When i load RAGE, it does all the usual loading but when it gets to the splash screen with Loading story mode on it, it just hangs there and does nothing at all. I've tried loading the game first and then loading RAGE, I've tried getting a new version of RAGE and I've also tried re-installing the game, twice. Here is what the Rage Log says: [23/10/2015 13:26:31.972] Started new log on 23/10/2015 13:26:31.971 [23/10/2015 13:26:31.972] ==================================================================================================== [23/10/2015 13:26:31.969] Log path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [23/10/2015 13:26:31.973] Log verbosity: Verbose [23/10/2015 13:26:31.974] Initializing input system [23/10/2015 13:26:31.977] Initializing game console [23/10/2015 13:26:31.983] Console key has been set to F4 (key code: 115) [23/10/2015 13:26:32.018] Initializing console variable "SkipGameIntro". [23/10/2015 13:26:32.019] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro [23/10/2015 13:26:32.022] Read value: <null> [23/10/2015 13:26:32.022] Initializing console variable "DisableRenderVersionText". [23/10/2015 13:26:32.023] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [23/10/2015 13:26:32.027] Read value: False [23/10/2015 13:26:32.027] Setting value of console variable "DisableRenderVersionText" to stored value. [23/10/2015 13:26:32.028] Initializing console variable "ConsoleKey". [23/10/2015 13:26:32.028] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [23/10/2015 13:26:32.029] Read value: Oem8 [23/10/2015 13:26:32.029] Setting value of console variable "ConsoleKey" to stored value. [23/10/2015 13:26:32.029] Console key has been set to Oem8 (key code: 223) [23/10/2015 13:26:32.029] Initializing console variable "PluginTimeoutThreshold". [23/10/2015 13:26:32.030] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [23/10/2015 13:26:32.030] Read value: 10000 [23/10/2015 13:26:32.030] Setting value of console variable "PluginTimeoutThreshold" to stored value. [23/10/2015 13:26:32.030] Initializing console variable "AlwaysShowConsoleOutput". [23/10/2015 13:26:32.031] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [23/10/2015 13:26:32.031] Read value: <null> [23/10/2015 13:26:32.031] Initializing console variable "StartWithDeveloperModeEnabledId". [23/10/2015 13:26:32.031] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId [23/10/2015 13:26:32.032] Read value: <null> [23/10/2015 13:26:32.032] Initializing console variable "PluginVerificationSystemDisableId". [23/10/2015 13:26:32.032] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId [23/10/2015 13:26:32.033] Read value: qx99LGl0Xd36LsQ7WuTZu1te22basp0MI6T00zXmyHs61OHh [23/10/2015 13:26:32.033] Setting value of console variable "PluginVerificationSystemDisableId" to stored value. [23/10/2015 13:26:32.033] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [23/10/2015 13:26:32.033] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [23/10/2015 13:26:32.034] Read value: <null> [23/10/2015 13:26:32.034] Initializing console variable "ShowOnScreenWarnings". [23/10/2015 13:26:32.034] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [23/10/2015 13:26:32.034] Read value: <null> [23/10/2015 13:26:32.034] Console initialized [23/10/2015 13:26:32.034] Initializing forms manager [23/10/2015 13:26:32.037] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V [23/10/2015 13:26:32.044] ================ RAGE Plugin Hook ================ [23/10/2015 13:26:32.050] Checking game support [23/10/2015 13:26:32.201] Product name: Grand Theft Auto V [23/10/2015 13:26:32.202] Product version: 1.0.505.2 [23/10/2015 13:26:32.202] Is steam version: True [23/10/2015 13:26:32.203] Initializing DirectX [23/10/2015 13:26:32.204] Initializing Direct3D [23/10/2015 13:26:32.205] Loading C:\WINDOWS\system32\d3d11.dll [23/10/2015 13:26:32.205] Loaded at 0x7FFCD9100000 [23/10/2015 13:26:32.205] D3D11CreateDeviceAndSwapChain at 0x7FFCD9118100 [23/10/2015 13:26:32.205] Creating Direct3D 11 device and swap chain [23/10/2015 13:26:32.215] Swap Chain created: 0x6F8C00DC70 [23/10/2015 13:26:32.215] Swap Chain VTable: 0x6F8C00DC70 [23/10/2015 13:26:32.216] Swap Chain VTable_2: 0x7FFCD90BEF40 [23/10/2015 13:26:32.216] 0x5756550394F125E9;0x5741564155415441;0xEC8148D9246C8D48 [23/10/2015 13:26:32.216] D3D11Present: 0x7FFCD9071DA0 [23/10/2015 13:26:32.216] D3D11ResizeBuffers: 0x7FFCD9075D10 [23/10/2015 13:26:32.216] D3D11ResizeTarget: 0x7FFCD90B0E90 [23/10/2015 13:26:32.216] D3D11SetFullscreenState: 0x7FFCD907C730 [23/10/2015 13:26:32.217] Getting device [23/10/2015 13:26:32.217] Retrieved device [23/10/2015 13:26:32.217] Creating wrapper [23/10/2015 13:26:32.223] Direct3D initialized [23/10/2015 13:26:32.223] Initialized DirectX [23/10/2015 13:26:32.223] Direct3D watcher thread spawned [23/10/2015 13:26:32.279] Wrapper created [23/10/2015 13:26:32.284] Effect created [23/10/2015 13:26:32.284] Creating buffer [23/10/2015 13:26:32.284] Created buffer [23/10/2015 13:26:32.285] Creating blend state [23/10/2015 13:26:32.285] Created blend state [23/10/2015 13:26:32.285] Done with creation [23/10/2015 13:26:32.316] Initializing texture system. [23/10/2015 13:26:32.317] Initializing texture system; phase 1 [23/10/2015 13:26:32.317] Initializing texture system; phase 2 [23/10/2015 13:26:32.323] Initializing texture system; phase 3 [23/10/2015 13:26:32.323] Initializing texture system; phase 4 [23/10/2015 13:26:32.333] Initializing texture system; phase 5 [23/10/2015 13:26:32.334] Initializing texture system; phase 6 [23/10/2015 13:26:32.336] Initializing texture system; phase 7 [23/10/2015 13:26:32.337] Initializing texture system; phase 8 [23/10/2015 13:26:32.339] Initializing texture system; phase 9 [23/10/2015 13:26:32.339] Initializing texture system; phase 10 [23/10/2015 13:26:32.342] Initializing texture system; phase 11 [23/10/2015 13:26:32.343] Initializing texture system; phase 12 [23/10/2015 13:26:32.344] Initializing texture system; phase 13 [23/10/2015 13:26:32.345] Initializing texture system; phase 14 [23/10/2015 13:26:37.225] Direct3D watcher thread ended [23/10/2015 13:26:45.410] Initializing game support [23/10/2015 13:26:45.823] Compatibility level: 0 [23/10/2015 13:26:45.823] Supported version detected [23/10/2015 13:26:45.824] ================================================== [23/10/2015 13:26:46.075] Patched IsDebuggerPresent [23/10/2015 13:26:46.326] Waiting for game initialization [23/10/2015 13:26:46.678] Initializing hook [23/10/2015 13:26:46.928] Completing interoperability [23/10/2015 13:26:46.929] Initialization code 1. [23/10/2015 13:26:46.929] Initialization code 2. [23/10/2015 13:26:46.929] Initialization code 3. [23/10/2015 13:26:46.931] 1 Address: 0x00007FF6791399A4 [23/10/2015 13:26:46.932] Calling func 1 [23/10/2015 13:26:46.937] 2 Address: 0x00007FF679BDF1CE [23/10/2015 13:26:46.938] 3 Address: 0x00007FF678775C36 [23/10/2015 13:26:46.941] Address: 0x00007FF679BDF16C [23/10/2015 13:26:46.942] Unknown var: 0x00007FF67AAA5160 [23/10/2015 13:26:46.942] Initialization code 4. [23/10/2015 13:26:46.942] Completing interoperability, phase 1 [23/10/2015 13:26:46.943] Completing interoperability, phase 2 [23/10/2015 13:26:46.943] Completing interoperability, phase 3 [23/10/2015 13:26:46.943] Completing interoperability, phase 4 [23/10/2015 13:26:46.943] Completing interoperability, phase 5 [23/10/2015 13:26:46.943] Completing interoperability, phase 6 [23/10/2015 13:26:46.943] Completing interoperability, phase 7 It seems to hang on "Completing interoperability, phase 7" and does not do anything else, any ideas?
I Have left it for about 10-20 mins with no luck