More Controller Support...
At the moment, there is no designated button for "interaction menu" on gamepad. So I would like to propose that pushing the thumb stick multiple times should flick through all current and future menus while still opening up with the backup menu first.
Remove the backup spamming and reintroduce requests for backup like it is in LCPDFR while having the AI determine the response and how much backup is needed. The longer the duration of a pursuit or severity, then the more intense the backup gets or just make another request for more reinforcements... This is true as an officer doesn't have direct control over these things in real life and is done through dispatch while posting updates and requests. Also it would be good to use a mechanic where officers only get involved if you call the pursuit into dispatch.
We really need a way to call in recent ID's or Plates without the need for keyboard. It's really hard for couch players to use keyboards, even though my mod "The Menu" has just about eliminated the need for keyboard, yet this is something that's not easy to overcome by my mod and is a huge issue. Even with a keyboard around, it sometimes feels like a chore just to enter an ID or Plate, let alone trying to remember a name or position the camera so the computer UI doesn't block the plate. Even driving behind a vehicle and wanting to do a quick check is very complicated or near impossible with or without keyboard.
There is an issue with the controller when requesting for backup on a pulled over vehicle as it will cause the pull over to terminate as they're both allocated to the A button. This is also a problem with my own mod and other mods I have encounter that requires the A button to be pressed. This is very frustrating as backup for a pulled over vehicle never arrives.
Have backup spawn further away. Currently one press of the backup button and they're already at the suspect, I would like to see random times and distances in where they should
be spawned. But again, like above, backup should be executed as if they were locally patrolling that area to begin with and not all come running down at once. I'm also not a fan in believing that there's a patrol car on every corner.
I would love to see police being a bit more involved after the callouts / pursuits have ended. As of now, they holster their guns and you see all of them just walk back to their vehicles and drive off. It would feel a lot more immersive if some would stick around and have others take their time before they just leave. Even better would be backup options for officers to come do some duties in certain areas and have lights continually flashing. Also could have officers come to dead bodies and write on their note pads, talk to nearby peds or just make it look like they're doing something. Maybe have officers take abandoned vehicles away etc. then they can all be dismissed like in LCPDFR where you report to dispatch an update or have left the area which also reminds me that I miss the feature where you can update progress or report when an officer / civilian is down etc.
I would really love to see a road closure feature where police cars with officers are positioned at cut off points to stop traffic from coming into a scene, maybe even have reporters and nosey pedestrians behind the barrier. I was thinking maybe have a wide radius and every road that intersects with the outside of that radius, then spawn police vehicles there.
When a vehicle is pulled over, it would be nice to see them respecting the emergency lights and limit their speed while passing by.
As of 0.3, suspects that I order to the ground will not be attended to by AI. I could aim at them for an eternity but no AI will come in and cuff them, I hope this is fixed in the near future. I have also had suspects run, shoot at me and all sorts yet officers didn't react while still holding their guns aiming at said suspect.
Something that would be cool is if we could mark a Vehicle or Pedestrian as wanted (via computer with either ID or Plate, or we could place a marker), then eventually an AI will randomly pull that vehicle over or apprehend the ped until we arrive and approach them. This makes it possible during pursuits to deal with those inconsiderate drivers or law breaking peds after a chase, Or maybe just want to revisit a previous scenario where the wrong call was made.
It would be good if we could get an option in the INI file to turn off the progress bars / mini game as It's not really for me (I assume others as well) and sometimes I don't even watch the bar while letting go too early and just make the situation look 100x more awkward. Personally I just prefer pressing a button and have it execute instead of making sure I keep a finger down on a button till a bar fills up.
A nice feature to have would be a check box listing all offences (well common ones anyways) for a ticket which automatically totals the charges depending on what they’re being charged for, so Driving Suspended and Talking on mobile would automatically calculate the charges for those offences.
As of now, It’s really hard to detain multiple suspects while waiting for one to hit the floor. While a suspect is complying, the other is running away and there is nothing that can be done until the complying suspect has complied.
Every on foot or vehicle chase should be different, It would be cool to see peds with random attributes as to whether they’re easy to surrender or going to be difficult. Also make a small percentage that would rather die than give themselves up. I also think this should be the same for pursuits in vehicles where if you press pull over then there’s a chance that they will comply. Possibly depending on if they’re overwhelmed and what their surrender attribute is set at, as well as how many tires they have remaining which should all play a considering factor on whether a suspect should give up and surrender or not.
There is still a lot that I miss from LCPDFR like interactions, partner and frisking etc., but i won't discuss that now as it could easily make its way in a future release.
All in all, I wouldn't like this to be regarded as complaints or negativity, It's really just my personal preference and what it would take to be complete for "me". I also understand that the mod is in early stages and that some features might had already been planned or are currently bugs that's going to be dealt with. But for the ones that aren't, I hope it gets considered, even if it doesn’t appeal to the masses, then I will still be hopeful that it could become a setting... The progress that I have seen so far is extraordinary, I look forward to every new release because they keep surprising me each time. Kudos!
and lastly, more controller support please :)