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implement

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  1. Like
    implement reacted to Sam in LSPDFR 0.4 - The Technology   
    This is the third part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    So, this article is a little bit different than most.  Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code.  While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
     
     
    The Crime System
     
    To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System.  The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
     
    This is back in LSPDFR 0.4, but with a big twist.  The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over.  Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it.  This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
     

     
    The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
     
    The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear! 
     
    Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect.  This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle.  Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
     
     
    Scenarios
     
    Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios.  In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world.  In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops.  This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop.  Perhaps they exit their vehicle while you're approaching?  Do they have a weapon, or are they just angry and complaining?
     

     
    From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
     
    The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios.   Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
     

     
    The scene after an escaped pursuit suspect's burned out vehicle was located.
     
     
    Artificial Intelligence
     
    Finally, in 0.4, we've re-worked a lot of our artificial intelligence.  We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
     
     
    Stay tuned for more news about 0.4, coming soon.
  2. Like
    implement reacted to hoseclamp in [REL] Realism Dispatch Enhanced 3.1.1   
    So I have a question for you guys.
     
    Do any of you ever play RDE on the wrong side of the law, and if so do you experience crashes on ANY version of GTAV?  I have tested RDE 3.1.1 on builds 1180, 1290, and 1365 and get the same result on every version.  I have been testing RDE with God Mode turned ON in my trainer to stress test the mod, and I experience game crashes (CTD) after about 45-60 minutes of gameplay.  The errors all seem to be related to the SixStarResponse script, and according to logs and Event Viewer they seem to be mostly stack overflow errors.  If this is 'normal', it doesn't really surprise me after running the script so hard for so long.  Removing just the SSR script and restoring a standard dispatch.meta file lets me play pretty much forever.
     
    Note I haven't yet tested RDE with LSPDFR on any version of GTA.  That'll be next.
     
    And yes, I do have RDE working on build 1365.  Getting it working isn't hard, but I'm just trying to figure out this crashing thing first.  The crashing isn't a huge deal if it's only related to the SSR script as my plan is just to use RDE for playing LSPDFR, which means I'll just end up deleting SSR anyway.  Right now, I just want to know if I'm getting more or less normal behaviour from RDE or not.
     
    Thanks in advance for any replies. 
  3. Like
    implement reacted to SomePaleGamer in Mod similiar to RDE?   
    Just wondering if there was a mod similar to RDE that adds more vehicle slots into the world with respective jurisdictions which is compatible with LSPDFR
  4. Like
    implement reacted to TheChef in lspdfr02a malicious download   
    In Chrome, go to Settings, Show Advanced Settings and uncheck 'protect against malware & phishing' or something similar. Download LSPDFR latest version, and then re-check the box in advanced settings. No harm done to you or your PC. 

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