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TheGrandMaster

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  1. Love
    TheGrandMaster got a reaction from BErad1502 in Trooper Keaton Department Suggestions   
    I know this is an old topic but if you could consider doing an Oak Park, IL PD pack I would be grateful asf. It's a suburban department (west chicago), so it's vehicle array is not overwhelming diverse (typically they use 2018/2014 chargers and the 2018 FPIU, but they also [still] utilize the 2011 Crown vic, 2014 Tahoe, and recently the new 2020 FPIU.)
    Btw awesome job with the chicago pack, hope you plan on updating it in the future!
     






  2. Like
    TheGrandMaster got a reaction from Trp. Keaton in Trooper Keaton Department Suggestions   
    I know this is an old topic but if you could consider doing an Oak Park, IL PD pack I would be grateful asf. It's a suburban department (west chicago), so it's vehicle array is not overwhelming diverse (typically they use 2018/2014 chargers and the 2018 FPIU, but they also [still] utilize the 2011 Crown vic, 2014 Tahoe, and recently the new 2020 FPIU.)
    Btw awesome job with the chicago pack, hope you plan on updating it in the future!
     






  3. Like
    TheGrandMaster got a reaction from Deactivated Member in So, let's say Script Hook V is dead.   
    Scripthhook will eventually be updated, as the long wait for a scripthook update has occurred previously such as with the import/export update. Besides. if the development of Scripthook were to be halted permanently, then Alex would announce it like the Open IV had done.
  4. Like
    TheGrandMaster got a reaction from drsn0w in So, let's say Script Hook V is dead.   
    Scripthhook will eventually be updated, as the long wait for a scripthook update has occurred previously such as with the import/export update. Besides. if the development of Scripthook were to be halted permanently, then Alex would announce it like the Open IV had done.
  5. Like
    TheGrandMaster got a reaction from J.J Dawkins in So, let's say Script Hook V is dead.   
    Scripthhook will eventually be updated, as the long wait for a scripthook update has occurred previously such as with the import/export update. Besides. if the development of Scripthook were to be halted permanently, then Alex would announce it like the Open IV had done.
  6. Like
    TheGrandMaster got a reaction from officer 21 in So, let's say Script Hook V is dead.   
    Scripthhook will eventually be updated, as the long wait for a scripthook update has occurred previously such as with the import/export update. Besides. if the development of Scripthook were to be halted permanently, then Alex would announce it like the Open IV had done.
  7. Like
    TheGrandMaster got a reaction from NinjaMelon in LSPDFR 0.3 Announcement + First Preview   
    Are we going to be able to detain suspects? Or will that be for a later update?
  8. Like
    Update.
    HI,
    As many of the modders are making cars for the game, i am focusing on the ELS siren lights of gtaV
    It is not easy to understand the logic that rockstar has made for the siren lights.
    As far as i know for now is:
    -The lights are bounded to the mesh pivot.(and not the dummy)
    -the lights has a preset direction (no omni/360 degrees)
    -the ELS mesh is moving from direction when the light is flickering on that moment.
    -the ELS mesh Scale is bigger when the light is flickering.
    -the emissive material setting for the lights is not yet known.(and for the first tries i couldn't reproduce this)
    If you have information please share it on this topic
    Update:
    -The mesh scale distance(small off light mesh to rezised bigger on light mesh) is related to the distance between the siren dummy and the mesh. 
    if the siren dummy is at the same distance as the mesh, the mesh only resize to its bigger enabled form. but get no position change.
    disadvantage of this, the mesh in siren off will be visible.
    -The mesh scales with 50% bigger when sirens enabled.(so making the emissive siren mesh 50% smaller then the original, it will be resized to it's original form.)
    Update 2/3:
    -Siren dummy and pivot points need to be at the same place.
    siren 1 =left red cannot rotate light(always the left direction)  Rotate mesh 90 degrees clockwise
    siren 2 =front red(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 3 =back red(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 4 =back blue(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 5 =front blue(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 6 =right blue cannot rotate light(always the right direction)  Rotate mesh 90 degrees against clockwise
    siren 7 =front red(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 8 =front blue(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 9 =front red(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 10 =front blue(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 11 =back red(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 12 =back red(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 13 =back blue(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 14 =back blue(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 15=back red rotate mesh180 degrees
    siren 16=back blue rotate mesh180 degrees
    siren 17=front red(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 18=front blue(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 19=front red(light can be rotated. to do this rotate pivot and siren dummy axe)
    siren 20=front blue(light can be rotated. to do this rotate pivot and siren dummy axe)

    so the best position to have the lightbar mesh is between sirenmesh(no flash) and siren mesh (flash)
  9. Like
    Messing around
  10. Like
    TheGrandMaster got a reaction from lovkal in Stun Gun still kills   
    They said in the new features list that the damage reduction for the stun gun is experimental, currently. However, I maybe wrong and they're not aware. You can go to https://www.gta5-mods.com/weapons/better-stun-gun and download this mod which gives you the option to make the stun gun non-lethal.

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