Everything posted by ITProMD
-
Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more)
WOW, WOW, WOW! Between you and Finkone you guys have made such a huge impact (not that other modders haven't) but specifically your 2 mods and finkones mods, just wow. Keep it up.
- 3,646 comments
- 306 reviews
-
Police Gang Unit
This may be a stupid question but does this replace one of the choices when starting LSPDFR when picking cars/cops to start or do you spawn it in through a trainer? Thanks.
- 29 comments
- 4 reviews
-
Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Literally my only 2 complaints are: *The blue blips won't go away if 2 transports get accidentally called even if you destroy/remove the van. *A transport van will only take 1 ped and no more, in cases of having multiple peds stopped this can be a pain Otherwise, again, THANK YOU and a great job keep it up.
- 1,915 comments
- 242 reviews
-
Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
THANK YOU. THANK YOU. THANK YOU! Any chance of being able to pick up more then 1 pedestrian at any point? Thanks so much!
- 1,915 comments
- 242 reviews
-
Breathalyzer
- 182 comments
- 25 reviews
-
Breathalyzer
My only complaint is that you can't set your own key to initiate the plugin, I tried changing it to a few different keys because O was interfering when running ped ID checks.
- 182 comments
- 25 reviews
-
Entity Persistence - Keeps entities persistent!
Just wanted to say thank you for this and that if anyone is having issues it's probably because your system isn't beefy enough and/or your settings aren't optimal. This has been working PERFECTLY for me and allows me to stay immersed and have to deal w/ clearing my scene even if I have to run away from it.
- 91 comments
- 21 reviews
-
Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
It's definitely easier, I'm excited to see if you can make it do what others said, maybe teleport you back to your original scene and/or work on a transport.
- 1,915 comments
- 242 reviews
-
Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
This already exists and can be executed through RAGEHOOK via "teleporttowaypoint" or using a trainer. A good idea but it's using things that are already around. I'd say make them actual jail locations that would be nice.
- 1,915 comments
- 242 reviews
-
Website running poorly
It's seemed to really improved, things are starting to complete OK now. I guess with 2,500 people online downloading this isn't such a crazy thought lol.
-
Website running poorly
I'm unsure if this is the correct place for this post, but the site seems to be running poorly as well as downloads. I've been barely able to download 3 things without them failing or taking forever, my bandwidth is almost 1GBPS so I know it's not that. Anyone else having issues?
-
Traffic Control
Thank you! All I can say is thank you, I actually feel like I'm in control of the crazy pedestrian traffic no matter what happens this should be built into LSPDFR permanently unless they've already addressed it already in 0.2.
- 338 comments
- 46 reviews
-
What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
First off let me say thank you to all of the devs and contributors, I started late with LCPDFR and now onto LSPDFR. This is quite a beautiful beginning on such a stable GTA port! I'll first start with things that I'm unsure were mentioned and/or maybe not as much already in the forum: * Have a financial system during pursuits in which shows the total damages to the city/county and if any was caused by your own officer * More personalized callouts (like on COPS), domestic issues between a couple in their front yard, a shooter in the mall, a fight inside of a bar etc * When giving tickets, instead of it being a blank page, bring up a personalized ticket that can be customized via drop-down menus such as infraction type, fine amount, court Y/N, and have an animation showing the ticket being handed to the driver * Ability to frisk perps, be able to lean them over the hood or onto the side of your police vehicle while searching them * Ability to give a full fledged sobriety test outside of the vehicle (walking a line, vision, breath test etc) * Ability to arrest people without pulling your weapon, a soft lockup so to speak * Ability to ask for ID randomly when doing foot patrol * Ability to FLASH your badge and disperse random gangs hanging out on corners and/or a substitute for getting a perp to surrender * A callout that involves "suspicious activity" that gives a general area, when you arrive you have to ask random peds "have you seen this person or vehicle" etc * Ability to call for roadblocks when on pursuit by state patrol etc depending on area * MANHUNT call out where it becomes a huge ordeal and a huge announcement comes over the radio and/or AMBER alerts etc * Better handling when dealing with 2 peds in 1 vehicle, ability to cuff and book both smoothly * Ability to demand perps to leave their vehicle without leaving your police cruiser (throw your keys out the window etc) and step backwards * Despite barriers being up, stop other peds from being jackasses and running over officers and others during a scene * Ability to customize arrest animation style Now for the things that seem to be listed already and/or talked about: * When leaving a scene (crashed vehicle, dead bodies) you return not far or long away and everything is totally gone ruining the role play aspect (tow truck, coroner call etc) * When arresting perps the animation gets stuck into a loop and they won't fully kneel down, animation needs a bit of fine tuning Side note, unrelated: * A mod and/or feature where you respond to crime scenes and do cleanup, CSI etc I hope this sparks some wonderful ideas or at the very least gets you guys thinking. Thanks again for everything, this is quite marvelous even at this stage!