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DanX2007

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  1. You said it's hard to fix, but do you think that reinstalling GTA 4 may fix this problem? Or even just lowering the graphics (since it's a memory issue)? EDIT: I did some more testing in game, seems like the only error message I receive ingame is LCPDFR-Obfuscated-11. ( I thought I got different ones, guess not)
  2. And if you don't feel like going to the nearest police station, you can always hit ALT+B to ask for backup and steal their car.
  3. That's fine. I appreciate it anyway. Googling unfortunately didn't reveal much, other than others with GTA4 have this problem with other mods (though the issue still may be related)
  4. Hello. I was wondering of someone could help me with a small issue I'm having. While I'm playing (and I've been able to reproduce this) during a pursuit, I like to keep the pursuit going rather than end the pursuit right away (just for fun). However, a couple minutes into the pursuit, I get Error: in script.LCPDFR-Obfuscated-11': (This has shown up other times as well, but sometimes it's a different number after Obfuscated rather than 11) - I have the latest mod - I ran the issue finder tool: No issues found. - I've tried running in administrator mode (I have windows 7), and I check the logs and find this: 2010-12-21 18:29:15 - Error during Tick in script '0.1.LCPDFR-Obfuscated-11': System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xf88de8d2.GetCharCoordinates(Int32 , Single* , Single* , Single* ) at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount) at 0.1.LCPDFR-Obfuscated-12.2(Ped A_0) at 0.1.LCPDFR-Obfuscated-11.0(Object A_0, EventArgs A_1) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() -And this is repeated throughout the log file: 2010-12-21 18:29:10 - Error during NetHook.Tick: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at unmanaged.NativeContext3.Invoke(Int32 nameptr, Byte[] args, Int32 argnum, NativeContext3* cxt) at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev) at GTA.ScriptDomain.ProcessRemoteEvents() at GTA.ScriptDomain.Tick() at GTA.NetHook.Tick() Is this a known issue? The searches I've found recommended running as admin, which unfortunately didn't help. I've had this issue since the old version D when I first started playing the mod. Thank you for your assistance/patients.
  5. I thought maybe this would be something possible to implement. I got the idea when I heard it on the ingame radio. The dispatcher notified that someone called in a "reckless driver." I figured that it may be possible to use something like, the AI from a suspect vehicle fleeing from an officer (but not actually fleeing from an officer in this case, just driving around. The suspect would still be stoppable, just driving around with the same mentality), but cap out the speed at 30-40MPH. So they disregard the traffic laws, but aren't driving too crazy. It would kinda be like a drunk driver (Which is already a reason to pull someone over.) Most of the voice overs are already in the game, just the mechanics are needed. Let me know what you think.
  6. Looks like to me in that video you didn't wait 5 seconds before asking him to get out. You need to wait 4-5 seconds *right before* you tell them to get out. As in: "Show ID?" Num 9 show ID Num 6 Don't show ID *THEN*, after that option is finished, and the option to ask them to get out comes up, *this* is where you wait 5 seconds. So wait, and then hit Num6 to ask them to step out. I hope this helps.
  7. You're welcome. And in case you didn't see the edit in my post; make sure your gun is holstered when you try Alt+H. Then walk into the checkpoint. It should tell you to arrest or ticket. You need to be close to the person to do this. EDIT: I'm really glad I could help.
  8. Have you ever tried to walk up to someone really close (Like you will when you search them) And just press ALT+H? Don't take your gun out when you do this. It needs to be holstered. You have to be very close and looking at them to do this (If they are moving, tazer them or run into them to knock them down so they don't move, that should give you enough time to get close and hit alt+H). After walking into the checkpoint in front of them, You should have the option to Arrest(Y) or ticket(N) You can test this on any random pedestrian.
  9. Numpad 6, while on a traffic stop, asks them to get out of the car. (9 is ticket, 3 is let go) For me, if you wait 3-4 seconds before asking them to get out, it usually works for me. If I ask them to get out as soon as the option to ask them appears, it doesn't work. So wait 4 seconds and then ask them. If this doesn't work: Sorry, I don't know what to do. *(I'm not official tech support. Just trying to help.)*
  10. I was having the same problem (with them not leaving the car) What fixed it for me was to wait 3-5 seconds before I asked them to get out, instead of clicking NUM6 right away. See if that helps.
  11. #2, well, the command NUM 6 is there, but once they step out, the dialog to arrest (Y) or ticket (N) doesn't show up unless I hit Alt+h to manually arrest.
  12. I think he's saying that, unless you have knowlege of coding, you might not know how to get rid of it.
  13. #2 You can disregard this one. I deleted some extra .net versions on my add/remove programs (One called client profile; the other call extended, which I deleted), as well as waiting a few seconds before asking the driver to step out has seemed to fix this. So I apologize for reporting this one. Although, after stepping out I don't have the option to ticket or arrest. I have to manually give the command like a ped on the street. (I think when I first installed the mod I could hit Y for arrest, or N for ticket after they stepped out without doing that) If I'm doing something wrong and I should wait a minute to see if the dialog pops up on it's own, please tell me. #3 Yes I know, I wasn't reporting that as an issue; just reiterating the fact that I ran the diag tool. I've read all stickies/pinned topics. I try to answer my own questions before posting.
  14. I just finished downloading 90e, and it's a lot of fun, but there are two issues I'd like to report: 1) Some missions don't work, and I look in the error log to find this: [CALLOUTS] Error in mission set-up. Mission: mugging. Reason: civilian didnt exist. Spawncoord: X:971.05 Y:-247.74 Z:21.94 [CALLOUTS] Error in mission set-up. Mission: Robbery. Reason: criminal or criminal2 didn't exist. [CALLOUTS] Error in mission set-up. Mission: Robbery. Reason: vehicle1 didn't exist. 2) Edit: Disregard The diagnostic tool reported no issues, other than out of date scripthook, which I do have the most up-to-date version. Other than that it's been a great mod. Thank you
  15. New poster but long time lurker. And I have to say this is by far one of my favorite mods. First, tally in my vote for some more "mundane" police work. But there are also two other things I would like to see: - Would it be possible to include a checkpoint on the passenger side of the car during a traffic stop? I'm not a coder/modder so I'm not sure if this would conflict with the default checkpoint on the driver's side. - I would also like to see a way to "run" plates. The idea would be that you can use some random generator to generate a plate number in a text format (the same way you run the driver's license when it shows the driver's name and DOB), and it could inform you if the vehicle is stolen or not (I would prefer if you could do this outside of a traffic stop, I.E: hit a certain hotkey and the info pops up, or you could drive into a checkpoint behind the car, whatever works). Hopefully it's not asking for much, but it would be cool for me to see these in game.
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