Kharnsjockstrap
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Kharnsjockstrap got a reaction from SCRTAGNT69 in LSPDFR 0.4 - Announcement + First PreviewIm extremely excited for this lol. I didn't think I would be back to checking this page every day again haha.
As for suggestions I always feel weird suggesting things to mod authors since I have no idea how easy/hard something would be to implement but I do think having a hot sheet of peds for every patrol would be neat.
Like a list is populated of peds in the area to be on the lookout for every time the player starts a new patrol. The player has to keep in mind that these names/faces/outfits are wanted for questioning or for a warrant and during the course of a players patrol they could come across these peds. I think it just adds some more things to keep on the lookout for and gives the player something to check and a goal to aim for every time they start new patrol. Even better if you could have locations they frequent as well so the player would actually have to scan for the peds in these specific area. Just my thoughts of something to implement. Can't wait to see what you guys ultimately decide to put in here!
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Kharnsjockstrap got a reaction from TrisBreezy in LSPDFR 0.3 - November Updatethats unacceptable! there are apps for this sort of thing now!
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Kharnsjockstrap got a reaction from ineseri in LSPDFR 0.3 - November Updatethats unacceptable! there are apps for this sort of thing now!
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Kharnsjockstrap got a reaction from vynlthrash in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?So im pretty new to the community and this is actually my first post on these forums. Im completely new to modding GTA although not new to modding in general. With that out of the way I just want to say a couple things. First and foremost I want to congratulate the team on having an initial release this stable. Installation was a breeze as well which is awesome. The mod itself has been a blast to play so far and has only left me with excitement in regards to where it will go next. As for suggestions I only have a few and they are things im certain are already in the works but i figure ill toss them out anyway.
First, I would like to see a way to detain or arrest people without pointing your gun at them. Sometimes it can feel a bit unnecessary if im pointing my gun at someone who isn't resisting.
Also it would be nice to have a way to release people from handcuffs (if we can already do this then I just haven't found out how yet). If anything this would be nice in the event that a player arrests the wrong person or ends up getting a way more important call.
The animations are great in general although personally I feel they could be a bit slower but thats more a matter of opinion than a real suggestion.
More types of calls would be nice (fight at a bar, searching for a suspect on foot, domestic dispute, etc.) Perhaps some of these calls could not even involve making an arrest. Being called to help find a gun or drugs that a suspect dropped during a pursuit might be cool.
Finally, it might be cool to have something to do after a pursuit is over. For example if the suspect was shot and killed during the pursuit the player could be asked to take some pictures of the scene (suspects body and vehicle maybe) and send them to someone. Just to add some closure to the pursuit itself.
Just some suggestions I had while playing but all in all the mod is a total blast so far and I can't wait to see how it develops in the future.