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Liqai

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Everything posted by Liqai

  1. this is my log and i know it got to do with my VehicleSirenSetup.xml: RPH Log:[11/20/2016 2:19:50 AM.327] Started new log on 11/20/2016 2:19:50 AM.327 [11/20/2016 2:19:50 AM.328] ==================================================================================================== [11/20/2016 2:19:50 AM.320] Log path: G:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log [11/20/2016 2:19:50 AM.328] Log verbosity: Trivial [11/20/2016 2:19:50 AM.329] Initializing input system [11/20/2016 2:19:50 AM.331] Initializing game console [11/20/2016 2:19:50 AM.337] Console key has been set to F4 (key code: 115) [11/20/2016 2:19:50 AM.390] Initializing console variable "ConsoleScrollAmount". [11/20/2016 2:19:50 AM.391] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [11/20/2016 2:19:50 AM.394] Read value: <null> [11/20/2016 2:19:50 AM.394] Initializing console variable "DisableRenderVersionText". [11/20/2016 2:19:50 AM.394] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [11/20/2016 2:19:50 AM.397] Read value: False [11/20/2016 2:19:50 AM.398] Setting value of console variable "DisableRenderVersionText" to stored value. [11/20/2016 2:19:50 AM.398] Initializing console variable "ConsoleKey". [11/20/2016 2:19:50 AM.398] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [11/20/2016 2:19:50 AM.398] Read value: F3 [11/20/2016 2:19:50 AM.399] Setting value of console variable "ConsoleKey" to stored value. [11/20/2016 2:19:50 AM.399] Console key has been set to F3 (key code: 114) [11/20/2016 2:19:50 AM.399] Initializing console variable "PluginTimeoutThreshold". [11/20/2016 2:19:50 AM.399] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [11/20/2016 2:19:50 AM.399] Read value: 10000 [11/20/2016 2:19:50 AM.400] Setting value of console variable "PluginTimeoutThreshold" to stored value. [11/20/2016 2:19:50 AM.400] Initializing console variable "AlwaysShowConsoleOutput". [11/20/2016 2:19:50 AM.400] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [11/20/2016 2:19:50 AM.400] Read value: <null> [11/20/2016 2:19:50 AM.400] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [11/20/2016 2:19:50 AM.400] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [11/20/2016 2:19:50 AM.400] Read value: <null> [11/20/2016 2:19:50 AM.401] Initializing console variable "ShowOnScreenWarnings". [11/20/2016 2:19:50 AM.401] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [11/20/2016 2:19:50 AM.401] Read value: <null> [11/20/2016 2:19:50 AM.401] Console initialized [11/20/2016 2:19:50 AM.401] Initializing forms manager [11/20/2016 2:19:50 AM.403] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V [11/20/2016 2:19:50 AM.410] ================ RAGE Plugin Hook ================ [11/20/2016 2:19:50 AM.416] Detected Windows 10 Professional (64-bit) (10.0.14393.0)! [11/20/2016 2:19:50 AM.416] Checking game support [11/20/2016 2:19:50 AM.571] Product name: Grand Theft Auto V [11/20/2016 2:19:50 AM.573] Product version: 1.0.877.1 [11/20/2016 2:19:50 AM.573] Is steam version: True [11/20/2016 2:19:50 AM.573] Initializing DirectX [11/20/2016 2:19:50 AM.575] Initializing Direct3D [11/20/2016 2:19:50 AM.575] Loading C:\WINDOWS\system32\d3d11.dll [11/20/2016 2:19:50 AM.575] Loaded at 0x7FF8619A0000 [11/20/2016 2:19:50 AM.575] D3D11CreateDeviceAndSwapChain at 0x7FF861A05170 [11/20/2016 2:19:50 AM.575] Creating Direct3D 11 device and swap chain [11/20/2016 2:19:51 AM.922] Swap Chain created: 0x156EE38F9C0 [11/20/2016 2:19:51 AM.924] Swap Chain VTable: 0x156EE38F9C0 [11/20/2016 2:19:51 AM.924] Swap Chain VTable_2: 0x7FF863D3D058 [11/20/2016 2:19:51 AM.925] 0x575655FEABCE45E9;0x5741564155415441;0xEC8148D9246C8D48 [11/20/2016 2:19:51 AM.925] D3D11Present: 0x7FF863CE3440 [11/20/2016 2:19:51 AM.925] D3D11ResizeBuffers: 0x7FF863CF48D0 [11/20/2016 2:19:51 AM.925] D3D11ResizeTarget: 0x7FF863D35340 [11/20/2016 2:19:51 AM.925] D3D11SetFullscreenState: 0x7FF863CFB870 [11/20/2016 2:19:51 AM.973] Direct3D initialized [11/20/2016 2:19:51 AM.974] Initialized DirectX [11/20/2016 2:19:51 AM.975] Direct3D watcher thread spawned [11/20/2016 2:19:52 AM.500] Hook on our Present hook detected [11/20/2016 2:19:52 AM.500] Restoring untouched D3D11Present [11/20/2016 2:19:52 AM.500] Call is at 0x7FF863CE3440 [11/20/2016 2:19:52 AM.500] Offset is 0x3440 [11/20/2016 2:19:52 AM.500] Mapped offset is 0x156990E2840 [11/20/2016 2:19:52 AM.501] Restored [11/20/2016 2:19:53 AM.121] Getting device [11/20/2016 2:19:53 AM.121] Retrieved device [11/20/2016 2:19:53 AM.122] Creating wrapper [11/20/2016 2:19:53 AM.179] Wrapper created [11/20/2016 2:19:53 AM.185] Effect created [11/20/2016 2:19:53 AM.185] Creating buffer [11/20/2016 2:19:53 AM.185] Created buffer [11/20/2016 2:19:53 AM.185] Creating blend state [11/20/2016 2:19:53 AM.185] Created blend state [11/20/2016 2:19:53 AM.186] Done with creation [11/20/2016 2:19:53 AM.331] Initializing texture system. [11/20/2016 2:19:53 AM.332] Initializing texture system; phase 1 [11/20/2016 2:19:53 AM.332] Initializing texture system; phase 2 [11/20/2016 2:19:53 AM.351] Initializing texture system; phase 3 [11/20/2016 2:19:53 AM.363] Initializing texture system; phase 4 [11/20/2016 2:19:53 AM.375] Initializing texture system; phase 5 [11/20/2016 2:19:53 AM.376] Initializing texture system; phase 6 [11/20/2016 2:19:53 AM.378] Initializing texture system; phase 7 [11/20/2016 2:19:53 AM.380] Initializing texture system; phase 8 [11/20/2016 2:19:53 AM.381] Initializing texture system; phase 9 [11/20/2016 2:19:53 AM.382] Initializing texture system; phase 10 [11/20/2016 2:19:53 AM.386] Initializing texture system; phase 11 [11/20/2016 2:19:53 AM.386] Initializing texture system; phase 12 [11/20/2016 2:19:53 AM.387] Initializing texture system; phase 13 [11/20/2016 2:19:53 AM.420] Initializing texture system; phase 14 [11/20/2016 2:19:56 AM.976] Direct3D watcher thread ended [11/20/2016 2:20:24 AM.936] LoadingScreenMsg: Initializing game support [11/20/2016 2:20:25 AM.194] Initializing game support [11/20/2016 2:20:25 AM.691] LoadingScreenMsg: Velocity limit removed [11/20/2016 2:20:26 AM.005] Compatibility level: 0 [11/20/2016 2:20:26 AM.010] Supported version detected [11/20/2016 2:20:26 AM.010] ================================================== [11/20/2016 2:20:26 AM.011] LoadingScreenMsg: Patching code [11/20/2016 2:20:26 AM.262] LoadingScreenMsg: Waiting for game initialization [11/20/2016 2:20:26 AM.518] Waiting for game initialization [11/20/2016 2:20:26 AM.626] LoadingScreenMsg: Initializing core [11/20/2016 2:20:26 AM.881] Initializing hook [11/20/2016 2:20:26 AM.888] LoadingScreenMsg: Completing interoperability [11/20/2016 2:20:27 AM.140] Completing interoperability [11/20/2016 2:20:27 AM.145] Initialization code 1. [11/20/2016 2:20:27 AM.146] Initialization code 2. [11/20/2016 2:20:27 AM.146] Initialization code 3. [11/20/2016 2:20:27 AM.154] 1 Address: 0x00007FF796FDB4DC [11/20/2016 2:20:27 AM.158] Calling func 1 [11/20/2016 2:20:27 AM.174] 2 Address: 0x00007FF797AADF86 [11/20/2016 2:20:27 AM.175] 3 Address: 0x00007FF7965F5CC6 [11/20/2016 2:20:27 AM.201] Address: 0x00007FF797AADF24 [11/20/2016 2:20:27 AM.205] Unknown var: 0x00007FF7989F74B0 [11/20/2016 2:20:27 AM.206] Initialization code 4. [11/20/2016 2:20:27 AM.206] Initialization code 5. [11/20/2016 2:20:27 AM.207] Completing interoperability, phase 1 [11/20/2016 2:20:27 AM.207] Completing interoperability, phase 2 [11/20/2016 2:20:27 AM.208] Completing interoperability, phase 3 [11/20/2016 2:20:27 AM.209] Completing interoperability, phase 4 [11/20/2016 2:20:27 AM.209] Completing interoperability, phase 5 [11/20/2016 2:20:27 AM.209] Completing interoperability, phase 6 [11/20/2016 2:20:27 AM.210] Completing interoperability, phase 7 [11/20/2016 2:20:27 AM.210] LoadingScreenMsg: [11/20/2016 2:20:27 AM.461] LoadingScreenMsg: Loading Story Mode [11/20/2016 2:20:38 AM.910] LoadingScreenMsg: Loading and Populating Game World [11/20/2016 2:20:39 AM.165] LoadingScreenMsg: [11/20/2016 2:20:44 AM.166] Initializing console variable "IsDeveloperModeEnabled". [11/20/2016 2:20:44 AM.171] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [11/20/2016 2:20:44 AM.173] Read value: False [11/20/2016 2:20:44 AM.174] Setting value of console variable "IsDeveloperModeEnabled" to stored value. [11/20/2016 2:20:44 AM.175] Initializing console variable "TimeScale". [11/20/2016 2:20:44 AM.176] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [11/20/2016 2:20:44 AM.176] Read value: <null> [11/20/2016 2:20:44 AM.350] Loading plugin from path: G:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [11/20/2016 2:20:46 AM.134] <UNLOADED PLUGIN>: Initializing input system [11/20/2016 2:20:46 AM.139] <UNLOADED PLUGIN>: Initializing game console [11/20/2016 2:20:46 AM.141] <UNLOADED PLUGIN>: Initializing forms manager [11/20/2016 2:20:46 AM.194] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [11/20/2016 2:20:46 AM.195] Loading plugin from path: G:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll [11/20/2016 2:20:47 AM.917] <UNLOADED PLUGIN>: Initializing input system [11/20/2016 2:20:47 AM.923] <UNLOADED PLUGIN>: Initializing game console [11/20/2016 2:20:47 AM.925] <UNLOADED PLUGIN>: Initializing forms manager [11/20/2016 2:20:47 AM.979] Plugin "SirenMastery" was loaded from "SirenMastery.dll". [11/20/2016 2:20:48 AM.235] --------------------------------------------------------------------- [11/20/2016 2:20:48 AM.235] LSPD FIRST RESPONSE [11/20/2016 2:20:48 AM.235] Version 0.3.1 [11/20/2016 2:20:48 AM.235] A G17 Media Modification [11/20/2016 2:20:48 AM.235] - Developed by LMS & Sam [11/20/2016 2:20:48 AM.235] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19 [11/20/2016 2:20:48 AM.235] � Copyright 2015-2016, G17 Media, www.lspdfr.com [11/20/2016 2:20:48 AM.235] --------------------------------------------------------------------- [11/20/2016 2:20:48 AM.235] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436) [11/20/2016 2:20:48 AM.235] [INFO] Copyright � 2015-2016, G17 Media, www.lspdfr.com [11/20/2016 2:20:48 AM.301] [11/20/2016 2:20:48 AM.410] G:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [11/20/2016 2:20:48 AM.410] G:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [11/20/2016 2:20:48 AM.412] Callouts: 250 [11/20/2016 2:20:48 AM.675] SirenMastery: Loading SirenMastery 1.4.0.1, developed by Albo1125 [11/20/2016 2:20:48 AM.694] SirenMastery: Albo1125.Common verifying update entry for SirenMastery [11/20/2016 2:20:48 AM.738] SirenMastery: Albo1125.Common.dll 6.2.0.0 starting standard dependency check for SirenMastery [11/20/2016 2:20:48 AM.751] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.47 [11/20/2016 2:20:48 AM.751] SirenMastery: Dependency check for SirenMastery successful: True [11/20/2016 2:20:48 AM.753] SirenMastery: SirenMastery by Albo1125 is not in beta. [11/20/2016 2:20:48 AM.768] SirenMastery: Albo1125.Common 6.2.0.0, developed by Albo1125. Starting update checks. [11/20/2016 2:20:48 AM.849] SirenMastery: Albo1125.Common 6.2.0.0, developed by Albo1125. Not checking for updates until 11/21/2016 1:56:43 AM [11/20/2016 2:20:48 AM.858] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled. [11/20/2016 2:20:48 AM.940] [TRACE] Thread CopManager #1 initialized [11/20/2016 2:20:49 AM.143] SirenMastery: Reading SirenMastery VehicleSirenSetup.xml [11/20/2016 2:20:49 AM.148] SirenMastery: All VehicleSirenSetups: [11/20/2016 2:20:49 AM.149] SirenMastery: [11/20/2016 2:20:49 AM.149] POLICE Sirens: [11/20/2016 2:20:49 AM.150] SirenMastery: ID: PolicePrimary SirenType: Primary Vol: 0.35 [11/20/2016 2:20:49 AM.150] SirenMastery: ID: PoliceSecondary SirenType: Secondary Vol: 0.35 [11/20/2016 2:20:49 AM.150] SirenMastery: ID: PoliceTertiary SirenType: Secondary Vol: 0.35 [11/20/2016 2:20:49 AM.151] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.415 [11/20/2016 2:20:49 AM.151] SirenMastery: [11/20/2016 2:20:49 AM.152] POLICE2 Sirens: [11/20/2016 2:20:49 AM.152] SirenMastery: ID: PolicePrimary SirenType: Primary Vol: 0.35 [11/20/2016 2:20:49 AM.152] SirenMastery: ID: PoliceSecondary SirenType: Secondary Vol: 0.35 [11/20/2016 2:20:49 AM.152] SirenMastery: ID: PoliceTertiary SirenType: Secondary Vol: 0.35 [11/20/2016 2:20:49 AM.153] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.415 [11/20/2016 2:20:49 AM.238] SirenMastery: Setting UI position to BottomRight [11/20/2016 2:20:49 AM.242] SirenMastery: 3173:1735 [11/20/2016 2:20:49 AM.244] SirenMastery: SirenMastery by Albo1125 loaded successfully. [11/20/2016 2:21:00 AM.732] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully! [11/20/2016 2:29:14 AM.379] Loading plugin from path: G:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll [11/20/2016 2:29:16 AM.059] <UNLOADED PLUGIN>: Initializing input system [11/20/2016 2:29:16 AM.067] <UNLOADED PLUGIN>: Initializing game console [11/20/2016 2:29:16 AM.069] <UNLOADED PLUGIN>: Initializing forms manager [11/20/2016 2:29:16 AM.135] SirenMastery: Cleaning up [11/20/2016 2:29:16 AM.143] SirenMastery: SirenMastery 1.4.0.1, developed by Albo1125, has been cleaned up. [11/20/2016 2:29:16 AM.168] Plugin at path "G:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll" states that it prefers only a single instance of it to be running at a time. [11/20/2016 2:29:16 AM.168] To force this plugin to load multiple times set the force parameter to true. [11/20/2016 2:29:32 AM.675] Unloading all instances of "SirenMastery.dll". [11/20/2016 2:29:32 AM.732] Unloading plugin "SirenMastery". [11/20/2016 2:29:32 AM.735] SirenMastery: Cleaning up [11/20/2016 2:29:32 AM.741] SirenMastery: SirenMastery 1.4.0.1, developed by Albo1125, has been cleaned up. [11/20/2016 2:29:37 AM.883] Loading plugin from path: G:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll [11/20/2016 2:29:39 AM.571] <UNLOADED PLUGIN>: Initializing input system [11/20/2016 2:29:39 AM.576] <UNLOADED PLUGIN>: Initializing game console [11/20/2016 2:29:39 AM.578] <UNLOADED PLUGIN>: Initializing forms manager [11/20/2016 2:29:39 AM.628] Plugin "SirenMastery" was loaded from "SirenMastery.dll". [11/20/2016 2:29:39 AM.826] SirenMastery: Loading SirenMastery 1.4.0.1, developed by Albo1125 [11/20/2016 2:29:39 AM.839] SirenMastery: Albo1125.Common verifying update entry for SirenMastery [11/20/2016 2:29:39 AM.878] SirenMastery: Albo1125.Common.dll 6.2.0.0 starting standard dependency check for SirenMastery [11/20/2016 2:29:39 AM.890] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.47 [11/20/2016 2:29:39 AM.890] SirenMastery: Dependency check for SirenMastery successful: True [11/20/2016 2:29:39 AM.894] SirenMastery: SirenMastery by Albo1125 is not in beta. [11/20/2016 2:29:39 AM.904] SirenMastery: Albo1125.Common 6.2.0.0, developed by Albo1125. Starting update checks. [11/20/2016 2:29:39 AM.973] SirenMastery: Albo1125.Common 6.2.0.0, developed by Albo1125. Not checking for updates until 11/21/2016 1:56:43 AM [11/20/2016 2:29:39 AM.983] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled. [11/20/2016 2:29:40 AM.181] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully! [11/20/2016 2:29:40 AM.291] SirenMastery: [11/20/2016 2:29:40 AM.297] SirenMastery: ============================== [11/20/2016 2:29:40 AM.299] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK [11/20/2016 2:29:40 AM.300] SirenMastery: ------------------------------ [11/20/2016 2:29:40 AM.300] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>". [11/20/2016 2:29:40 AM.302] SirenMastery: ------------------------------ [11/20/2016 2:29:40 AM.302] SirenMastery: Exception type: System.ArgumentOutOfRangeException [11/20/2016 2:29:40 AM.302] SirenMastery: Exception message: Index was out of range. Must be non-negative and less than the size of the collection. [11/20/2016 2:29:40 AM.304] Parameter name: index [11/20/2016 2:29:40 AM.304] SirenMastery: ------------------------------ [11/20/2016 2:29:40 AM.304] SirenMastery: Inner exceptions: [11/20/2016 2:29:40 AM.312] SirenMastery: ------------------------------ [11/20/2016 2:29:40 AM.313] SirenMastery: Stack trace: [11/20/2016 2:29:40 AM.313] SirenMastery: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) [11/20/2016 2:29:40 AM.314] at System.Collections.Generic.List`1.get_Item(Int32 index) [11/20/2016 2:29:40 AM.314] at ?????????????????????????????????????????.????????????????????????????????????????(String ) [11/20/2016 2:29:40 AM.314] at ?????????????????????????????????????????.?????????????????????????????????????????() [11/20/2016 2:29:40 AM.314] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() [11/20/2016 2:29:40 AM.315] at Rage.GameFiber.Main() [11/20/2016 2:29:40 AM.315] SirenMastery: ============================== [11/20/2016 2:29:40 AM.315] SirenMastery: [11/20/2016 2:29:40 AM.328] SirenMastery: Cleaning up [11/20/2016 2:29:40 AM.330] SirenMastery: SirenMastery 1.4.0.1, developed by Albo1125, has been cleaned up. VehicleSirenSetup: <?xml version="1.0" encoding="utf-8"?> <SirenMastery> <!--Siren Mastery by Albo1125. Please review the Siren Mastery documentation for full instructions on how to set this up. There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video. You can add as many VehicleSirenSetups as you want. They must be between the <SirenMastery> and </SirenMastery> brackets.--> <VehicleSirenSetup DefaultFor="PoliceCar"> <VehicleModel>POLICE2</VehicleModel> <VehicleModel>POLICE</VehicleModel> <VehicleModel>POLICE3</VehicleModel> <VehicleModel>POLICE4</VehicleModel> <Sirens> <Siren1 SirenType="Primary">tmwail</Siren1> <Siren2 SirenType="Secondary">tmyelp</Siren2> <Siren3 SirenType="Secondary">tmUhilo</Siren3> <Siren4 SirenType="Horn">tmhorn</Siren4> <Siren5 SirenType="Primary">FIBPrimary</Siren5> <Siren6 SirenType="Secondary">tmprty</Siren6> <Siren7 SirenType="Secondary">tmhetro</Siren7> <Siren8 SirenType="Primary">tmsweep1</Siren8> <Siren9 SirenType="Secondary">tmyelp</Siren9> <Siren10 SirenType="Primary">tmsweep2</Siren10> </Sirens> </VehicleSirenSetup> <VehicleSirenSetup> <VehicleModel>FBI</VehicleModel> <VehicleModel>FBI2</VehicleModel> <Sirens> <Siren1 SirenType="Primary">o90wail</Siren1> <Siren2 SirenType="Secondary">o90yelp</Siren2> <Siren3 SirenType="Secondary">o90hilo</Siren3> <Siren4 SirenType="Horn">o90horn</Siren4> <Siren5 SirenType="Primary">o90scan</Siren5> <Siren6 SirenType="Secondary">o90hetro</Siren6> </Sirens> </VehicleSirenSetup> <VehicleSirenSetup> <VehicleModel>Sheriff</VehicleModel> <VehicleModel>Sheriff2</VehicleModel> <Sirens> <Siren1 SirenType="sswail">sswail</Siren1> <Siren2 SirenType="Secondary">ssyelp</Siren2> <Siren3 SirenType="Secondary">sshilo</Siren3> <Siren4 SirenType="Horn">sshorn</Siren4> <Siren5 SirenType="Primary">ssprty</Siren5> </Sirens> </VehicleSirenSetup> <VehicleSirenSetup> <VehicleModel>firetruk</VehicleModel> <VehicleModel>ambulance</VehicleModel> <Sirens> <Siren1 SirenType="sswail">eq2bwail</Siren1> <Siren2 SirenType="Secondary">eq2byelp</Siren2> <Siren3 SirenType="Secondary">eq2bprty</Siren3> <Siren4 SirenType="Horn">eq2bhorn</Siren4> </Sirens> </VehicleSirenSetup> </SirenMastery> when i move out my "VehicleSirenSetup.xml" from the SirenMastery folder the plugin in-game works and loads without issues. i dunno if i did anything wrong with the siren setup. and i have the vehicles folder from the vehicle.awc (plugins/SirenMastery/vehicles). P.S Sirens im am using comes from "United States SIren Mega Pack" wich you can find here in LSPDFR.com. VehicleSirenSetup.xml

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