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Reyser

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Everything posted by Reyser

  1. Yes I did. Lower values = more smooth, if I'm not wrong "0" or ".01" are the lowest usable values. Higher values = less smooth, if I'm not wrong you can notice changes until you reach the ".2" value, that seems to be the limit. If you want, try my steering configuration. <steering steerLeft="A" steerRight="D" stiffness=".2" stiffnessSpeedGain="0" responsiveness=".01" recovery=".07" centering=".07" centeringSpeedGain=".06"> For me is almost the ideal configuration for people who uses keyboard as I do, but there's something that we can't control with the current configurable options that the script provides since we can't specify an ideal turning speed for the wheels when we press the turn keys. With the current configurable options we can control how much time do the wheels take to do a full turn, but not how fast they start turning. This is what makes the steering not to be as real as possible. I'd like if @Lieutenant Dan can look into this and add a new configurable option that may fix this problem.
  2. @Lieutenant Dan Can you explain with which ranges do the values of the .ini file work? For example, if I have a responsiveness=".18" value and I want it to be more smooth yet, what should I do increase or decrease the value? Lower number means more or less smooth for your script logic? Does the logic apply to all the other functions values aswell?
  3. Can an option to disable the indicators feature be added soon? I just don't use and need such feature and there's no way to disable it right now like the other features.
  4. I mean that is turns slowly, very slow.
  5. Great to see that this mod finally can be used without RPH 🙂 As others said, there seems to be a problem with steering because is hard to do a normal turn. Can you look at it?
  6. No problem, take your time and thanks for reading me 🙂
  7. Is possible that this mod will have a non-RPH required version? For keyboard users that don't use RPH (like me) would be great to be able to use this mod without the need to install something we won't really use.
  8. This WORKED for me, thank you so much ;) GravelRoadCop
    GravelRoadCop With OpenIV 2.7 we can't Import OpenFormat "vehicles.oac" to x64/Audio/sfx/resident.rpf/ ;(. It says: Some files not imported, more information below. vehicles.oac(Line 1): Not supported format version, actual: "10" but expected "11".

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