Everything posted by Thot Patrol
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Problem with OpenIV
Out of memory.. how many programs do u have running?
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KTFDO - Keep The F****** Door Open
- 55 comments
- 32 reviews
- First LSPDFR Video
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How to disable random annoying police pursuits?
Not that I know of. Its just how the game is.
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ww2 Bomber Plane Avro Lancaster MK.III
He did not survive. I also had another family member who flew a spitfire during the battle of Britain he also got shot down and didn't survive. Then my grandpa was on the Royal Navy he was on a freighter that got chased by the Bizmark he survived. I also on my mom's side I have an ancestor that was in the red army. He was there when they took the Reichstag. He survived but he died before I was born. @SWATSquadLeader I downloaded and installed it like you said but there is no vehicle named avro in my game.
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ww2 Bomber Plane Avro Lancaster MK.III
Very cool mod. One of my ancestors flew one of these in world war 2 he got shot down during the battle of berlin. Good Mod!
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[WIP] Tomar 940L Siren for Siren Mastery
I like these although they are quite. But I have a question what is that mod in the corner of your screen saying left right slow?
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Issues replacing cop car models
Well if the textures are all misplaced it could be that the texture isn't compatible with the vehicle
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Issues replacing cop car models
Sorry for the delayed response. Did you replace the texture on it? Idk that's a bad angle I can't really see much.
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Siren Mastery | Fully master your siren tones!
- 851 comments
- 108 reviews
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Issues replacing cop car models
Alright sounds good
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Issues replacing cop car models
Just drag them in there it will be fine.
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Issues replacing cop car models
I never replace them in x64e.rpf cause it doesn't work. I don't have the folder memorized of where those vehicles go. Almost every vehicle will come with a read me telling you where to put it.
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Issues replacing cop car models
Do you have a steam or a rockstar copy of the game?
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Siren Mastery | Fully master your siren tones!
@Albo1125 That's didn't work here is my log. [9/17/2016 3:15:36 PM.619] Started new log on 9/17/2016 3:15:36 PM.616 [9/17/2016 3:15:36 PM.622] ==================================================================================================== [9/17/2016 3:15:36 PM.489] Log path: D:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [9/17/2016 3:15:36 PM.624] Log verbosity: Verbose [9/17/2016 3:15:36 PM.625] Initializing input system [9/17/2016 3:15:37 PM.802] Initializing game console [9/17/2016 3:15:37 PM.808] Console key has been set to F4 (key code: 115) [9/17/2016 3:15:37 PM.913] Initializing console variable "ConsoleScrollAmount". [9/17/2016 3:15:38 PM.007] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [9/17/2016 3:15:38 PM.013] Read value: <null> [9/17/2016 3:15:38 PM.013] Initializing console variable "DisableRenderVersionText". [9/17/2016 3:15:38 PM.014] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [9/17/2016 3:15:38 PM.020] Read value: False [9/17/2016 3:15:38 PM.020] Setting value of console variable "DisableRenderVersionText" to stored value. [9/17/2016 3:15:38 PM.021] Initializing console variable "ConsoleKey". [9/17/2016 3:15:38 PM.022] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [9/17/2016 3:15:38 PM.025] Read value: F4 [9/17/2016 3:15:38 PM.026] Setting value of console variable "ConsoleKey" to stored value. [9/17/2016 3:15:38 PM.026] Console key has been set to F4 (key code: 115) [9/17/2016 3:15:38 PM.026] Initializing console variable "PluginTimeoutThreshold". [9/17/2016 3:15:38 PM.026] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [9/17/2016 3:15:38 PM.027] Read value: 10000 [9/17/2016 3:15:38 PM.027] Setting value of console variable "PluginTimeoutThreshold" to stored value. [9/17/2016 3:15:38 PM.027] Initializing console variable "AlwaysShowConsoleOutput". [9/17/2016 3:15:38 PM.027] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [9/17/2016 3:15:38 PM.028] Read value: <null> [9/17/2016 3:15:38 PM.062] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [9/17/2016 3:15:38 PM.063] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [9/17/2016 3:15:38 PM.098] Read value: <null> [9/17/2016 3:15:38 PM.120] Initializing console variable "ShowOnScreenWarnings". [9/17/2016 3:15:38 PM.121] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [9/17/2016 3:15:38 PM.135] Read value: <null> [9/17/2016 3:15:38 PM.154] Console initialized [9/17/2016 3:15:38 PM.154] Initializing forms manager [9/17/2016 3:15:38 PM.158] Version: RAGE Plugin Hook v0.45.1000.9441 PUBLIC ALPHA for Grand Theft Auto V [9/17/2016 3:15:38 PM.181] ================ RAGE Plugin Hook ================ [9/17/2016 3:15:38 PM.210] Detected Windows 10 Home (64-bit) (10.0.10586.0)! [9/17/2016 3:15:38 PM.213] Checking game support [9/17/2016 3:15:38 PM.883] Product name: Grand Theft Auto V [9/17/2016 3:15:38 PM.884] Product version: 1.0.791.2 [9/17/2016 3:15:38 PM.885] Is steam version: True [9/17/2016 3:15:38 PM.886] Initializing DirectX [9/17/2016 3:15:38 PM.889] Initializing Direct3D [9/17/2016 3:15:38 PM.890] Loading C:\Windows\system32\d3d11.dll [9/17/2016 3:15:38 PM.890] Loaded at 0x7FF910B40000 [9/17/2016 3:15:38 PM.891] D3D11CreateDeviceAndSwapChain at 0x7FF910B5A190 [9/17/2016 3:15:38 PM.891] Creating Direct3D 11 device and swap chain [9/17/2016 3:15:38 PM.911] Attempting feature level 10_1 [9/17/2016 3:15:38 PM.929] Failed to create D3D11 device for Grand Theft Auto V: 887a0001 [9/17/2016 3:15:38 PM.981] Swap Chain created: 0x2487B838DC0 [9/17/2016 3:15:38 PM.982] Swap Chain VTable: 0x2487B838DC0 [9/17/2016 3:15:38 PM.982] Swap Chain VTable_2: 0x7FF910AF2D68 [9/17/2016 3:15:38 PM.983] 0x5756550350FD25E9;0x5741564155415441;0xEC8148D9246C8D48 [9/17/2016 3:15:38 PM.983] D3D11Present: 0x7FF910A911A0 [9/17/2016 3:15:38 PM.984] D3D11ResizeBuffers: 0x7FF910AA9880 [9/17/2016 3:15:38 PM.984] D3D11ResizeTarget: 0x7FF910AE1CA0 [9/17/2016 3:15:38 PM.985] D3D11SetFullscreenState: 0x7FF910AA94F0 [9/17/2016 3:15:38 PM.994] Direct3D initialized [9/17/2016 3:15:38 PM.995] Initialized DirectX [9/17/2016 3:15:38 PM.997] Direct3D watcher thread spawned [9/17/2016 3:15:40 PM.397] Getting device [9/17/2016 3:15:40 PM.397] Retrieved device [9/17/2016 3:15:40 PM.398] Creating wrapper [9/17/2016 3:15:40 PM.472] Wrapper created [9/17/2016 3:15:40 PM.477] Effect created [9/17/2016 3:15:40 PM.477] Creating buffer [9/17/2016 3:15:40 PM.478] Created buffer [9/17/2016 3:15:40 PM.478] Creating blend state [9/17/2016 3:15:40 PM.479] Created blend state [9/17/2016 3:15:40 PM.479] Done with creation [9/17/2016 3:15:40 PM.608] Initializing texture system. [9/17/2016 3:15:40 PM.609] Initializing texture system; phase 1 [9/17/2016 3:15:40 PM.609] Initializing texture system; phase 2 [9/17/2016 3:15:40 PM.620] Initializing texture system; phase 3 [9/17/2016 3:15:40 PM.621] Initializing texture system; phase 4 [9/17/2016 3:15:40 PM.632] Initializing texture system; phase 5 [9/17/2016 3:15:40 PM.637] Initializing texture system; phase 6 [9/17/2016 3:15:40 PM.638] Initializing texture system; phase 7 [9/17/2016 3:15:40 PM.641] Initializing texture system; phase 8 [9/17/2016 3:15:40 PM.643] Initializing texture system; phase 9 [9/17/2016 3:15:40 PM.644] Initializing texture system; phase 10 [9/17/2016 3:15:40 PM.647] Initializing texture system; phase 11 [9/17/2016 3:15:40 PM.649] Initializing texture system; phase 12 [9/17/2016 3:15:40 PM.651] Initializing texture system; phase 13 [9/17/2016 3:15:40 PM.652] Initializing texture system; phase 14 [9/17/2016 3:15:43 PM.999] Direct3D watcher thread ended [9/17/2016 3:16:18 PM.307] LoadingScreenMsg: Initializing game support [9/17/2016 3:16:18 PM.558] Initializing game support [9/17/2016 3:16:19 PM.140] LoadingScreenMsg: Velocity limit removed [9/17/2016 3:16:19 PM.392] Compatibility level: 0 [9/17/2016 3:16:19 PM.393] Supported version detected [9/17/2016 3:16:19 PM.393] ================================================== [9/17/2016 3:16:19 PM.394] LoadingScreenMsg: Patching code [9/17/2016 3:16:19 PM.645] LoadingScreenMsg: Waiting for game initialization [9/17/2016 3:16:19 PM.896] Waiting for game initialization [9/17/2016 3:16:19 PM.997] LoadingScreenMsg: Initializing core [9/17/2016 3:16:20 PM.249] Initializing hook [9/17/2016 3:16:20 PM.250] LoadingScreenMsg: Completing interoperability [9/17/2016 3:16:20 PM.500] Completing interoperability [9/17/2016 3:16:20 PM.501] Initialization code 1. [9/17/2016 3:16:20 PM.502] Initialization code 2. [9/17/2016 3:16:20 PM.503] Initialization code 3. [9/17/2016 3:16:20 PM.513] 1 Address: 0x00007FF61EC5955C [9/17/2016 3:16:20 PM.513] Calling func 1 [9/17/2016 3:16:20 PM.532] 2 Address: 0x00007FF61F71C832 [9/17/2016 3:16:20 PM.533] 3 Address: 0x00007FF61E285C76 [9/17/2016 3:16:20 PM.566] Address: 0x00007FF61F71C7D0 [9/17/2016 3:16:20 PM.567] Unknown var: 0x00007FF62060F590 [9/17/2016 3:16:20 PM.568] Initialization code 4. [9/17/2016 3:16:20 PM.568] Initialization code 5. [9/17/2016 3:16:20 PM.569] Completing interoperability, phase 1 [9/17/2016 3:16:20 PM.569] Completing interoperability, phase 2 [9/17/2016 3:16:20 PM.570] Completing interoperability, phase 3 [9/17/2016 3:16:20 PM.570] Completing interoperability, phase 4 [9/17/2016 3:16:20 PM.571] Completing interoperability, phase 5 [9/17/2016 3:16:20 PM.571] Completing interoperability, phase 6 [9/17/2016 3:16:20 PM.572] Completing interoperability, phase 7 [9/17/2016 3:16:20 PM.572] LoadingScreenMsg: [9/17/2016 3:16:20 PM.823] LoadingScreenMsg: Loading Story Mode [9/17/2016 3:16:51 PM.752] LoadingScreenMsg: Loading and Populating Game World [9/17/2016 3:16:52 PM.002] LoadingScreenMsg: [9/17/2016 3:17:01 PM.990] Initializing console variable "IsDeveloperModeEnabled". [9/17/2016 3:17:01 PM.990] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [9/17/2016 3:17:01 PM.991] Read value: False [9/17/2016 3:17:01 PM.992] Setting value of console variable "IsDeveloperModeEnabled" to stored value. [9/17/2016 3:17:01 PM.993] Initializing console variable "TimeScale". [9/17/2016 3:17:01 PM.993] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [9/17/2016 3:17:01 PM.994] Read value: <null> [9/17/2016 3:17:27 PM.486] [9/17/2016 3:17:27 PM.488] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll [9/17/2016 3:17:29 PM.064] <UNLOADED PLUGIN>: Initializing input system [9/17/2016 3:17:29 PM.066] <UNLOADED PLUGIN>: Initializing game console [9/17/2016 3:17:29 PM.067] <UNLOADED PLUGIN>: Initializing forms manager [9/17/2016 3:17:29 PM.188] Plugin "SirenMastery" was loaded from "SirenMastery.dll". [9/17/2016 3:17:29 PM.492] SirenMastery: Loading SirenMastery 1.3.4.2, developed by Albo1125 [9/17/2016 3:17:29 PM.526] SirenMastery: Albo1125.Common verifying update entry for SirenMastery [9/17/2016 3:17:29 PM.685] SirenMastery: Albo1125.Common.dll 6.1.0.0 starting standard dependency check for SirenMastery [9/17/2016 3:17:29 PM.696] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.45 [9/17/2016 3:17:29 PM.697] SirenMastery: Dependency check for SirenMastery successful: True [9/17/2016 3:17:29 PM.701] SirenMastery: SirenMastery by Albo1125 is not in beta. [9/17/2016 3:17:29 PM.714] SirenMastery: Albo1125.Common 6.1.0.0, developed by Albo1125. Not checking for updates until 9/17/2016 10:56:43 PM [9/17/2016 3:17:29 PM.741] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled. [9/17/2016 3:17:29 PM.771] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully! [9/17/2016 3:17:29 PM.970] SirenMastery: [9/17/2016 3:17:29 PM.970] SirenMastery: ============================== [9/17/2016 3:17:29 PM.971] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK [9/17/2016 3:17:29 PM.972] SirenMastery: ------------------------------ [9/17/2016 3:17:29 PM.972] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>". [9/17/2016 3:17:29 PM.972] SirenMastery: ------------------------------ [9/17/2016 3:17:29 PM.972] SirenMastery: Exception type: System.IO.FileNotFoundException [9/17/2016 3:17:29 PM.973] SirenMastery: Exception message: Could not find file 'D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'. [9/17/2016 3:17:29 PM.973] SirenMastery: ------------------------------ [9/17/2016 3:17:29 PM.974] SirenMastery: Inner exceptions: [9/17/2016 3:17:29 PM.974] SirenMastery: ------------------------------ [9/17/2016 3:17:29 PM.974] SirenMastery: Stack trace: [9/17/2016 3:17:29 PM.975] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) [9/17/2016 3:17:29 PM.975] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) [9/17/2016 3:17:29 PM.976] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) [9/17/2016 3:17:29 PM.977] at NAudio.Wave.WaveFileReader..ctor(String waveFile) [9/17/2016 3:17:29 PM.977] at ?????????????????????????????????????????.?????????????????????????????????????????(String ) [9/17/2016 3:17:29 PM.978] at ?????????????????????????????????????????.?????????????????????????????????????????() [9/17/2016 3:17:29 PM.979] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() [9/17/2016 3:17:29 PM.979] at Rage.GameFiber.Main() [9/17/2016 3:17:29 PM.979] SirenMastery: ============================== [9/17/2016 3:17:29 PM.980] SirenMastery: [9/17/2016 3:17:29 PM.994] SirenMastery: Cleaning up [9/17/2016 3:17:29 PM.998] SirenMastery: SirenMastery 1.3.4.2, developed by Albo1125, has been cleaned up. [9/17/2016 3:17:49 PM.870] [9/17/2016 3:17:49 PM.871] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [9/17/2016 3:17:51 PM.589] <UNLOADED PLUGIN>: Initializing input system [9/17/2016 3:17:51 PM.591] <UNLOADED PLUGIN>: Initializing game console [9/17/2016 3:17:51 PM.593] <UNLOADED PLUGIN>: Initializing forms manager [9/17/2016 3:17:51 PM.728] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [9/17/2016 3:17:52 PM.124] --------------------------------------------------------------------- [9/17/2016 3:17:52 PM.124] LSPD FIRST RESPONSE [9/17/2016 3:17:52 PM.124] Version 0.3.1 [9/17/2016 3:17:52 PM.124] A G17 Media Modification [9/17/2016 3:17:52 PM.124] - Developed by LMS & Sam [9/17/2016 3:17:52 PM.124] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19 [9/17/2016 3:17:52 PM.124] © Copyright 2015-2016, G17 Media, www.lspdfr.com [9/17/2016 3:17:52 PM.124] --------------------------------------------------------------------- [9/17/2016 3:17:52 PM.124] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436) [9/17/2016 3:17:52 PM.124] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com [9/17/2016 3:17:52 PM.177] [9/17/2016 3:17:52 PM.307] D:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [9/17/2016 3:17:52 PM.314] D:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [9/17/2016 3:17:52 PM.317] Callouts: 250 [9/17/2016 3:17:52 PM.644] [TRACE] Thread CopManager #1 initialized [9/17/2016 3:17:56 PM.057] [9/17/2016 3:17:56 PM.057] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll [9/17/2016 3:17:57 PM.535] <UNLOADED PLUGIN>: Initializing input system [9/17/2016 3:17:57 PM.537] <UNLOADED PLUGIN>: Initializing game console [9/17/2016 3:17:57 PM.538] <UNLOADED PLUGIN>: Initializing forms manager [9/17/2016 3:17:57 PM.640] Plugin "SirenMastery" was loaded from "SirenMastery.dll". [9/17/2016 3:17:57 PM.923] SirenMastery: Loading SirenMastery 1.3.4.2, developed by Albo1125 [9/17/2016 3:17:57 PM.941] SirenMastery: Albo1125.Common verifying update entry for SirenMastery [9/17/2016 3:17:58 PM.114] SirenMastery: Albo1125.Common.dll 6.1.0.0 starting standard dependency check for SirenMastery [9/17/2016 3:17:58 PM.147] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.45 [9/17/2016 3:17:58 PM.148] SirenMastery: Dependency check for SirenMastery successful: True [9/17/2016 3:17:58 PM.152] SirenMastery: SirenMastery by Albo1125 is not in beta. [9/17/2016 3:17:58 PM.167] SirenMastery: Albo1125.Common 6.1.0.0, developed by Albo1125. Not checking for updates until 9/17/2016 10:56:43 PM [9/17/2016 3:17:58 PM.209] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled. [9/17/2016 3:17:58 PM.478] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully! [9/17/2016 3:17:58 PM.584] SirenMastery: [9/17/2016 3:17:58 PM.585] SirenMastery: ============================== [9/17/2016 3:17:58 PM.587] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK [9/17/2016 3:17:58 PM.587] SirenMastery: ------------------------------ [9/17/2016 3:17:58 PM.588] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>". [9/17/2016 3:17:58 PM.588] SirenMastery: ------------------------------ [9/17/2016 3:17:58 PM.589] SirenMastery: Exception type: System.IO.FileNotFoundException [9/17/2016 3:17:58 PM.590] SirenMastery: Exception message: Could not find file 'D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'. [9/17/2016 3:17:58 PM.590] SirenMastery: ------------------------------ [9/17/2016 3:17:58 PM.591] SirenMastery: Inner exceptions: [9/17/2016 3:17:58 PM.592] SirenMastery: ------------------------------ [9/17/2016 3:17:58 PM.592] SirenMastery: Stack trace: [9/17/2016 3:17:58 PM.592] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) [9/17/2016 3:17:58 PM.593] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) [9/17/2016 3:17:58 PM.604] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) [9/17/2016 3:17:58 PM.605] at NAudio.Wave.WaveFileReader..ctor(String waveFile) [9/17/2016 3:17:58 PM.606] at ?????????????????????????????????????????.?????????????????????????????????????????(String ) [9/17/2016 3:17:58 PM.607] at ?????????????????????????????????????????.?????????????????????????????????????????() [9/17/2016 3:17:58 PM.607] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() [9/17/2016 3:17:58 PM.607] at Rage.GameFiber.Main() [9/17/2016 3:17:58 PM.607] SirenMastery: ============================== [9/17/2016 3:17:58 PM.608] SirenMastery: [9/17/2016 3:17:58 PM.617] SirenMastery: Cleaning up [9/17/2016 3:17:58 PM.620] SirenMastery: SirenMastery 1.3.4.2, developed by Albo1125, has been cleaned up. [9/17/2016 3:18:07 PM.835] [9/17/2016 3:18:07 PM.835] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\Albo1125.Common.dll [9/17/2016 3:18:09 PM.355] <UNLOADED PLUGIN>: Initializing input system [9/17/2016 3:18:09 PM.356] <UNLOADED PLUGIN>: Initializing game console [9/17/2016 3:18:09 PM.358] <UNLOADED PLUGIN>: Initializing forms manager [9/17/2016 3:18:09 PM.361] ERROR: Could not load plugin from "D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\Albo1125.Common.dll". Assembly Albo1125.Common.dll (Albo1125.Common, Version=6.1.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [9/17/2016 3:18:09 PM.361] Parameter name: assemblyPath [9/17/2016 3:18:15 PM.602] [9/17/2016 3:18:15 PM.603] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll [9/17/2016 3:18:17 PM.091] <UNLOADED PLUGIN>: Initializing input system [9/17/2016 3:18:17 PM.093] <UNLOADED PLUGIN>: Initializing game console [9/17/2016 3:18:17 PM.095] <UNLOADED PLUGIN>: Initializing forms manager [9/17/2016 3:18:17 PM.159] Plugin "SirenMastery" was loaded from "SirenMastery.dll". [9/17/2016 3:18:17 PM.406] SirenMastery: Loading SirenMastery 1.3.4.2, developed by Albo1125 [9/17/2016 3:18:17 PM.417] SirenMastery: Albo1125.Common verifying update entry for SirenMastery [9/17/2016 3:18:17 PM.553] SirenMastery: Albo1125.Common.dll 6.1.0.0 starting standard dependency check for SirenMastery [9/17/2016 3:18:17 PM.562] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.45 [9/17/2016 3:18:17 PM.563] SirenMastery: Dependency check for SirenMastery successful: True [9/17/2016 3:18:17 PM.569] SirenMastery: SirenMastery by Albo1125 is not in beta. [9/17/2016 3:18:17 PM.580] SirenMastery: Albo1125.Common 6.1.0.0, developed by Albo1125. Not checking for updates until 9/17/2016 10:56:43 PM [9/17/2016 3:18:17 PM.587] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled. [9/17/2016 3:18:17 PM.859] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully! [9/17/2016 3:18:17 PM.945] SirenMastery: [9/17/2016 3:18:17 PM.945] SirenMastery: ============================== [9/17/2016 3:18:17 PM.946] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK [9/17/2016 3:18:17 PM.946] SirenMastery: ------------------------------ [9/17/2016 3:18:17 PM.947] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>". [9/17/2016 3:18:17 PM.947] SirenMastery: ------------------------------ [9/17/2016 3:18:17 PM.947] SirenMastery: Exception type: System.IO.FileNotFoundException [9/17/2016 3:18:17 PM.948] SirenMastery: Exception message: Could not find file 'D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'. [9/17/2016 3:18:17 PM.949] SirenMastery: ------------------------------ [9/17/2016 3:18:17 PM.949] SirenMastery: Inner exceptions: [9/17/2016 3:18:17 PM.950] SirenMastery: ------------------------------ [9/17/2016 3:18:17 PM.950] SirenMastery: Stack trace: [9/17/2016 3:18:17 PM.951] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) [9/17/2016 3:18:17 PM.951] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) [9/17/2016 3:18:17 PM.952] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) [9/17/2016 3:18:17 PM.952] at NAudio.Wave.WaveFileReader..ctor(String waveFile) [9/17/2016 3:18:17 PM.953] at ?????????????????????????????????????????.?????????????????????????????????????????(String ) [9/17/2016 3:18:17 PM.954] at ?????????????????????????????????????????.?????????????????????????????????????????() [9/17/2016 3:18:17 PM.954] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() [9/17/2016 3:18:17 PM.954] at Rage.GameFiber.Main() [9/17/2016 3:18:17 PM.955] SirenMastery: ============================== [9/17/2016 3:18:17 PM.955] SirenMastery: [9/17/2016 3:18:17 PM.966] SirenMastery: Cleaning up [9/17/2016 3:18:17 PM.969] SirenMastery: SirenMastery 1.3.4.2, developed by Albo1125, has been cleaned up.
- 851 comments
- 108 reviews
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Siren Mastery | Fully master your siren tones!
@Albo1125hey this is a great mod but I have been having trouble installing a custom siren. I have watched your youtube video I have read the readme and nothing has worked. When ever I try to load the mod it crashes. It probably has something to do with the xml file. This is my xml file <?xml version="1.0" encoding="utf-8"?> <SirenMastery> <VehicleSirenSetup> <VehicleModel>Police</VehicleModel> <VehicleModel>Police2</VehicleModel> <VehicleModel>Police3</VehicleModel> <VehicleModel>Police4</VehicleModel> <Sirens> <Siren1 SirenType="Primary">Main</Siren1> <Siren2 SirenType="Secondary">POLICEMAIN2</Siren2> <Siren3 SirenType="Secondary">RamHiLo1</Siren3> <Siren4 SirenType="Secondary">RamHiLo2</Siren4> <Siren5 SirenType="Secondary">RamHiLo3</Siren5> <Siren6 SirenType="Secondary">RamHiLo4</Siren6> <Siren7 SirenType="Secondary">RamHiLo5</Siren7> <Siren10 SirenType="Horn">horn</Siren10> </Sirens> </VehicleSirenSetup> </SirenMastery Any help is appreciated. IF you need any more info please contact me, thanks have a good day!
- 851 comments
- 108 reviews
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I need help installing a custom siren for Siren Mastery.
Yes it does, the game doesn't crash just the plug in Thanks for help I will contact albo.
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I need help installing a custom siren for Siren Mastery.
agency callouts computer plus, herocop code 3 callouts, assorted callouts, panic button really all I use is an enb a modded crown vic and siren callouts
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I need help installing a custom siren for Siren Mastery.
I try to load it and it crashes. I presume its siren mastery
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I need help installing a custom siren for Siren Mastery.
Will do! I will get back to you in a second Still Crashes
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I need help installing a custom siren for Siren Mastery.
Hello! I have been trying to install a custom siren for siren mastery but I have had no luck doing so. Siren mastery crashes upon loading it I presume it has something to do with the xml file. Here is it: <?xml version="1.0" encoding="utf-8"?> <SirenControl> <VehicleSirenSetup> <VehicleModel>Police</VehicleModel> <VehicleModel>Police2</VehicleModel> <VehicleModel>Police3</VehicleModel> <VehicleModel>Police4</VehicleModel> <Sirens> <Siren1 SirenType="Primary">Main</Siren1> <Siren2 SirenType="Secondary">POLICEMAIN2</Siren2> <Siren3 SirenType="Secondary">RamHiLo1</Siren3> <Siren4 SirenType="Secondary">RamHiLo2</Siren4> <Siren5 SirenType="Secondary">RamHiLo3</Siren5> <Siren6 SirenType="Secondary">RamHiLo4</Siren6> <Siren7 SirenType="Secondary">RamHiLo5</Siren7> <Siren10 SirenType="Horn">horn</Siren10> </Sirens> </VehicleSirenSetup> </SirenControl> Use This One <?xml version="1.0" encoding="utf-8"?> <SirenControl> <VehicleSirenSetup> <VehicleModel>POLICE</VehicleModel> <VehicleModel>POLICE2</VehicleModel> <VehicleModel>POLICE3</VehicleModel> <VehicleModel>POLICE4</VehicleModel> <Sirens> <Siren1 SirenType="Primary">Main</Siren1> <Siren2 SirenType="Secondary">POLICEMAIN2</Siren2> <Siren3 SirenType="Secondary">RamHiLo1</Siren3> <Siren4 SirenType="Secondary">RamHiLo2</Siren4> <Siren5 SirenType="Secondary">RamHiLo3</Siren5> <Siren6 SirenType="Secondary">RamHiLo4</Siren6> <Siren7 SirenType="Secondary">RamHiLo5</Siren7> <Siren10 SirenType="Horn">horn</Siren10> </Sirens> </VehicleSirenSetup> </SirenControl> And here is the link to the mod: I have been trying to get support from the mod author but I have had no luck. Please help if you need any additional info I will supply it.
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Rumbler Siren (Siren Mastery/8 Tones)
I still haven't found a solution I have tried many things. It makes me sad this is the best siren I have ever heard.
- 28 comments
- 5 reviews
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Problems with vehicle modding
I can't sorry. Its so stupid how they prevent modding. Hacking in online I understand but single player modding? That's dumb. Modding is one of the only things keeping gta5 along with gta4 alive. Anyway if you would like you can follow me and feel free to message me if you have any questions or need any help. I am pretty active here.
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Problems with vehicle modding
IT is, Idk how much money that is in usd. Anyway there may be a way you can do it with a mods folder but I can't help you there I don't like using a mods folder.
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Problems with vehicle modding
I am really sure I have been modding for 5 years and I still have yet to find a way. Just get the steam version my dude.