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LowRid3R

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Everything posted by LowRid3R

  1. @Dippa thx for the log.. i think i now know why this happens. Still needs to some tests. @Yard1 the RDE implementation takes more time then i thougth.. as there is a lot of models, i basically coded an editor to the LPC INI editor where you can edit all model names.. i will need an additional week for this... BR
  2. @Yard1 if its ok for you, i will add you to the beta team for the next preview version. Its basically some bugfixed + RDE, so it would be great if you could test it with RDE before i release it to the public.
  3. thx for the reports, i will check the issue with the AssistCyclist Scene....
  4. @gp thanks for the info.. you're right... its basically just a wrong message, no influence to the settings or the callouts.. i will fix the problem this week.. @Yard1 Regarding RDE, is it just that simple to expose all model strings, like POLICE3 etc.. to an xml and then load them for RDE ? If yes i would definitly implement it..
  5. @Hashbrown sorry but this is not the correct logfile. Try looking for one with a lot of lines.... or delete the logfiles, start a new game and complete the cycle until the error appears.. then end the game and post the logfile.
  6. @YaboyMcGrats Could you please provide a your Ragelogfile .. otherwise i can't investigate this issue.
  7. @Kilyin now i get it :) .. sure i will prepare an update next week were you will be able to set an additional modifier key to the F buttons...
  8. @Hashbrown Please provide the logfile, otherwise i can't help you. @zxDrugsxBunnyxz Same to you, please provide logfile @Kilyin Modifier Key is F11, but it can be changed to F1-F12 in the ini ( or the editor ) In generel it seems the ELS is causing some issue with the callouts. try to disable it and test it. I'm still investigating the conflicts with ELS... BR
  9. @Denny Please try the new version 0.2.5.0, I removed the XML File and added back the Ini File, so you can now choose between editing the INI file with a text editor or the supplied one in the archive
  10. @06abrahb the reason could be a problem with the spawnradius.. with the next version you will be able to set this in the ini file.. Try to look on the map attached in the download. Also i found a bug in the code that could cause the callouts to always spawn the same version... will be fixed in the next version
  11. @PNWParksFan thx 4 info, i will add the groups in the next update Regarding the errors with the LPC Editor... there seems to be a problem with different windows versions as well as the steam version of gta5 and with access rights. For the next version i will return to the ini file. Even if i don´t want to, the native rage ini function is making no problems for now,.. @S1lentKn1ght ini file will return in the next version...
  12. Hi all @PNWParksFan , I have BlockPermanentEvents on all Peds, this should not happen, but i will add relationshipgroups to sort this out. Maybe this was one of the first versions, there i hadn´t implemented the BlockPermanentEvent... @HvyMetal With the next update ( which will take a little bit of time ), Callouts will be extended to San Andreas, so Sheriffs Department will have something to do :) @S1lentKn1ght You´re the first one that reports an error with LPC Editor. Can you please check i you have access rights? Maybe run Rage with admin rights and try again. Also you can check if the config file is existing by simple press Windows+R and enter %localappdata%, then navigate to LPCalllouts folder and open the xml file with notepad. You can contact me directly if you need help. If anyone else if having issues with the LPC Editor the please let me know. BR
  13. yes i´ve tried this, does not help.. .but i found the issue :) Reason is simple... not all props have a hitbox... i switched to the prop_mp_cone and now it works... :)
  14. Hi.. speedzones do not help.. they still run over the cones.... anyone else has an idea ?
  15. @tichenor thanks for the info.. you´re right.. i´ve put the wrong unittype in my list.. it will be corrected in the next version.
  16. Hi all, it seems that the new maximum radius is maybe set to small.. Therefore i decided to add an additional field to the editor so everybody can define it themself... will be included in the next update. Regarding the GTA5.exe, in the LPC Editor when you go to select folder. you won´t see your GTA5.exe, as the windows dialog for selection folder does not show the content of folders, just the folders itself... so just select your GTA5 Folder, afterwards the editor is doing a check if GTA5.exe is existing in this folder.. if yes then you will be routed to the configs, if not you will get a notification BR
  17. Hi everybody! I´m happy to tell you that version 0.2.0.1 has been released with the new Noise Complaint Callout! Have fun! For details see download or first post in this topic BR
  18. Thanks everybody for reporting bugs and for suggestions. I`m still learning a lot about the behaviour of the GameEngine in certain cases, so please be patient if something is not working as it used to be.. i´m working hard to fix all bugs and expand the callouts...
  19. Hi all.. i working on a new scene which is spawned directly on the road... therefore i´m searching for a solution where AI doesn´t ignore the roadcones, and run them over.. basically the same function like in albos trafficmanager when you place the cones trafficflow is arround them..
  20. Hi, regarding the street names.. @Darkmyrei agree.. it doesn´t make sense to follow a boat to a street.. in the next update this has been changed.. thx 4 input.
  21. I´m now at the same problem... How do i make sure that PoliceRadio shows the same persona as i set within LSPDFR API ? BR
  22. .. damn.. i forgot to check LSPDFR API ;)... thanks 4 this info.. i´ll keep that in mind...
  23. alex, you saved my ass :).. you were right with the longrange stuff.. but there was a additional twist... Before i run that command i needed to be sure that all properties of the vehicle and ped are written.. therefore a simple GameFiber.Wait(2000) solved everything else... thx, i owe you one

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