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codebooker

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  1.    codebooker reacted to a comment on a file: BMW 530XD Unmarked
  2.    codebooker reacted to a comment on a file: BMW 530XD Unmarked
  3. codebooker changed their profile photo
  4. I just spent 3 hours looking for that texture and I found it, but at the same time, did not. I found multiple copies of that texture, but changing them had no effect on the sign in game. If you search for "gov" in openiv you will find a bunch of ydr files that have "govdec" in their name. In the folder (rpf) that they are residing in are the main ytd and ydr files for that NOoSE building. After hours of toying around with it, I managed to change the smaller blue sign (located to the left of where you took your screenshot), and the sign on the blue brick wall (located behind your screenshot), but that is it. I've checked every file in that folder, and any that contained the texture for the sign you screenshotted, I changed. I even edited embedded images in the ydr files it had no effect. I'd love to know if you've made any progress finding those files since your original post. -Jack
  5.    themrlackey reacted to a comment on a file: LAPD SWAT Insurgent
  6. Dieter9342 started following codebooker
  7. OfficerJoe32 started following codebooker
  8. officerhill659 started following codebooker
    I'm quite impressed, I had been waiting for this vehicle for a while, and now that I have it (and have textured it) I'm very pleased. I cannot wait to see more vehicles with this fedsig valor lightbar, it looks awesome!
  9. Well, I know it's about 2 months since you posted your comment, sorry I took so long to get back to you. In the update I just released (2.0) a CVPI skin is included that can be used on any CVPI models based off of F4455's original CVPI model... -codebooker
  10. Still doing final exams, so it'll be a bit longer (week at least) before I release the "Winter Update", the buffalo will be included, I'm having issues with the stanier skin. Expect at least 5 vehicles in the next update (sasp alone), but it probably will end up being more like 7-8 vehicles depending on how I pack and ship it. I made a towtruck skin, and I'm developing a few subsets of the San Andreas State "..." Stuff. Most recently I made 3 San Andreas Natural Resources Police vehicle skins, a male NRP Officer player skin, and I am working on a female NRP Officer skin (but female skin might not be in this update). I also made a fire truck and I am working on the fireman player texture. So be patient (everyone), something big is coming...
  11. I have tried, but the way vanilla vehicles are textured, rockstar repeats images from side to side, so the slanted lines would work on the driver side, but on the passenger side they would be backwards and it would look just wrong... if you can get me the links of some vanilla vehicles that have been remapped with "Normal Maps" then I will see what I can do, but it's finals time now, so don't expect much to happen in the next week or two... -codebooker
  12. I thought the model was called unmarked... (:P) Below: My face whilst reading your comment...
  13. I have never heard a cop call a lightbar too bright, the whole point of a lightbar is visibility, so brightness is prime. I actually appriciate the brightness of the lightbar in this model...
  14. There is now.... Here is the link to the skin I just made for ya' (It may not be perfect, but it's better than no LSPD skin) http://imgur.com/duCaTwU
  15. Handling Fix: (This a temporary fix for current users) (in OpenIV) go to C:\Program Files\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5\vehicles.meta and go down to <item>riot</item> change handling from "RIOT" to "INSURGENT" and save problem solved... Note to creator: Despite all my comments and critiques don't get me wrong, I like your model and I want to see it succeed. If you catch bugs and problems early then you have a better chance of success in the longrun. Once the Issues in the comments section have been noted by you, I will delete the comments (if you want me to)...
  16. Nice model, Fix the handling, you over-nerfed it.
  17. Just a curiosity question for a non-texan... Is Texas DPS like the state police for Texas or is it a separate entity all together? (Here is my logic behind the question) I know for a while California had both CHP and CSP before CSP was disbanded, so I was curious if it is this way in Texas with two separate entities... (Nice work on the textures by the way)

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