Reputation Activity
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maxamus reacted to jarrose37 in RagePluginHook.net is downDoes anyone have the newest version of ragepluginhook because the website is down.
:version 47 1037_9935 is my version.
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maxamus reacted to Synthacrat in The Shift (MOD IDEA)Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
Let me know what you guys think.
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maxamus reacted toDeactivated Memberin LSPDFR 0.3 - "Busted!"Well, usually, I shoot, er, immobilize my victims, er, suspects, rather than jailing them.
But this looks interesting, maybe I'll lower on the police brutality, er, deserved force.
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maxamus reacted to Starmix in LSPDFR 0.3 - Downtown Police StationI think it was 'Wanna know why so many people fall down the stairs in my precinct'
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maxamus reacted to Proist in Traffic Stop BackupSomeone should make a mod where you can radio in for backup in a traffic stop, like get additional units and stuff.
When you call them in they get in a position behind your car in the traffic stop, and just waits patiently.
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maxamus reacted to The Feniex Dealer in LSPDFR 0.2 - Stun Guns & MoreI have to say I am IMPRESSED by how quick its getting updated. Keep up the good work!!!
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maxamus reacted to Sam in LSPDFR Future DevelopmentOverview
With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR. Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself. Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time. Perhaps now would be a good time to remind everyone that the game was released two months ago.
If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0. There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0. Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified. Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens. Despite there being two months since release, these are features that are both in LSPDFR 0.1.
What about stop and frisk, etc.?
Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects. This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air. Nicely though, this animation was something we had to work with in GTA IV. In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them. The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians. At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV. Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
So, what does this mean for future development?
We'll do what we can with what we have. Indeed, as time goes by, more progress will be made. There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc. This has always been a planned feature of LSPDFR ever since I first saw the interior. Using the interior is entirely different thing, however, as it is simply not loaded outside of Online. There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification. We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things. You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before. Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects. Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
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maxamus reacted to ThePlayX3 in The Final Countdown - LSPDFR Trailer 2Let's wait for it ! ;)
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maxamus reacted to shadow3467 in The Final Countdown - LSPDFR Trailer 2Can we just let this/that shit go? Godamn
I come here to read updates/news and get hyped about LSPDFR. So talk about LSPDFR or don't talk at all!
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maxamus reacted to Sam in The Final Countdown - LSPDFR Trailer 2We'll be fine.
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maxamus reacted to Sam in The Final Countdown - LSPDFR Trailer 2I'm sure Rockstar do to an extent appreciate what the modding community have done for their games. If you look back to San Andreas, things like MTA (one of the multiplayer mods for it), were actually recognised by Rockstar and if I'm not mistaken, there was even some communication between them. The problem here is probably quite simple. GTA isn't what it used to be - it now includes regular updates to keep people playing it. With these regular updates comes the chance for Rockstar to address other issues at the same time. One of these issues just so happens to be that the online portion of their game, which is now a key part of it, was essentially unplayable. Of course the optimal solution is one which prevents modding in online, while allowing it offline, but this is probably quite hard to do.
Modding comes as an added bonus to the game. Rockstar will recognise the benefit of it as far as the PC version of the game is concerned. They will be well aware of the countless hours of added gameplay and the thousands of extra purchases of the game it generates - this is a certainty. By no means is it essential, however. The game will survive without modding, Rockstar will still make multi million dollar profits on it. Don't expect them to bend over backwards to come up with an intricate solution to modding, when the simple solution is to remove it.
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maxamus reacted to shadow3467 in The Final Countdown - LSPDFR Trailer 2Final trailer, Final question.... ANY DAY NOW! lol
ChooChoo all aboard the hype train, next stop, RELEASE!
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maxamus reacted tomoncool17in The Final Countdown - LSPDFR Trailer 2Ah man, now I won't stop being at full hype until release. Like it wasn't bad enough already
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maxamus reacted to SuperStumpje in The Final Countdown - LSPDFR Trailer 2I'm assuming you used Google Translate because I haven't got a clue of what you're trying to say...
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maxamus got a reaction from 1supermiguel in The Final Countdown - LSPDFR Trailer 2I'm sorry but... what?
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maxamus got a reaction from ttravis2947 in The Final Countdown - LSPDFR Trailer 2I'm sorry but... what?
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maxamus got a reaction from TheUniT in The Final Countdown - LSPDFR Trailer 2I'm sorry but... what?