Jump to content

Krakenous

Members
  • Posts

    6
  • Joined

  • Last visited

Profile Information

  • Country
    United Kingdom
  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Krakenous's Achievements

Newbie

Newbie (1/12)

2

Reputation

  1. *This is a repost from GTA forums that never made any traction, so posting it here to see if anyone knows on here* Having a look through handling files of both standard and DLC files, I am trying to figure out which variable determines the "bullet resistant" glass, as it does eventually break accept for the metal slants on the duke/transporter, but anyway, on: - Riot Van - Armoured Kuruma (certain panels) - Duke O Death (certain panels) - Police Transporter (front windshield) Etc. I can not find anything referencing it the handling data so my next thoughts go onto perhaps that it is the model it self that would need modification, and therefore the material on the vehicles themselves much like how in GTA 4, you needed something like Zmodeler to change the glass material type for each window section of the vehicles. However, this sort of thing would be awesome if it could be done in game via, say for example, going to Los Santos customs and enabling/buying bullet proof glass this way, or, the same applies to adding the function to a trainer or "mod" that allows you to fully upgrade cars (few around currently) with additional options like swapping certain windows out on certain vehicles with bullet proof glass...OR the steel plates (as seen on the transporter, the Kuruma, duke O death and the windshield grille on the RIOT) as this would make vehicles look awesome, imagine having the buses in game decked out in the metal plating? It would look really cool to be able to add these to cars via in game...but i fear it's a Zmodeler thing to do instead. I guess once we get that far it would be worth investigating. Any ideas? Now that we can add new car models and weapon models, what about material editing? As I feel bullet proof glass is determined by particle models/props/attributes of certain glass, same with materials that are bullet proof like the slits in the Armored Kuruma.
  2. So...any update on making burnt wrecks cars be added to the list? Not seen any update in 2 weeks so thought I'd ask again.
  3. So in the mean time wait? Dang. Fair enough, no worries i'll just remove the mod for now.
  4. I have a very strange bug report. With this mod active...it causes some controls on my X1 pad to become unresponsive, or not work properly. When this mod is active in RAGE, "stealth mode" with L3 click in, no longer works and activating the characters "special ability" with L3 + R3 causes the camera to look behind the characters which it never does by default. What on earth could be going wrong here? As otherwise, mod works perfectly fine.
  5. Nope, definately not. On a highway it's hard to tell but ranges from about 12-16 cars before they starting "popping" into nothingness. So that setting isn't it it looks like. I am pretty good for performance so I have lots of room to breath for it so adding this option in would be great :). Do you think you could do the same with fire and smoke as well? So fire and smoke always stays around to until you leave the area? That would be even more awesome :).
  6. I have a question, or well, feedback or perhaps a bug report lol. Does this mod include persistence of DESTROYED vehicles and objects? Because no matter what my settings are destroyed vehicles still start to disappear after about maybe...hmmm hard to tell, say, after the test I did, It only saves about 17 cars before it starts to despawn them. Is there any way you could add functionality for destroyed cars? As i want that number to be at least 3 or 4 times this because I also run things like more traffic and spawns etc so a multi car pileup and destroyed cars I'd love to be much larger. Unless your mod CAN do this or is supposed to, and it's not working properly? Eitehr way, I'd appreciate some advice if bug or i've messed settings up or to add it into next version, that would be perfect :).
×
×
  • Create New...