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Dante666

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  1. Color detection via code would be faster for sure but if we want to have more detailed information like multiple colors, pattern, hair type etc. then it would most certainly need manual work. And instead of typing anything manually I think everything should be predefined to keep the data consistent, also it would be faster to add/edit data. So maybe a plugin where you can spawn a ped, cycle thru each component and their variations and edit the info of the component. When editing info it would ask the type, color etc. and you just select proper value for that from the list.
  2. Here's a crude xml representation what i meant <Ped> <Model>a_f_m_fatbla_01</Model> <Gender>Female</Gender> <Ethnicity>Black</Ethnicity> <Component componentId="3" drawableId="0" textureId="0"> <!-- Shirt --> <Type>TShirt</Type> <Colors> <Color>Pink</Red> <Color>White</Color> <Colors> <Pattern>Striped</Pattern> </Component> <Component componentId="3" drawableId="1" textureId="0"> <!-- Another shirt --> <Type>TShirt</Type> <Colors> <Color>Blue</Red> <Colors> <Pattern>Plain</Pattern> </Component> <Component componentId="4" drawableId="0" textureId="0"> <!-- Pants --> <Type>Shorts</Type> <Colors> <Color>Green</Red> <Colors> <Pattern>Plain</Pattern> </Component> <Component componentId="4" drawableId="1" textureId="0"> <!-- Another pants --> <Type>CargoPants</Type> <Colors> <Color>Blue</Red> <Colors> <Pattern>Plain</Pattern> </Component> </Ped>Now you could create a ped randomly based on that data and get a callout something like "We got a black female with pink and white t-shirt and blue cargopants wreaking havoc in Grove Street" :)
  3. Is there any plans to do some kind of database which contains more specific information about components each ped can use? I mean about different props, what kind of clothes they are wearing etc. There are some information about components in here and some good images with ids in here. It would be nice for callouts if you could know the color of the shirt suspect is wearing and stuff like that :) I know it would be a lot of work to add all that data but with community helping I don't think it should be too much work. Of course if people use texture mods for peds it would make the information wrong but I don't know if that would be a big problem.
  4. Got it working with that, thanks LtFlash!
  5. I'm using GetNextPositionOnStreet to get spawnpoint for a vehicle and was wondering is there a way to get street heading also? Now my vehicles spawns with default orientation and it's usually wrong. While typing this it came to my mind that maybe I could find closest vehicle and get orientation from it, gotta test it tonight. Also is it possible to separate streets by their type like highways, dirtroads etc. maybe using speed limits or something? I would like to spawn certain vehicles only on bigger roads.

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