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iStrong

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  1. Like
    No content update here; just an announcement. With the z modeler 3 import/export plugin released vehicle modding can truly begin. I am still trying to wrap my head around what is possible and is not possible with the plugin but if vehicle model improvements become available or especially limitless mapping I intend on reworking this mod from scratch with uncompromising CHP style liveries. I have ran my course with the current vehicle mapping limitations and there's not much else I can do to improve these vehicles or make them more accurate to the CHP look. It's my intention to rework this mod completely and release entirely new vehicles with vastly improved liveries. I'll attach a picture of what I have in mind so you can see what the future holds for the SAHP! I am changing my focus to attempt and integrate new liveries entirely and will not be updating the old style models.

    I plan on sticking to the "in universe" theme and will release vehicles such as the buffalo and stanier with improved models, mapping and textures. In other words improved vanilla vehicles. I don't see myself releasing a crown victoria mod or anything (I'm sure there will be plenty of those anyways).

    In addition, I would like to say thank you once again to AlexVonShep who is working on a second SAHP station conversion mod. This one, which was a suggestion in the comments, will be for the La Mesa LSPD station which we learned is based on a real CHP station. Seems appropriate!

    Thanks to everyone for enjoying this mod!  Attached is a sneak peak at what I have in mind for the future vehicles. Keep in mind this is just an edited screenshot and some progress will need to be made in the vehicle mapping department before it is possible. But I am hopeful it will become a reality in the near future.



    Hello! Thank you for looking at the current version of my San Andreas Highway Patrol 'immersion' pack. I have worked hard to make sure these vehicles fit in with the other vanilla agencies and used their art style as guidelines so the SAHP does not look out of place when next to them.

    Here is what's included in this file:
    - Add-on SAHP Stanier, white Stanier and Buffalo (you do not need to replace another vehicle to get these cars into the game)
    - Replacement textures for the Bike and Maverick (both optional)
    - Sweet ass black and white Maverick texture that matches Stanier
    - ALL NEW (Update 1.0.6.1) SAHP Trooper uniform overhaul - which changes the trooper uniforms to tan in the style of the CHP: Also included in this update is a brand new made from scratch SAHP uniform patch that is high fidelity and looks a lot better than the previous one: which was pulled from the GTAV wikipedia. Not anymore! (I include files for both uniform overhaul and vanilla uniforms with new patch only, if you like the vanilla uniforms and just want the patch)
    - Alternate version of the Stanier file that has the much requested amber head lamps (with easy installation instructions)
    - New version includes a third headlight option that is for amber turn signals only (parking lights remain clear). To me this fits in the best with vanilla cars.

    You will need a trainer that has a vehicle spawner that allows you to type in the vehicle name manually. You can also spawn them using the RageHook console by typing "spawn hwaycar", "spawn hwaycar2" or "spawn hwaycar3". I use the enhanced native trainer and have the vehicles saved so they can be easily spawned. 

    Installation instructions included in ReadMe.

    Please check out AlexVonShep's SAHP Paleto Bay conversion mod. We worked together on this mod and he did an awesome job. You may remember Alex from his GTAIV station mods and he is continuing with this tradition into GTAV. For those of you who are big SAHP fans I highly recommend it.
    See the SAHP Paleto Bay mod here:
    http://www.lcpdfr.com/files/file/8193-sahp-office-paleto-bay-mod/

    Also a special thanks to JFavignano for featuring this mod in 2 of his videos! Check his channel out and subscribe if you like. Here are the videos featuring this mod:
    https://www.youtube.com/watch?v=ulfPx8eTShU
    https://www.youtube.com/watch?v=lPv_NLWlVME

    I look at comments and welcome requests and suggestions. If you have any please feel free to message me or leave a comment. And remember to rate the file!
     
  2. Like
    iStrong reacted to Sam for a file, LCPD First Response (Legacy Edition)   
    LCPD First Response (LCPDFR)
    Version 1.1 - Legacy Edition  
    LCPDFR is the original police modification for Grand Theft Auto IV that turns the entire game upside down, letting you play as a police officer for the first time ever.  Discontinued in 2014, with the release of GTA V on PC, LCPDFR Version 1.1 is the final release of the modification. 
     
    Please note that due to technical limitations, some features have been disabled and others may not work correctly at this time.
    LCPDFR is discontinued and is not officially supported.  It is provided purely for your nostalgic enjoyment.
     
    There are a few other considerations:
    LCPDFR does not support any versions of Windows XP. Any previous versions of LCPDFR must be fully uninstalled first. LCPDFR 1.1 should be installed on a clean installation of the GTA IV: Complete Edition downloaded through the Rockstar Launcher.
    Part of the First Response Mods series.
     
    Want to play LCPDFR on the GTA IV: Complete Edition?  You will need to install the compatibility patch linked below.  You should install the compatibility patch after you have successfully installed the GTA IV: Complete Edition. GTA IV: Complete Edition Compatibility Patch
    By LMS. This is required to play LCPDFR 1.1 (Legacy Edition) Download Compatibility Patch    
    Shown below are the original release notes for LCPDFR 1.1 as they were written in 2014. 
     Arresting
    LCPDFR 1.0 introduces an improved arrest system, allowing the player to more easily arrest multiple suspects at once. In addition to the improvements for the player, LCPDFR 1.0 also introduces full NPC compatibility with the arrest system, allowing NPC officers to make arrests with proper animations, handcuffing and suspect transport.  
    API
    LCPDFR 1.0 also introduces a brand new application programming interface (API).  The LCPDFR API can be used to make modifications built on the same framework as LCPDFR, allowing script developers to call LCPDFR functions and communicate with the key components of LCPDFR.  Furthermore, the LCPDFR API can be used to build scripts totally unrelated to LCPDFR, taking advantage of the features and functions offered by the API which would be otherwise unavailable, such as those provided by the AdvancedHook.  
    Audio
    The use of audio in LCPDFR 1.0 is unparalleled by any previous versions of the modification, with well over 300 audio files being available.  The police radio is now more functional, with regular dispatch updates on pursuits and other events being available.  Similarly, the usage of character speech in LCPDFR has been increased drastically, with code designated solely to finding the best speech for specific events from the character's voice.  
    Backup
    In LCPDFR 1.0, all traditional backup units return, with multiple enhancements to normal units and NOOSE teams.  NOOSE teams will now secure the area on arrival at an assistance call, while normal units will leave their vehicles and scan the area.  Medical and fire department assistance has also been improved with longer response times.  
    Callouts
    Callouts are now designed for easy integration with the LCPDFR API and custom callout scripts, therefore all callouts have been re-written from scratch.  Base callouts included with LCPDFR 1.0 include: a shots fired call, a pursuit in progress, armed robbery suspects fleeing, a drunken disturbance, a drug deal, a drunk driver and a mugging.  
    Duty System
    The character selection system has been overhauled in LCPDFR 1.0, with the new ability to customise your character's clothing and accessories.  Not only this, but you can also do the same for any partner.  
    Events
    LCPDFR 1.0 features events which are either triggered or spontaneous.  Events come in a number of forms, such as a suspect being arrested, the player being assaulted or a civilian driving recklessly.  Most events can be reported, either by the player, or by LCPD units, to dispatch.  For example, if the player is assaulted by a moving vehicle, this can be called in and other units will attempt to stop the vehicle.  
    Frisking
    Frisking has been overhauled in LCPDFR 1.0 in terms of how the generation of contraband works.  Previously, random values were used, but now the script will actually apply different random values based on a number of factors such as age, occupation and various other model flags.  
    Grabbing
    In LCPDFR 1.0, the player can now take hold of arrested suspects and drag them around.  This is very useful when transporting the suspect to a police station as you are able to drag them to your patrol car, open the back door and seat them inside.  
    Hardcore
    Hardcore mode has been further expanded in LCPDFR 1.0 with the introduction of a state of complete defencelessness which will be activated if the player takes too much damage.  When injured, the player is rendered into a slow moving, limping state where no weapons can be drawn or fired.  Thankfully, the effects of an injury in Hardcore Mode are easily reversed by seeking medical treatment from Liberty City's fine paramedics.  
    Lights and Sirens
    LCPDFR 1.0 expands upon the lighting control offered in previous versions of LCPDFR, introducing a new lighting mode where red and white lights will flash alternately.  Moreover, LCPDFR 1.0 also features better siren control, allowing the siren to be completely muted without removing the ability for the player to speak.  Similarly, this siren mute can now be cancelled during any of the three lighting modes by holding down the lighting mode switch key.   
    Localisation
    Nearly every sentence used in the LCPDFR modification now supports language customisation.  
    Police Computer
    The police computer now features a customisable background image, allowing you to change the look and feel of the system to your liking. The computer has also been rewritten from scratch and is now more responsive to user input. Finally, the computer offers a lightweight ALPR system, which is integrated with LCPDFR, for those of you who do not wish to install an ALPR modification.  
    Police Station Interior
    The police station in LCPDFR 1.0 boats several enhancements with more ambient scenes and scenarios happening inside, including arrested suspects being searched and seated and officers working on their computers.  Not only this, but the LCPDFR police station interior was designed for use with Abraxas’ vdH Police Station modification, taking advantage of some of the new objects added.  
    Pursuits
    In LCPDFR 1.0, a pursuit is no longer an isolated element of gameplay - it is directly linked to the rest of the modification, meaning that most LCPDFR experiences are actually powered in some way or another by the pursuit system.  In simple terms, whenever there's a suspect, there's a pursuit, and the pursuit controls their behaviour as well as the actions of the officers determined to score another point in their arrests column. Pursuits work using a search area, which like in normal gameplay, is a flashing red and blue circle on the minimap.  This search area will follow the suspect so long as at least one police unit has a visual, meaning that under these circumstances, the suspect is always at the very centre of the search area.  If all visuals on the suspect are lost, however, the search area will cease following them and instead remain stationary at their last known position, thus giving the suspect the opportunity to leave the search area and therefore escape from the pursuit. After losing visual of a suspect, all units will begin a methodical search of the area, both on foot and in vehicles, searching the exterior world as well as any nearby interiors.  Helicopter units will also partake in this search, scanning the area for the suspect. A pursuit tactics menu also exists, allowing players the ability to make helicopters and units more or less aggressive.  Activating lethal force will also enable the Annihilator gunship, which will open fire on suspects when set as aggressive.  
    Quick Action Menu
    New to LCPDFR 1.0, the Quick Action Menu makes common tasks simple, eliminating the need to remember loads of key combinations.  The Quick Action Menu, controlled entirely by mouse or controller stick movement, is a new interface element of the modification which allows for simple tasks, like calling in ambulances or evacuating the area, to be done without the need for keypresses.  Both your memory and other modifications will thank you for this, as it means that keys which have traditionally conflicted with ELS and other mods, like CTRL + M for an ambulance, are a thing of the past.  
    Taser
    The Taser can now be used by all NPC units and by default, actively fleeing suspects can only be stopped by NPC officers if they fire the Taser at them.  The Taser now also boasts better hit detection and it no longer modifies any of the original game files.  
    Tutorial
    A brand new addition to LCPDFR, the tutorial allows both new and experienced officers the chance to get accustomed to the workings of some of the core features of the modification.  
    Xbox360 Controller Support
    LCPDFR 1.0 boasts excellent Xbox360 controller support.  All keys can now be mapped to controller buttons and all help prompts are dynamic, meaning they show the actual key or button you have defined.  Similarly, the Quick Action Menu, designed for use with controllers, allows you to bind and remember less combinations.  
    Other Notable Changes
    No longer does the LCPD see it all and know it all - they do not have magic suspect finding powers. There's a much bigger emphasis on foot pursuits now. Units can commandeer civilian vehicles if need be. Suspect fleeing AI has been improved significantly. When using standard police officer characters, you can walk faster by holding ALT by default. Holding ALT (default) will also bring up the LCPDFR Aiming Marker. The LCPDFR Aiming Marker can be used to tell your partner to go to the position it is pointing at. You can mark any civilian as wanted by police. If someone fires a gun or attacks you, you can report this to dispatch, automatically marking them as wanted. Suspects will abandon their vehicles and flee on foot if the opportunity presents itself. NOOSE officers are now able to stand up properly and sprint while chasing suspects. All officers use the correct pistol, shotgun and rifle animations when in pursuit. The helicopter searchlight works for player controlled helicopters in pursuits. A lot of work has been put into making the AI of both suspects and units smarter. I wish I could go on with this list, but there's simply hundreds of changes - far too many to list.  
     
     
  3. Like
    iStrong reacted to Lt.Caine for a file, Emergency Lighting System IV   
    ELS-IV V8.5x is the latest update to one of the most popular mods ever created for a GTA title - enhancing all forms of emergency lighting in GTA IV.
    NOTES
    − ELS is a ".ASI" script mod.
    − ELS will only work correctly when used with ELS-enabled vehicles.
    − ELS V8 uses new powerful features made possible by the AdvancedHook Library System, created by LMS--read his blog article about it here.
    IMPORTANT
    − Please consult the ELS User Guide and other documentation provided prior to use.
    − ELS V8.5 VCFs and configuration files are compatible with ELS V8.51, and no adjustments are required.
    − ELS V8.0 VCFs are compatible with ELS V8.5, however, in order to take advantage of some new features, slight adjustments are required.
    − ELS V7.0 vehicle configuration files (VCFs) are not completely compatible with ELS V8.5. Aconversion guide is provided in the documentation.
    − Always keep your AdvancedHook.dll up to date. If you already have a more recent version of the file installed, do not replace it with the one contained in the ELS download.
    − You may need to download and install the Microsoft Visual C++ 2010 Redist. Package (found here).
    − You may need to download and install the Microsoft Visual C++ Redist. for Visual Studio 2012 Update 4 (found here).
    − You may need to download and install the Microsoft Visual C++ Redist. for Visual Studio 2013 (found here).
    KNOWN ISSUES
    − (The following issues have been cataloged during testing and are under watch. Updates will be made once permanent solutions are discovered.)
    − The ELS lights on AI vehicles may sometimes be slow to turn off; increasing the values of the ClearRandAiExtrasXX options may help mitigate this issue.
    − In multiplayer, the session host may be unable to see the ELS lights of other players' vehicles past a certain distance.
    − In multiplayer, there is an issue where the user will hear a random ELS "beep" sound and this will be followed by a crash.
    − In multipalyer, repairing the vehicle may cause the user's ELS lights to de-synchronize; setting the system to LSTG3 and back to 0 once or twice should correct this issue.
    CREDITS AND ACKNOWLEDGEMENTS
    − ELS is coded by Lt.Caine.
    − LMS, for his powerful AdvancedHook, the amazing features of which (including the vehicle damage system) ELS depends upon, in addition to his valued assistance with AdvancedHook, numerous contributions to the ELS code, his persistence with regard to the vehicle damage issue, and his very generous and invaluable work pertaining to ELS debugging and crash prevention;
    − Sam, for his valued assistance and contributions to the ELS code, his powerful and professional public relations skills and work on behalf of ELS, as well as his persistent desire to lend a helping hand;
    − PoliceWag, for his expert feedback, suggestions, and extremely dedicated help and patience, particularly in testing MP compatibility—he is the inspiration and motivation for ELS’ online features, and he worked tirelessly to ensure that these were up to standard;
    − BxBugs123, for his dedicated help, feedback, and constant innovation with regard to ELS vehicle models (particularly the DRO lighting types).
    − NicolaiB, for his unrelenting help and support throughout the testing process and, of course, for his awesome videos;
    − Break, for his advice regarding German lighting patterns, his countless suggestions, and his instrumental assistance in weeding out issues;
    − cp702, for his valued assistance in weeding out issues and, without whose persistence, ELS would not have supported added vehicle slots;
    − Aru, AlexanderBlade, and HazardX, without whom coding for GTAIV would be impossible; and,
    − the ELS users, who ultimately provide the motivation necessary to take upon such endeavors.
    − The ELS testing team consisted of (in alphabetical order, except lead): PoliceWag (lead), bosco154, Break, BxBugs123, cp702, James, kjel0112, Mag292, NicolaiB, Sam, and SnH FireFighter.
     
  4. Like
    iStrong reacted to Sam for a file, LSPD First Response   
    If you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018.  LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
     
    Please see the following resources for more information about LSPDFR and its features:
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
    LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/

    Part of the First Response Mods family.

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