Hi!
Sorry for my grammar, i don't use English language long enough to talk properly ';p
So here is my problem: the game crashes after patching and installing this probably awesome mod. I mean, i can enable it, but after that game crashes randomly after few minutes. The longest distance i made after installing this mod was from safehouse to police department (with taxi ;d). I was even able to get inside department once, but that's all. If i don't enable this mod, game doesn't give any sign of troubles but maybe i didn't play it enough after all.
Ok, so here are some informations about my specs, i hope those will help you to help me:
System: Microsoft Windows Vista (32 bit)
GTA IV version: 1.0.7.0 ofcourse - i'm playing offline mode (not logging into Windows Live or Social Club, cause i run'd the game after a long time and i don't remeber now passwords and stuff). I was using some mods for 1.0.4.0, but i'm not able to detect which one are original game files, and which are those mods. Those shouldn't work anyway after patch update.
Now info from Diagnostic Tool:
BEGIN *SIGNED* LCPD First Response Issue Report
Diagnostics Tool Version: 0.4.3
Operating system: WindowsVista HomePremium (6.0.1.0 Build: 6001) Service Pack:Service Pack 1
System RAM (GB): 3
CPU cores: 2
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: True
GTA IV - Install folder: C:Program FilesRockstar GamesGrand Theft Auto IV
GTA IV - Version: 1, 0, 7, 0
GTA IV - Asi loader installed: True
GTA IV - Asi loader: DSOUND
GTA IV - Asi loader valid: True
GTA IV - C++ ScriptHook installed: True
GTA IV - C++ ScriptHook valid: True
GTA IV - C++ ScriptHook version: 0, 5, 1, 0
GTA IV - ScriptHookDotNet installed: True
GTA IV - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2012-01-27 20:18:46 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2012-01-27 20:20:41 - Direct3D device created!
2012-01-27 20:20:43 - SEARCHING FOR SCRIPTS...
2012-01-27 20:20:43 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2012-01-27 20:20:43 - ...found script 'FirstResponse.Main.EmergencyLights'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.Main.Start'!
2012-01-27 20:20:43 - ...found script 'CSharp.Engine.Core'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.Debugging'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.DeletionList'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.Hardcore'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.TextDraw'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCMD.Main'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCMD.Functions'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Carboot'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Disarm'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Frisk'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.PullOver'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Actions'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Debug'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Flashlight'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Functions'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Partner'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.inputSimulator'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Start'!
2012-01-27 20:20:43 - ...found script 'FirstResponse.LCPD.Various'!
2012-01-27 20:20:43 - DONE! 21 valid scripts found!
2012-01-27 20:20:43 - STARTING SCRIPTS...
2012-01-27 20:20:43 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Various'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Start'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Partner'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Functions'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Debug'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Actions'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.PullOver'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Frisk'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Disarm'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCPD.Carboot'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCMD.Functions'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.LCMD.Main'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.TextDraw'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.Hardcore'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.DeletionList'!
2012-01-27 20:20:44 - ...successfully started script 'FirstResponse.Debugging'!
2012-01-27 20:20:46 - ...successfully started script 'CSharp.Engine.Core'!
2012-01-27 20:20:46 - ...successfully started script 'FirstResponse.Main.Start'!
2012-01-27 20:20:46 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2012-01-27 20:21:39 - Direct3D device lost!
2012-01-27 20:21:43 - Direct3D device created!
2012-01-27 20:23:09 - Direct3D device lost!
2012-01-27 20:23:12 - Direct3D device created!
===============END .NET SCRIPTHOOK LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: aA2QCRDifJjCyL5AofTLzA==
Best Regards