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Singleton

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  1. yeah guess I'm screwed. Gonna go back to vanilla I suppose and see if I can replicate 😞
  2. Yeah that meta file at the time of posting had the borked audio line, has since been corrected but still cannot initiate traffic stops. Now that you say it I didn't create entries in carvariations that might have something to do with it - correct me if I'm wrong - the carvars file only effects the lighting of the vehicle, no?
  3. Indeed thats what I was leaning towards but I've scoured the vehicles.meta file and I couldn't find anything that jumped out to be correct. I've copied a line from a vehicle I have named "lssheriff" within my meta file (which cannot initiate traffic stops). <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS</flags>
  4. Yep familiar with that but don't think that's the case. It's not all vehicles I have issues with, just anything over the default police/sheriff vehicles or those with complete custom names. If it was an ELS issue then presumably all of the cars would be messed up. Nevertheless I did give it a shot and still presenting the same issue. I also isolated by disabling all of my mods, so I think that leaves only two options being either an LSPDFR issue, or a vehicle issue. I'm beginning to think this might be an issue that LSPDFR has to fix...maybe.
  5. So, I understand how to create an additional agency, and the xml files associated with agencies, outfits etc. Through troubleshooting I've found that any vehicles in excess of the default GTA police vehicles cannot pull any vehicles over - for example: CAN Pull Over AI: Police Police2 Police3 Sheriff Sheriff2 CANNOT pull over AI (these are not the exact cars, just to give you an idea that anything that isn't a default model name cannot pull over cars) Police5 Sheriff3 lssheriff lssheriff2 When attempting to pull someone over with an additional car the car simply keeps driving and doesn't stop. The siren doesn't even blip automatically like it does with a normal vehicle. How is LSPDFR deciding what cars are eligible to initiate a traffic stop? I've copied from the default vehicles in my vehicles meta and just changed name/audio name hashes. Not sure why these additional card in excess of the defaults cant pull over anybody. Vehicles.meta file added for context vehicles.zip
  6. Please make this compatible with LSPDFR 0.4 peds!!
  7. When I play with LSPDFR 0.4 only I have the uniforms and my peds don't. How do I get the other peds to have the uniforms and shoulder switches/belts?
  8. Awesome mini-texture pack. Please reskin an entire pack like this!!
  9.    Singleton reacted to a comment on a file: [ELS] Los Santos County Sheriffs Office Pack
  10. Trying to make a stealth version to go along with this pack..@thegreathah any idea what the font is on the side of these cars?
  11.    Singleton reacted to a comment on a file: BCSO Stealth Traffic Unit Mini Pack [4K]
  12. looks like the transparent version isn't contained within the upload link, only the ungodly dark original version
  13.    Singleton reacted to a comment on a file: San Andreas Emergency Service Ped Pack
  14. is this compatible with EUP? Edit: Found the answer (posted by dev reply a couple pages back on new release) - YES.
  15. Please make peds for females. What's the point of having 60% of the force look good with the other 40% with bleh vanilla stuff?
  16.    Singleton reacted to a comment on a file: Rebalanced Dispatch Enhanced
  17.    Singleton reacted to a post in a topic: [REL] Realism Dispatch Enhanced 3.1.1
  18. Has anybody managed to get this fully working since one of the recent updates? I had startup crashed and managed to narrow it down to RDE, anybody figure out a fix or are we SOL?

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