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LowRid3R

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Everything posted by LowRid3R

  1. Hi all.. i´m facing some serious problems within my callouts. I spawn 2 additional units somewhere on the map... mostly far away from the callout scene. When i set the parameter for letting them drive to a specific vector 3 they just don´t drive. When i teleport myself to their spawnpoint, then they start driving to the correct vector3... I tried with following lines: //THIS _ped_cop_help01.Tasks.DriveToPosition(_veh_cop_help01, _areas[1]._wait_position, 20, VehicleDrivingFlags.Emergency, 2f); //OR NativeFunction.CallByName<uint>("TASK_VEHICLE_DRIVE_TO_COORD", _ped_cop_help01, _veh_cop_help01, _areas[1]._wait_position.X, _areas[1]._wait_position.Y, _areas[1]._wait_position.Z , 20f, 1, _veh_cop_help01.Model.Hash, 1074528293, 2f, -1); i have absolutely no clue where the problem is... on both lines the do the same... Ped and Vehicle is spawned on OnCallAccepted with: _veh_cop_help01 = new Vehicle(_cops[0]._backup_veh_model, _cops[0]._backup_position, _cops[0]._backup_heading); _veh_cop_help01.IsPersistent = true; _veh_cop_help01.IsEngineOn = true; _veh_cop_help01.IsVisible = true; _ped_cop_help01 = new Ped(_cops[0]._backup_ped_model, _veh_cop_help01.Position, 0f); _ped_cop_help01.IsPersistent = true; _ped_cop_help01.IsVisible = true; _ped_cop_help01.WarpIntoVehicle(_veh_cop_help01, -1); BR
  2. Thanks for reporting, but please report this in future in the forum topic
  3. Thanks for the first round of feedback.. i´ll investigate those bugs.. please give me some time to make sure that they are fixed.
  4. Hi all, first of all , thanks for the great recognition of my callout plugin. I didn´t expect this ... FYI, at the moment i´m focusing to fix all bugs which have appeared, so don´t expect any content update until all bugs are fixed. But after that, i´ll continue add more variety in the callouts as well as the noise complaint. BR
  5. The first version is online. Hope you enjoy it!
    • 231,416 downloads
    • Version 0.3.0.0
    I wished that I have more time to develop the callouts further, but its simply not possible. Therefore I make my callouts public for everybody who wants to enhance their callout experience If you use code from my Repo or Clone it for further dev, please keep the credits. Thanks LowRid3R! https://github.com/CK-Paradox/LPCallouts LowRid3Rs Police Callouts (LPC) is a callout pack that provides various hand-placed callouts. This pack aims to add more realism to your LSPDFR experience. These callouts spawn around the San Andreas area. Requirements: - Rage Plugin Hook (RPH) version 1.86 or later - RageNativeUI Version 1.7.0 ( included in archive ) - LSPDFR 0.4.9 - A legal copy of GTAV Support Features: - Custom/Addon Model Support ( possibility to customize the scenery with the cars / peds you want ) Installation: To install, simply copy the files from the archive into your GTAV directory. If you want to modify the Unit, Beat, Division, Jurisdiction, Action Key, Menu Key or the Backup-units Unit, Beat, Division and the callout spawn radius then Travel to: GTAV > plugins > LSPDFR and edit LPCallouts.ini with a text editor, like Notepad++ If an older version of LPCallouts is installed, then please delete the LPCallouts.ini file. You will be able to set the jurisdiction directly ingame. ( F11 default Key ) Currently featured callouts: Assistance required: (Hit and Run) Arrive on scene and assist the first responders in finding a hit and run suspect. Talk to other officers, the victim, and witnesses in order to get the information needed to make a proper arrest. Disturbance: (Noise Complaint) A citizen has filed a noise complaint. Respond to the scene and make contact with the caller. Investigate the noise and deal with it as you see it. Thankyou notes: Big thanks to @Albo1125 for giving me the permission to use his police scanner audio files. Thanks to @Yard1 for testing the RDE support Also a huge thanks to @GGN Crazy for supplying the dialogs Thank you to my beta testers: @GGN Crazy @phoenixpolice @Narobic @Delta120 @BethelLabs If you find errors or bugs please report in this topic: THIS DOWNLOAD IS EXCLUSIVE TO LSPDFR.COM - DON´T UPLOAD ANYWHERE ELSE!
  6. sure thanks, i´ll add you in the message loop
  7. ... i need two more testers :) ... please be sure that you have time for this :)
  8. Oh man... ... maybe it was to late for coding :).. Thanks albo for the reply.. sometimes the simple stuff can give you a headache...
  9. Hi, i was looking through this forum and the rage forum.. didn´t find anything how i create a searcharea like the ShowCalloutAreaBlipBeforeAccepting with 50% alpha. Would be great if anybody could help me out here... BR
  10. Sure thanks, you are the last one for the moment, four should be enought :) I will add you to the message loop
  11. ... yes :) ... but as you are requested as assistance i named it like that... then afterwards you find out that it´s a hit and run :)
  12. I wished that I have more time to develop the callouts further, but its simply not possible. Therefore I make my callouts public for everybody who wants to enhance their callout experience If you use code from my Repo or Clone it for further dev, please keep the credits. https://github.com/CK-Paradox/LPCallouts Currently released version: 0.3.0.0 Features: Custom Model Support ChangeLog: This Callouts feature its own editor for user values. There is no ini file to edit. Currently featured callouts: Assistance required: (Hit and Run) Arrive on scene and assist the first responders in finding a hit and run suspect. Talk to other officers, the victim, and witnesses in order to get the information needed to make a proper arrest. Distrubance (Noise Complaint) An citizen has reported loud noise/a party in their neighbourhood. Get to the caller and gain information. Afterwards solve the conflict What is currently in developing stage: Improvments of code New Callout Type More Locations At this point i want to thank my testers of helping me find bugs... @GGN Crazy @phoenixpolice @Narobic @Delta120 @BethelLabs
  13. Perfect thanks.. now another 2 and we are good to go :)...
  14. Hi Guys, i´m currently developing some callouts, and before i want to release anything, i need volunteer testers who put the plugin through its paces... Don´t expect much in the beginning as i first need to test the functionallity. If you are interrested then just reply. The Callouts are a part static and a part is random. Best requirement for the tester would be if he/she knows c#/RAGE API/LSPDFR API :) BR LoW
  15. New Textureset available, based on East Hempfield Township police...
  16. Updated Textureset based on Charlotte County to version 1.3 ( 4 new supported vehilces )
  17. Updated Textureset based on Spencer, WY to version 1.2 ( 4 new supported vehilces )
  18. Hi all, i´ve started this topic to inform you about my upcoming texturesets and/or updates about them. I will update this post will all information about status of the sets. Here are the Links to my Texturesets including status description: Textureset based on Spencer, West Virginia Police Livery V1.2 Below in the hidden content are more details: ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Textureset based on Charlotte County Sheriff, Florida Livery V1.2 Below in the hidden content are more details: ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Textureset based on Detroit Police Department Sheriff, Michigan Livery V1.3 Below in the hidden content are more details: ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Textureset based on East Hempfield Township Police, Pennsylvania Livery V1.0 Below in the hidden content are more details:
    Great Car, nothing more to say. If anyone is using this on a different car slot and has the problem that the car flips on turns then open the vehilces.meta and change the line <handlingId>whateveristhere</handlingId> to <handlingId>POLICE3</handlingId> ... this should solve the issue.

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