police vehicle a background, simply add another entry in the format vehiclename:bgfile.jpg
    ENSURE THAT THE VEHICLE YOU'RE ADDING IS A POLICE VEHICLE AND THE BACKGROUND FILE IS IN .JPG FORMAT.
     
    Developers
    Keep an eye on the Computer+ Developers Wiki, over at -- https://github.com/PieRGud/ComputerPlus/wiki
    If callout developers need any help integrating their plugins, you can contact @BejoIjo, @ainesophaur or @PieRGud on the LSPDFR Developers Discord server (link is in the API forums)
     
    Additional Info
    Computer+ does not replace the default LSPDFR computer.
    So, if you don't always want to use Computer+ during your patrols, then you need not worry - the default computer is still there.
     
    Known Issues
    Your cursor is frozen in the middle or does not move Pause GTA (if you cannot, unload LSPDFR) Go to Settings Keyboard / Mouse Mouse Input Method Set to "Raw Input" Your cursor does not appear ... make sure the display resolution in game matches your windows display resolution. If the resolutions do not match, you will not see a mouse cursor If you have multiple monitors, make sure GTA's Graphic Settings have the same "Output Monitor" set as the same monitor set as your windows primary monitor. Example, if you have three monitors and your left monitor is your primary windows monitor, make sure GTA's Output Monitor is set to the left monitor -- if GTA isn't set to the same primary monitor as windows, you will not see a mouse GTA5 freezes / drops to 1fps while computer+ is open.. ...after you alt+tabbed out of the game.. If you plan to alt tab out of the game, play in windows boardless Try to untick the option to draw the background before leaving the game screen. Until there is a way to detect if the game has focus, this seems to be the only solution ...after you opened the Rage console Don't do that.. seems to be an issue with Rage's handling of form events and the console key presses ....after you pressed the escape key Don't do that... Rage forms do not like the escape key pressed multiple times  
    Support
    If you experience a bug, crash, or you just have a question/concern, please post in the Computer+ topic.
     
    Contributions
    If you would like to contribute to the project, feel free to fork the repo and open a Pull Requests. We work through feature branching and prefer to keep commits as scoped as possible (ie, not one large commit). If you have any questions, please contact @ainesophaur
     
    Many thanks to contributions from the following members:
     
    @BejoIjo, @Stealth22 and @Fiskey111
     
     
    !!!!! VERY IMPORTANT NOTES !!!!!
    If your game is crashing when opening ped or vehicle information window, please be informed that GTA V has very limited memory allocation for plugins which tends to crash your game when you have too many plugins installed. To prevent crashing, please try the followings:
    Download and install a good "gameconfig.xml" which might  increase memory space for plugins. We recommend the one created by "dilapidated" Reduce your mods and plugins by disabling them one by one until your game is stable => !!!! Especially reduce a few "RagePluginHook" plugins in "GTA V\Plugins\" folder !!!! If your game is still crashing, try to disable Computer+ components: Disable ped image by setting the flag in the .ini file (set DisplayPedImage=false) Disable vehicle image by setting the flag in the .ini file (set DisplayVehicleImage=false) Disable random history report generator in the .ini file (set RandomHistoryReport=false)
  8. Like
    w35 got a reaction from AdamPlays for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  9. Like
    w35 reacted to FinKone for a file, Repeat Offender [Callout]   
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  
     
    What to expect : 
    Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.
     
    What can happen?  I'll talk about a few out comes because there are literally over 200 different things...
    Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  
    Callouts are entirely way to straight forward so far, lets change that.
     
    Future improve plans :
    Implement a proper points system with Albo (and storing / protecting points)
    Improve calling the registered owner mechanics / handling
    Add ability to request K9 if subject dropped items / might have dropped items while fleeing
    Improve brief screen on arrest (brain storming ideas still.)
    Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.
     
     
  10. Love
    This plugin adds in configurable location in game window information about :
    current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
    position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
    metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
    font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
    Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
     
    If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
     
    There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
    Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
    Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
    Requirements :
    - Rage Plugin Hook 0.52 (may work with older versions)
    - Rage Native UI 1.6
     
     
    Installation :
    - Unpack archive file (7-zip),
    - Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
    - Copy file named "RageNativeUI.dll" to main GTA 5 directory
    - Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
    Please do not re-upload this file to other sites, as You do not have my permission to do so.
    This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
     
  11. Like
    w35 got a reaction from The Sheriff for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  12. Like
    w35 got a reaction from manevro for a file, Yet Another Partner Mod 1.7.04.1750   
    Yet Another Partner Mod for LSPDFR extends Your game experience by :
    selectable partner among policemen, partner will attack, when shots are fired, closest attacker - if he was in following mode, You can order partner to attack closest attacking/fleeing/covering Ped, if ped is fleeing he will chase him, and kill him If Ped who attacked is under arrest or is arrested partner will hold aim, but will stop shooting, until suspect arrest is done, then he will go back to car - if previously was in follow mode, You can order partner to follow You (he will get into Your vehicle when You get in, or get out, when You get out), You can order partner to halt, he will stop all actions, and wait for further orders, You can order partner to arrest closest suspect, partner will equip weapon, hold aim, and force suspect to knee, and put hands on neck, When player has been revived in hospital, partner will get last car and drive to hospital (it can take some time) - NEEDS TESTING, When Partner is dead or was accidentally despawned You can get a new one, To select a partner after going on-duty, walk close to any police officer and press select key (default NumPad0 - for rest of configurable keybindings look inside provided *.ini file), partner will follow You, and will be under Your command. Until he dies, he is in the same group as You, under Your command. When he dies go to nearest police station or any policeman on street and select him to repeat process.
    Why I have written this plugin if there are others like this ? Because I wanted to do it myself, my way.
    There are no plans for including into this mod any callouts, or ambient events, except partner itself. This mod is focused on partner only.
    Requires :
     -   Rage Plugin Hook 0.52 (may work on older versions)
     -   LSPDFR 0.3.1
    Installation :
    - unpack archive file with plugin (7-zip),
    - copy "YetAnotherPartnerMod.dll" and "YetAnotherPartnerMod.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
    Please do not re-upload this plugin to other sites as You do not have My permission to do so. 
    This plugin is Work In Progress - see this thread for development details and discussion :
    Future development :
    add vehicle service stations for lspd and lssd, so player can repair vehicle in more RP-way add ability to heal in clinic, if player is injured (for better RP)
  13. Like
    w35 got a reaction from MrWussWuss for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  14. Like
    w35 got a reaction from Icecube553dd for a file, Yet Another Partner Mod 1.7.04.1750   
    Yet Another Partner Mod for LSPDFR extends Your game experience by :
    selectable partner among policemen, partner will attack, when shots are fired, closest attacker - if he was in following mode, You can order partner to attack closest attacking/fleeing/covering Ped, if ped is fleeing he will chase him, and kill him If Ped who attacked is under arrest or is arrested partner will hold aim, but will stop shooting, until suspect arrest is done, then he will go back to car - if previously was in follow mode, You can order partner to follow You (he will get into Your vehicle when You get in, or get out, when You get out), You can order partner to halt, he will stop all actions, and wait for further orders, You can order partner to arrest closest suspect, partner will equip weapon, hold aim, and force suspect to knee, and put hands on neck, When player has been revived in hospital, partner will get last car and drive to hospital (it can take some time) - NEEDS TESTING, When Partner is dead or was accidentally despawned You can get a new one, To select a partner after going on-duty, walk close to any police officer and press select key (default NumPad0 - for rest of configurable keybindings look inside provided *.ini file), partner will follow You, and will be under Your command. Until he dies, he is in the same group as You, under Your command. When he dies go to nearest police station or any policeman on street and select him to repeat process.
    Why I have written this plugin if there are others like this ? Because I wanted to do it myself, my way.
    There are no plans for including into this mod any callouts, or ambient events, except partner itself. This mod is focused on partner only.
    Requires :
     -   Rage Plugin Hook 0.52 (may work on older versions)
     -   LSPDFR 0.3.1
    Installation :
    - unpack archive file with plugin (7-zip),
    - copy "YetAnotherPartnerMod.dll" and "YetAnotherPartnerMod.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
    Please do not re-upload this plugin to other sites as You do not have My permission to do so. 
    This plugin is Work In Progress - see this thread for development details and discussion :
    Future development :
    add vehicle service stations for lspd and lssd, so player can repair vehicle in more RP-way add ability to heal in clinic, if player is injured (for better RP)
  15. Like
    w35 got a reaction from SoUThPHiLLY20 for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  16. Like
    This plugin adds in configurable location in game window information about :
    current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
    position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
    metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
    font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
    Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
     
    If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
     
    There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
    Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
    Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
    Requirements :
    - Rage Plugin Hook 0.52 (may work with older versions)
    - Rage Native UI 1.6
     
     
    Installation :
    - Unpack archive file (7-zip),
    - Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
    - Copy file named "RageNativeUI.dll" to main GTA 5 directory
    - Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
    Please do not re-upload this file to other sites, as You do not have my permission to do so.
    This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
     
  17. Like
    w35 got a reaction from fireboy6117 for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  18. Like
    w35 got a reaction from HyperBlueSmart for a file, Yet Another Partner Mod 1.7.04.1750   
    Yet Another Partner Mod for LSPDFR extends Your game experience by :
    selectable partner among policemen, partner will attack, when shots are fired, closest attacker - if he was in following mode, You can order partner to attack closest attacking/fleeing/covering Ped, if ped is fleeing he will chase him, and kill him If Ped who attacked is under arrest or is arrested partner will hold aim, but will stop shooting, until suspect arrest is done, then he will go back to car - if previously was in follow mode, You can order partner to follow You (he will get into Your vehicle when You get in, or get out, when You get out), You can order partner to halt, he will stop all actions, and wait for further orders, You can order partner to arrest closest suspect, partner will equip weapon, hold aim, and force suspect to knee, and put hands on neck, When player has been revived in hospital, partner will get last car and drive to hospital (it can take some time) - NEEDS TESTING, When Partner is dead or was accidentally despawned You can get a new one, To select a partner after going on-duty, walk close to any police officer and press select key (default NumPad0 - for rest of configurable keybindings look inside provided *.ini file), partner will follow You, and will be under Your command. Until he dies, he is in the same group as You, under Your command. When he dies go to nearest police station or any policeman on street and select him to repeat process.
    Why I have written this plugin if there are others like this ? Because I wanted to do it myself, my way.
    There are no plans for including into this mod any callouts, or ambient events, except partner itself. This mod is focused on partner only.
    Requires :
     -   Rage Plugin Hook 0.52 (may work on older versions)
     -   LSPDFR 0.3.1
    Installation :
    - unpack archive file with plugin (7-zip),
    - copy "YetAnotherPartnerMod.dll" and "YetAnotherPartnerMod.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
    Please do not re-upload this plugin to other sites as You do not have My permission to do so. 
    This plugin is Work In Progress - see this thread for development details and discussion :
    Future development :
    add vehicle service stations for lspd and lssd, so player can repair vehicle in more RP-way add ability to heal in clinic, if player is injured (for better RP)
  19. Like
    w35 got a reaction from DumboHoodz for a file, Yet Another Partner Mod 1.7.04.1750   
    Yet Another Partner Mod for LSPDFR extends Your game experience by :
    selectable partner among policemen, partner will attack, when shots are fired, closest attacker - if he was in following mode, You can order partner to attack closest attacking/fleeing/covering Ped, if ped is fleeing he will chase him, and kill him If Ped who attacked is under arrest or is arrested partner will hold aim, but will stop shooting, until suspect arrest is done, then he will go back to car - if previously was in follow mode, You can order partner to follow You (he will get into Your vehicle when You get in, or get out, when You get out), You can order partner to halt, he will stop all actions, and wait for further orders, You can order partner to arrest closest suspect, partner will equip weapon, hold aim, and force suspect to knee, and put hands on neck, When player has been revived in hospital, partner will get last car and drive to hospital (it can take some time) - NEEDS TESTING, When Partner is dead or was accidentally despawned You can get a new one, To select a partner after going on-duty, walk close to any police officer and press select key (default NumPad0 - for rest of configurable keybindings look inside provided *.ini file), partner will follow You, and will be under Your command. Until he dies, he is in the same group as You, under Your command. When he dies go to nearest police station or any policeman on street and select him to repeat process.
    Why I have written this plugin if there are others like this ? Because I wanted to do it myself, my way.
    There are no plans for including into this mod any callouts, or ambient events, except partner itself. This mod is focused on partner only.
    Requires :
     -   Rage Plugin Hook 0.52 (may work on older versions)
     -   LSPDFR 0.3.1
    Installation :
    - unpack archive file with plugin (7-zip),
    - copy "YetAnotherPartnerMod.dll" and "YetAnotherPartnerMod.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
    Please do not re-upload this plugin to other sites as You do not have My permission to do so. 
    This plugin is Work In Progress - see this thread for development details and discussion :
    Future development :
    add vehicle service stations for lspd and lssd, so player can repair vehicle in more RP-way add ability to heal in clinic, if player is injured (for better RP)
  20. Like
    w35 got a reaction from HotFuzz for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  21. Like
    w35 got a reaction from SkechBG for a file, Yet Another Partner Mod 1.7.04.1750   
    Yet Another Partner Mod for LSPDFR extends Your game experience by :
    selectable partner among policemen, partner will attack, when shots are fired, closest attacker - if he was in following mode, You can order partner to attack closest attacking/fleeing/covering Ped, if ped is fleeing he will chase him, and kill him If Ped who attacked is under arrest or is arrested partner will hold aim, but will stop shooting, until suspect arrest is done, then he will go back to car - if previously was in follow mode, You can order partner to follow You (he will get into Your vehicle when You get in, or get out, when You get out), You can order partner to halt, he will stop all actions, and wait for further orders, You can order partner to arrest closest suspect, partner will equip weapon, hold aim, and force suspect to knee, and put hands on neck, When player has been revived in hospital, partner will get last car and drive to hospital (it can take some time) - NEEDS TESTING, When Partner is dead or was accidentally despawned You can get a new one, To select a partner after going on-duty, walk close to any police officer and press select key (default NumPad0 - for rest of configurable keybindings look inside provided *.ini file), partner will follow You, and will be under Your command. Until he dies, he is in the same group as You, under Your command. When he dies go to nearest police station or any policeman on street and select him to repeat process.
    Why I have written this plugin if there are others like this ? Because I wanted to do it myself, my way.
    There are no plans for including into this mod any callouts, or ambient events, except partner itself. This mod is focused on partner only.
    Requires :
     -   Rage Plugin Hook 0.52 (may work on older versions)
     -   LSPDFR 0.3.1
    Installation :
    - unpack archive file with plugin (7-zip),
    - copy "YetAnotherPartnerMod.dll" and "YetAnotherPartnerMod.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
    Please do not re-upload this plugin to other sites as You do not have My permission to do so. 
    This plugin is Work In Progress - see this thread for development details and discussion :
    Future development :
    add vehicle service stations for lspd and lssd, so player can repair vehicle in more RP-way add ability to heal in clinic, if player is injured (for better RP)
  22. Like
    w35 got a reaction from Kalleboston for a file, Yet Another Partner Mod 1.7.04.1750   
    Yet Another Partner Mod for LSPDFR extends Your game experience by :
    selectable partner among policemen, partner will attack, when shots are fired, closest attacker - if he was in following mode, You can order partner to attack closest attacking/fleeing/covering Ped, if ped is fleeing he will chase him, and kill him If Ped who attacked is under arrest or is arrested partner will hold aim, but will stop shooting, until suspect arrest is done, then he will go back to car - if previously was in follow mode, You can order partner to follow You (he will get into Your vehicle when You get in, or get out, when You get out), You can order partner to halt, he will stop all actions, and wait for further orders, You can order partner to arrest closest suspect, partner will equip weapon, hold aim, and force suspect to knee, and put hands on neck, When player has been revived in hospital, partner will get last car and drive to hospital (it can take some time) - NEEDS TESTING, When Partner is dead or was accidentally despawned You can get a new one, To select a partner after going on-duty, walk close to any police officer and press select key (default NumPad0 - for rest of configurable keybindings look inside provided *.ini file), partner will follow You, and will be under Your command. Until he dies, he is in the same group as You, under Your command. When he dies go to nearest police station or any policeman on street and select him to repeat process.
    Why I have written this plugin if there are others like this ? Because I wanted to do it myself, my way.
    There are no plans for including into this mod any callouts, or ambient events, except partner itself. This mod is focused on partner only.
    Requires :
     -   Rage Plugin Hook 0.52 (may work on older versions)
     -   LSPDFR 0.3.1
    Installation :
    - unpack archive file with plugin (7-zip),
    - copy "YetAnotherPartnerMod.dll" and "YetAnotherPartnerMod.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
    Please do not re-upload this plugin to other sites as You do not have My permission to do so. 
    This plugin is Work In Progress - see this thread for development details and discussion :
    Future development :
    add vehicle service stations for lspd and lssd, so player can repair vehicle in more RP-way add ability to heal in clinic, if player is injured (for better RP)
  23. Like
    w35 reacted to Eddlm for a file, Safer Chases (Smarter Driving for Cops)   
    No more derbies between cops while in pursuit.
     
    So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.
    This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.
     
    RAGEHOOK/LSPDFR VERSION RELEASED.
    Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.
    Delete the original .NET version from your game!
     
    Features
    NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior. NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however. NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind. NPC Cops can now yield to you. Simply honk and all nearby units will slow down. NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!  
    WARNING
    I consider this script resource intensive.
    If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.

    Settings
    You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.
    Finetune how fast cops can pass by you [speed in KM/H] Allow Primary Unit support [enable/disable] Prevent the NPC cops from ramming the suspects[enable/disable] Allow the NPC cops to try and manage traffic better [enable/disable] Allow the player to force other units to yield to him [enable/disable] Debug notifications [enable/disable]  
    Installation
    Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.
    How to use
    The script should start working automatically. You don't have to do anything.
    The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.

    Plans for future updates
    Experiment on more, better ways to approach the issue this script adresses. Port the script to RageHook if it people like it Done. Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done. Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.  
     
    Troubleshooting If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed.   Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.
    Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.
  24. Like
    w35 reacted to Nutt for a file, Law Enforcement Jurisdiction Script   
    Introduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.  
    Special Thanks
    Thanks EVI for being the original beta tester and bouncing future ideas off us.
    Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
    Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
      Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.  
    Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of.   Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.  
    CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
      Q&A Time Q. Is there a tutorial on getting started?
    A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
    Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
    A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
    Q. Can the user create jurisdictions and patrol points all across Los Santos?
    A. Yes.
    Q. Can the user create sea and air support jurisdictions points?
    A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          
    Q. How accurate are the Jurisdictions and patrolling setups?
    A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
    Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
    A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
    Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
    A. Yes.     
    Q. Is there a default .INI (prebuilt) contained in the download?
    A. Yes. A few patrol points on getting you started.
    Q. Can I use custom and/or renamed patrol vehicles?
    A. Yes.
    Q. Can I use civilian cars?
    A. Yes. If it has wheels, wings and it floats - you can use it.
    Q. Do the LEJS Officers react to crimes?
    A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
    Q. The Officers that are patrolling - do they roam away from their areas of assignments?
    A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
    Q. Will Officers leave their Jurisdictions during a commission of crime?
    A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
    Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
    A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
    Q. Will there be a thread on sharing locations and coordinates?
    A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
    Q. How stable is the script?
    A. No major problems to report.
    Q. How can I edit the .INI file?
    A. The nice and simplistic .INI Editor of course! 
    Q. Key features?
    A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
    Q. What are the red, green and yellow blips in the master viewing mode (F3)?
    A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  
    Q. How do I reload the script if it stops working completely?
    A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
    Q. Can I easily make changes to the INI file while in game?
    A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
    FYI:  * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.   Tutorial Video:
    https://youtu.be/pLKJE4S3jEY   Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk    
    Optional LEJS Livery Starter Pack (Los Santos Included):
     
  25. Like
    w35 reacted to Danielle for a file, Realistic ALPR/ANPR System   
    NOTICE
    This plugin bases vehicle registration off of LSPDFR's database.  The STOCK police computer will return the CORRECT registered owner.  Police Radio and Rage Computer base their registered owner off of the driver of the vehicle and WILL NOT (consistently) return the correct registered owner. (Police Radio sometimes changes the owners name it displays for its random events).  I will continue to utilize the method of retrieving the owner information that is consistent with LSPDFR in its stock configuration.
    Description
    An ALPR/ANPR system that is created to simulate the realism found in its real life counterparts.  With this realism you must operate the ALPR/ANPR system in a realistic manner, from sitting on the side of the highway to doing sweeps through a parking garage.  Run around with the system turned on while doing your regular patrols or stake out on the side of the road looking for stolen vehicles.  This mod with not blip or mark the vehicle that creates the alert, you must locate based on the License Plate, Model, and the Camera that generated the alert.
    Installation
    Unzip file to your main Grand Theft Auto 5 folder.
    Configuration
    EnableKeyboard - Enables and Disables the keyboard hotkey.
    SystemToggleKey - The key that is used to toggle the system on and off. (Valid Keys: http://bit.ly/1IW5uTY)
    EnableController - Enables and Disables the Controller Support.
    SystemToggleButton -The button that is used to toggle the system on and off. (Valid Buttons: http://bit.ly/23oOGy1)
    SystemName - The name of the system (Ex: ALPR or ANPR)
    ScanBeepOn - Turns off the scanning beep when a plate is detected.
    WarrantPercent - Percentage of warrants detected by the system.
    TowPercent - Percentage of vehicles requiring impound.
    StolenPercent - Percentage of stolen vehicles detected by the system.
    CameraDegreesFOV - Field of View of the cameras
    CameraRange - The viewable range of the cameras
    DriverFrontAngle - The Driver-side Front camera angle
    DriverSideAngle - The Driver-side Side camera angle
    PassengerFrontAngle - The Passenger-side Front camera angle
    DriverSideAngle - The Passenger-side Side camera angle
    Features
    The ALPR/ANPR system is available on all police vehicles.
    4 Camera System (Driver Front, Driver Side, Passenger Front, Passenger Side)
    Ability to Enable and Disable the ALPR/ANPR system (Defaults to "T" Key)
    Realistic Scanning of Vehicle Plates
    Alerts when a stolen vehicle is scanned or vehicle owner has an active warrant.
    Integrated with LSPDFR's crime database
    Controller Support with Configurable Button
    Motorcycle units only utilize two cameras (Driver and Passenger Front cameras)
    Configuration File that can edit the Hotkey, Controller Button, System Name, Scanning Beep, and Camera Attributes
    Scans vehicles rear and front license plate (if the vehicle has a front plate)
    Ignores all non-plated vehicles
    "Tow on Sight" for crimes like "Unpaid parking/speeding tickets"
    Todo List
    Simulate camera range accuracy falloff
    Simulate reduced camera range in rain
    Create and Implement alert GUI
    Allow ALPR/ANPR use on tow truck with a special "Tow Hotlist" for repossessions
    Known Bugs
    Persona of vehicle owner/driver does not seem to sync with LSPDFR

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