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madmax24

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  1. Like
    madmax24 got a reaction from Nabox465 in LSPDFR 0.3 - Hot Pursuit   
    Looking good fellas.  Are you all overhauling the pullover script at all?  I know that one major issue currently in game is that most pullovers still leave the suspect vehicle typically in the roadway and usually impeding traffic.
    Thanks and keep up the good work!
  2. Like
    madmax24 got a reaction from timed in LSPDFR 0.3 - Hot Pursuit   
    Which is great.... Except no cop in the world would ever do such a thing.
    I am just putting it out there so the developers know about it.  The honk to make them find a new spot is great but still suffers from the same result as your initial pullover typically.
    Albo's script is awesome but takes away from the RP realism because of the requirement to pull ahead.  
    Just suggestions for improvement.
  3. Like
    madmax24 reacted to Claymmorez in LSPDFR 0.3 - Hot Pursuit   
    A More realistic and immersive LSPDFR is about to come ! 
  4. Like
    madmax24 reacted to timed in LSPDFR 0.3 - Hot Pursuit   
    He's right though, even IF you do honk to find a new place to pull them over, they usually are more in the road than actually pulled over,
    maybe we can see that in a future update sometime. 
  5. Like
    madmax24 got a reaction from R4TT94 in LSPDFR 0.3 - Hot Pursuit   
    Eh... It could use work.  Most times they stop with a Good portion of their car in the road which jacks with traffic.  Or They don't pull over much at all and you are getting smashed by drivers trying to go around.
    I wish we could get something like albo's follow me command but without having to pull to the front of the suspect vehicle.
  6. Like
    madmax24 got a reaction from Kmgibbs in LSPDFR 0.3 - Hot Pursuit   
    Which is great.... Except no cop in the world would ever do such a thing.
    I am just putting it out there so the developers know about it.  The honk to make them find a new spot is great but still suffers from the same result as your initial pullover typically.
    Albo's script is awesome but takes away from the RP realism because of the requirement to pull ahead.  
    Just suggestions for improvement.
  7. Like
    madmax24 got a reaction from Johnathan G. in LSPDFR 0.3 - Hot Pursuit   
    Eh... It could use work.  Most times they stop with a Good portion of their car in the road which jacks with traffic.  Or They don't pull over much at all and you are getting smashed by drivers trying to go around.
    I wish we could get something like albo's follow me command but without having to pull to the front of the suspect vehicle.
  8. Like
    madmax24 reacted to Coffeeist in LSPDFR 0.3 - Hot Pursuit   
    Well... now that you mention it... it is 0.3!
  9. Like
    madmax24 got a reaction from Element in LSPDFR 0.3 - Hot Pursuit   
    Looking good fellas.  Are you all overhauling the pullover script at all?  I know that one major issue currently in game is that most pullovers still leave the suspect vehicle typically in the roadway and usually impeding traffic.
    Thanks and keep up the good work!
  10. Like
    madmax24 got a reaction from ed1984 in LSPDFR 0.3 - Hot Pursuit   
    Looking good fellas.  Are you all overhauling the pullover script at all?  I know that one major issue currently in game is that most pullovers still leave the suspect vehicle typically in the roadway and usually impeding traffic.
    Thanks and keep up the good work!
  11. Like
    madmax24 reacted to Sam in LSPDFR 0.3 - Hot Pursuit   
    This is the fifth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    While we've already added an amazing amount of cool new features to 0.3, an update to LSPDFR, or even LCPDFR, wouldn't truly be an update without some further refinement of the pursuit system.  It is, in many ways, one of the largest and most important parts of the modification and with 0.3, we've been taking the time to make a number of small but noticeable improvements.  From more cautious cops to more daring suspects, we think you'll really enjoy pursuits in 0.3.
    And in a refreshing change - I think for this update, we'll let the pictures do the talking...




    Allow me to quickly note as well.  No, we don't have a release date for 0.3.  Releasing a new version of LSPDFR is actually quite the mammoth of a task - one that you can't simply put a date on.  We're putting out these previews as it is something that the majority of our fans asked for, and it gives us a great opportunity to get feedback on the modification as we develop it.  
    Will your game be rocking LSPDFR 0.3 soon?  Absolutely, but we're not quite ready to define exactly when that will be.
  12. Like
    madmax24 got a reaction from mini-poppers in Memory error and Log File Problems   
    What he is asking is... Did any of the mods you installed overwrite those files? If they did you need to go get the originals back by downloading the manual install of LCPDFR and overwriting those files.
  13. Like
    madmax24 reacted to ruvke in LCPDFR 1.0d Now Released   
    Ty i cant play it because when i try to extract it it writes to me what its broken file... Ty very much for destroyng my new year...
  14. Like
    madmax24 reacted to Sam in LCPDFR 1.0d Now Released   
    You might not have noticed, but everyone has ignored your trolling.  That doesn't mean you get to post more until someone reacts.

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