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carita51

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  1. Bummer :-( I'll revert back to .42 then. Thank you for your help!
  2. Thanks for that reply! I'm going to try this plugin to see if I can clear the stuff up. I would just put up with it, but it can get rather annoying in high speed chases when suddenly there's a ton of circles all over the map.
  3. Hey folks! I have an interesting issue. I installed the latest Rage Hook today (0.43.977.9059) and since then, all of my blips remain on the map even after the callouts are completed. has anyone else seen this?
  4. Thanks a bunch! Now I can actually enforce the speed limit without having to "guess" when there isn't a speed limit sign posted ;-)
  5. Thank you! I'll re-download it and try it out. I've also updated to RPH 0.28 Ah I've figured out why it hasn't been working for me...When I try to extract the file, it's not extracting cleanly. So it's nothing on your end, I just need to find a free application to unzip .7z files.
  6. Hey! I've had issues extracting the .ZIP using the normal right click>Extract All! To get the new RagePlugin to work, had to extract using WinRar. I hope this helps those who had a similar issue.
  7. I'm currently using Ragehook .26, but this mod will not appear on the Plugin tab when I hold shift (yes, it's in the Plugin folder). When I try to launch it from ragehook's console while in game, it comes up with a CLR Assembly error.
  8. Hi Gull, I had this same issue! According to the developer, the "officer down" callout was never working properly and he advised to ignore it (not even reject it, just ignore it). The shots fired callout is also not working properly. I also had crashes on standard callouts such as disturbance by homeless people, etc. I got rid of callouts+ and viola, the standard callouts worked! I miss the othe rperks of callouts+ (like the "revive PED" feature), but when it came to frequent crashes vs. functionality, I chose to eliminate callouts+ altogether. It's probably not the answer your looking for, but it's what worked for me.
  9.    carita51 reacted to a post in a topic: Certain Callouts Crash with LCPDFR 1.1
  10. So I did what you said; I removed Callouts+ and sure enough I can finally do my homeless callouts again. Are there any other additional callout scripts that you know of that is more stable? (I do miss the easy medic and car removal service of callouts+ though; I found vDH to only work the first time for me, but after that the vDH scripts would stop running). But thank you, lcpdUnit22, your solution has worked for this topic! :-)
  11. Ah Gotchya! I apologize, I have ZERO programming skills. My expertise is mostly hardware based and such. I've built rigs for several people many times, but as far as programming, I've got nothing. I leave that to all the awesome people who upload here! :-) Thank you for your help.
  12. Ah, I knew the "Officer Down" one was broken, I didn't realize the "Shots Fired" one was too. What do you mean by API scripts? Additional mods or scripts that I downloaded?
  13. I've been playing this game for quite awhile, and hadn't had an issue until upgrading to 1.1 (previously had 1.0d). I would go down the list and post my system specs, but I can assure you, my system is MORE than capable of handling this game. I've mostly played using Windows 8.1, but now have ran it with Windows 7 compatibility. STILL I have the crashes when I arrive on scene to the following callouts: (LCPDFR callouts & Callouts+ 7.0.1 installed). -Disturbance from Homeless -Shots fired in xxxxLOCATION -Vehicle fitted with a tracker -Suspicious Activity (doesn't crash, but will permanently have the yellow circle, even after I quit LCPDFR mode) I've also tried removing and re-installing LCPDFR, and the results yield the same. Thank you in advance for any help.

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