2014-10-14 05:35:15 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)
2014-10-14 05:36:04 - Direct3D device created!
2014-10-14 05:36:04 - SEARCHING FOR SCRIPTS...
2014-10-14 05:36:04 - Loading scripts in Assembly 'scriptsindicator.net.dll' ...
2014-10-14 05:36:04 - ...found script 'indicatorClass'!
2014-10-14 05:36:04 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2014-10-14 05:36:04 - ...found script 'LCPDFR_Loader.Loader'!
2014-10-14 05:36:04 - ...found script 'LCPDFR_Loader.PublicScript'!
2014-10-14 05:36:04 - DONE! 3 valid scripts found!
2014-10-14 05:36:04 - STARTING SCRIPTS...
2014-10-14 05:36:04 - INFO: Phone number checks are not available!
2014-10-14 05:36:04 - ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-10-14 05:36:04 - ...successfully started script 'LCPDFR_Loader.Loader'!
2014-10-14 05:36:04 - ...successfully started script 'indicatorClass'!
2014-10-14 06:24:22 - Direct3D device lost!
2014-10-14 06:24:22 - SCRIPTS TERMINATED!
2014-10-14 06:24:30 - Resetting Direct3D device!
2014-10-14 06:24:30 - Direct3D device created!
2014-10-14 06:24:30 - SEARCHING FOR SCRIPTS...
2014-10-14 06:24:30 - Loading scripts in Assembly 'scriptsindicator.net.dll' ...
2014-10-14 06:24:30 - ...found script 'indicatorClass'!
2014-10-14 06:24:30 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2014-10-14 06:24:30 - ...found script 'LCPDFR_Loader.Loader'!
2014-10-14 06:24:30 - ...found script 'LCPDFR_Loader.PublicScript'!
2014-10-14 06:24:30 - DONE! 3 valid scripts found!
2014-10-14 06:24:30 - STARTING SCRIPTS...
2014-10-14 06:24:30 - ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-10-14 06:24:30 - ...successfully started script 'LCPDFR_Loader.Loader'!
2014-10-14 06:24:30 - ...successfully started script 'indicatorClass'!
2014-10-14 06:30:50 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-10-14 05:35:15 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)
2014-10-14 05:36:04 - Direct3D device created!
2014-10-14 05:36:04 - SEARCHING FOR SCRIPTS...
2014-10-14 05:36:04 - Loading scripts in Assembly 'scriptsindicator.net.dll' ...
2014-10-14 05:36:04 - ...found script 'indicatorClass'!
2014-10-14 05:36:04 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2014-10-14 05:36:04 - ...found script 'LCPDFR_Loader.Loader'!
2014-10-14 05:36:04 - ...found script 'LCPDFR_Loader.PublicScript'!
2014-10-14 05:36:04 - DONE! 3 valid scripts found!
2014-10-14 05:36:04 - STARTING SCRIPTS...
2014-10-14 05:36:04 - INFO: Phone number checks are not available!
2014-10-14 05:36:04 - ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-10-14 05:36:04 - ...successfully started script 'LCPDFR_Loader.Loader'!
2014-10-14 05:36:04 - ...successfully started script 'indicatorClass'!
2014-10-14 06:24:22 - Direct3D device lost!
2014-10-14 06:24:22 - SCRIPTS TERMINATED!
2014-10-14 06:24:30 - Resetting Direct3D device!
2014-10-14 06:24:30 - Direct3D device created!
2014-10-14 06:24:30 - SEARCHING FOR SCRIPTS...
2014-10-14 06:24:30 - Loading scripts in Assembly 'scriptsindicator.net.dll' ...
2014-10-14 06:24:30 - ...found script 'indicatorClass'!
2014-10-14 06:24:30 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2014-10-14 06:24:30 - ...found script 'LCPDFR_Loader.Loader'!
2014-10-14 06:24:30 - ...found script 'LCPDFR_Loader.PublicScript'!
2014-10-14 06:24:30 - DONE! 3 valid scripts found!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
2014-10-14 06:24:30 - STARTING SCRIPTS...
2014-10-14 06:24:30 - ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-10-14 06:24:30 - ...successfully started script 'LCPDFR_Loader.Loader'!
2014-10-14 06:24:30 - ...successfully started script 'indicatorClass'!
2014-10-14 06:30:50 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Log started on: 5:36:4 10-14-2014
------------------------
[iNFO - 5:36:4] Gameversion - 1.1.2.0
[iNFO - 5:36:4] Data unprotected
[iNFO - 5:36:4] Game patched
[iNFO - 5:36:4] Xlive protections disabled
[iNFO - 5:36:4] Improving ELS compatibility
[iNFO - 5:36:4] AdvancedHook 0.34 © 2010-2014 LMS - Initialized
[iNFO - 5:36:4] E-Mail: lms@lcpdfr.com
[iNFO - 5:36:4] Permission granted for LCPDFR & ELS only
[iNFO - 5:36:4] Thanks to listener, aru, #iv-modding and cp702
[iNFO - 5:36:4] Attaching exception handler...
[iNFO - 5:36:4] Exception handler attached
[iNFO - 5:36:4] Patching game functions...
[iNFO - 7:37:16] An exception occured
[iNFO - 7:37:16] Minidump saved
[iNFO - 7:37:16]
Process: D40000
Address: 1947210 (Faulting module: E:Program Files (x86)Rockstar GamesEFLCEFLC.exe loaded into process space at 1140000 - function offset without PE header is: 806210)
Code: C0000005
Registerdump - EAX: 0 EBP: 6029F068 EBX: 6029F0C4 ECX: 60CC780 EDI: 3DE0FCF0 EDX: 43 EIP: 1947210 ESI: 6029EFB8 ESP: 6029EF84
Win 8.1
Prozessor : Intel® Core i7-4770 @3,40 GHz
(RAM) : 8,00 GB