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daimyo21

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Everything posted by daimyo21

  1. Wow.. This came out of nowhere and so unexpected lol
  2. Thank you, I finally got the courage and felt confident releasing them in there current state as in the past they were simply much more unfinished/buggy/untested (not as much for the majority of them now). I'm really excited to use these and other community mods with the new LCPDFR 1.0 coming soon, hopefully 1.0 is multiplayer friendly =)
  3. Version v1

    693 downloads

    You do not have my permission to distribute this elsewhere and must contact endosan as well, if any major code is used, or built upon, please credit accordingly. https://www.youtube.com/watch?v=06vx61b38Zk Permission by endosan has been permitted allowing me to release this mod with his menu system from his CarShop Mod ---------------------------------------------------- - Weapon Vendors 1.0 - This mod was built upon a modified endosan's CarShop mod by: Daimyo21 - This mod utilizes endosan's CarShop mods menu system http://www.gta4-mods.com/script/car-shop-mod-ver15-f6647/ - Contact: daimyo21mods@gmail.com - Works in Multiplayer and Singleplayer ---------------------------------------------------- Weapon Vendors 1.0 enables all gun vendors throughout the map in multiplayer, this is made for an RPG like game mode to be played along side LCPFR/other mods Features: -Ability to go around the city in multiplayer and purchase weapons and ammo from vendor areas from singleplayer. -Customizable weapons and their ammo prices Installation: Copy your WeaponVendors.net, and WeaponVendors.ini into your scripts folder Special thanks to endosan, for his permission to use/release his menu system code, all his work, streamlining and making this simple mod possible Find the full Community Mod Pack here:
  4. Version v1a

    187 downloads

    You do not have my permission to distribute THIS mod elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release. https://www.youtube.com/watch?v=6dVdjQj95sU ---------------------------------------------------- - PvP Wanted 1.0 - Mod by: Daimyo21 - contact: daimyo21mods@gmail.com - Works in Multiplayer Only ---------------------------------------------------- PvP Wanted 1.0 is a script that adds several features and functions and is made ONLY for multiplayer and intended to be played alongside LCPDFR and my other scripts that add RPG/Realism elements FAQ: PvP Wanted Features: #Realism approach (all optional) #Multiplayer/Miscellaneous #Use at own risk (most unfinished): Installation: Copy PvP Wanted.net and PvP Wanted.ini in your scripts folder Known Issues: -Certain code/functionalities that are optional are unfinished or not very well bug tested Find the full Community Mod Pack here:
  5. Version v1b

    248 downloads

    You do not have my permission to distribute this elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release. https://www.youtube.com/watch?v=yq7vzYjXT2Q ---------------------------------------------------- - MPBlips 1.0 - Mod by: Daimyo21 - contact: daimyo21mods@gmail.com - Works in Multiplayer Only ---------------------------------------------------- Intro: In Freeroam blips can either be on or off with every other blip mode broken, this is where MPBlips comes in! MPBlips 1.0 is a multiplayer-only script specifically written to work alongside LCPFR for both PvP or PvE, but can be used for other means of play online. FAQ: Features: Detailed Conditions: ###Police###: ###Civilians###: Installation: Drag and drop MPBlips.net and MPBlips.ini into your scripts folder and start multiplayer freeroam with no blips on! Modding: Feel free to modify the MPBlips.cs script but do not re-release without crediting! KNOWN ISSUES: -Some blips dont delete properly off other players so you may see multiple blips on one player, reloadscript to fix -Script may crash, sometimes possibly due to higher interval setting, reloadscript to fix (save progress with persistent scripts!) Find the full Community Mod Pack here:
  6. Version v1

    1,290 downloads

    You do not have my permission to distribute THIS mod elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release. https://www.youtube.com/watch?v=8yj-PyGZWEg ---------------------------------------------------- - FoodMod 1.0 - Mod by: Daimyo21 - contact: daimyo21mods@gmail.com - Works in Multiplayer and Singleplayer ---------------------------------------------------- FoodMod 1.0 is a script that simulates hunger/thirst and allows the purchasing of food/drinks/medpacks in multiplayer at all vendors and hospitals (except hotdog stands). It also has a basic inventory system and also allows you to enter any safehouse in multiplayer (For RP/Persistent WeaponStorage by AngryAmoeba benefits from this) FAQ: FoodMod Features: Installation: Copy Foodmod.net, FoodMod.ini, and FoodModSaves.ini into scripts folder. SHIFT+U starts mod, check map for new restaurant/hospital vendor locations! For all controls check FoodMod.ini Known Issues: -None that I'm aware of Find the full Community Mod Pack here:
  7. Version v1.1.1

    914 downloads

    You do not have my permission to distribute THIS mod elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release. https://www.youtube.com/watch?v=CddxXh9nzaU v1.1 Update video https://www.youtube.com/watch?v=TceVIdKcnsE v1.1.1 Update video ---------------------------------------------------- - Persistent Persons 1.0 - Mod by: Daimyo21 - contact: daimyo21mods@gmail.com - Works in Multiplayer and Singleplayer ---------------------------------------------------- Persistent Persons mod is a script that keeps your character persistent so you can get back to policing in GTA IV after a crash, script crashing, or simply continue from a successful night of patrolling. It was essentially made for LCPDFR, but has no restrictions on what to be used for(SP or MP). Persistent Persons Features: Installation: Copy the PersistentPersons.net and PersistentPersons.INI file + PersistentPersonsSave.INI files into your scripts folder. Find the full Community Mod Pack here:
  8. Version v1.2b

    1,993 downloads

    You do not have my permission to distribute THIS mod elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release. https://www.youtube.com/watch?v=PtlHH5kY6J4 ---------------------------------------------------- - EverythingCar - Mod by: Daimyo21 - contact: daimyo21mods@gmail.com - Works in Multiplayer and Singleplayer ---------------------------------------------------- EverythingCar is a script that adds more functionality and depth to cars while making cars persistent in multiplayer (should work in singleplayer just the same, report otherwise!) This script was originally intended to add depth for LCPDFR policing vehicles but can be used for anything Features: Installation: Copy EverythingCar.net, EverythingCar.ini, EverythingCarSaves.ini into scripts folder. Known issues: -Crashing may occur with higher intervals -Older versions sometimes lose car data (this was fixed, report otherwise) -When storing grenades/molotovs, the vehicle display menu sometimes shows all stored weapons at 0(ammo shown is fine), extracting ammo/weapons or removing grenades/molotovs fixes this. Find the full Community Mod Pack here:
  9. Version v1.1.1

    422 downloads

    You do not have my permission to distribute THIS mod elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release. https://www.youtube.com/watch?v=2t-fwUlzOuY ---------------------------------------------------- - PublicHostGame - Mod by: Daimyo21 - contact: daimyo21mods@gmail.com - Works in Multiplayer Only ---------------------------------------------------- PublicHostGame is a script written to host public games privately in a p2p multiplayer environment Just to clarify a bit more, PublicHostGame is the same exact thing as hosting a normal public game in GTA IV. However it is PRIVATE because the script kicks EVERYONE who is not authorized in the PublicHostPlayerList.ini file. Example: Say you normally host a PRIVATE game with friends for LCPDFR etc., In order for your friends to join, you must manually invite them in Games For Windows Live (which is a pain in the ass to keep inviting them when they crash). With PublicHostGame, you simply just host a PUBLIC server in GTA IV which ANYONE can join, including trolls, random people, and your friends. However, only your friends are specified in PublicHostPlayerList.ini file so all the trolls, random people will be kicked immediatly before they load in. That is basically the automated system. FAQ: Features: Installation: Copy PublicHostGame_Menu FOLDER (IMPORTANT else the script will CRASH!), PublicHostGame.net, PublicHostGame.ini, and PublicHostPlayerList.ini into scripts folder. Find the full Community Mod Pack here:
  10. Version v1.2.2b

    1,504 downloads

    You do not have my permission to distribute this Mod Pack elsewhere. Remember, this is a Community Mod Pack so you would have to contact other authors to use their specific scripts/code, I do not mind if you use any of my code or build upon it, as long as you please credit accordingly. Forum post found here with all you need to know: Videos included in topic post
  11. Included in this community mod pack are a collection of my mods that have never been released until now. Have or know a mod that will go well with this mod pack? Gain permission of the mod creator or contact me (if its your mod) and I will add it in if it fits in or community votes it in. Introduction: Hey everyone, like many of you, I instantly fell in love with LCPDFR and GTA IV modding. Over the past 4+ years, I have seen some amazing RPG focused mods and I have been working on a collection of my own mods that focus more on these same RPG elements in multiplayer(these work in SP too). You'd find some of these same RPG elements in older mods such as SAMP/MTA. Most of my mods were never really finished and more for just myself and my personal enjoyment in development. However, I always came back to them, always adding and polishing for a better multiplayer experience. Then they would just sit buried away on my backup hard drive until the next visit. With LCPDFR 1.0 around the corner and most of my mods being close to finished, I've decided to finally get to releasing them while adding last minute touches and polishing for a more proper release. With inspiration, support, and permission from other modders, I have compiled and modified community mods to work along-side my mods/other popular mods, while adding more functionality and multiplayer compatibility to some of those mods with a bigger scope in mind. Some of these community mods are simply recommended with INI changes. Whats so unique about this mod pack? Well for starters, most of my scripts and the community modified ones use a persistent autosave functionality, saving all your characters/cars/inventory items/weapons etc. so you never have to use a bloated trainer again while getting back into a game is as easy as pressing CTRL + SHIFT + ALT + L. If you add in all the mods combined, and much focus on improvements/compatibility fixes in multiplayer, you essentially can play LCPDFR/Anything Cooperatively/Versus online with friends, while having RPG/realism elements that never lose immersion from a trainer/other elements. Are these solely to be played with LCPDFR and mods alike? No, but keep in mind, I created my scripts/modified community ones with the intention of playing it alongside LCPDFR and popular mods alike in multiplayer with better multiplayer compatibility and stability. However, most of these can be used in singleplayer and for whatever other mods you want to use them with. Will you add more mods to the mod pack? Yes, I had plans to add more, but its very time consuming and permission must be granted by the author. Know a mod that would go well with these mods in multiplayer? Contact the creator and let me know, Ill add it accordingly if it fits in with these mods. Changelog v1.2.2b: Changelog v1.2.1b: Changelog v1.2b: Changelog v1.1b: Mod Pack List + Descriptions (in no particular order): PublicHostGame: *Global Mod Pack Controls Display Menu included, in-game use: SHIFT + ALT + M (both controls/image can be modified) Persistent Persons: Everything Car: Food Mod: MPBlips: PvP Wanted: Weapon Vendors: Bank Account - Modified: Bleed Heal - Modified: Weapon Storage - Modified: Weapon Weight - Modified INI: Cautious Drivers - Modified INI: Crash Injury - Modified INI: Other Mods INI files included in the Mod Pack for convenience/recommendation purposes: >***Community Mod Pack is now Available Click Here*** Credits: -Modders with released script mods in this mod pack: AngryAmoeba, BR_Goianiense, endosan -Olaf and Killatomate for their time spent tweaking/improving realistic car damage, handling which I included a version for vehicles, not choppers -Special thanks to scripthook IRC community channel (which includes some of the LCPDFR team) found here: http://www.gtaforums.com/index.php?showtopic=479739 Without their support and help, lots of mods you see out now, probably wouldnt of been made. If your interested in coding, these guys are the ones to talk to if the channel is still active. -All other community modders who inspire, motivate, and innovate new ideas for GTA IV, and those who support them positively. Without any support from those who play the mods and give feedback, lots of motivation would be lost in finishing/releasing/creating new mods. -Friends/Testers: Jin-Tow, GallifreyGal, Johnio
  12. More focused on multiplayer support. I remember when I was getting help from some of the LCPDFR devs last year, they mentioned 1.0 would include much more support with multiplayer and callouts would be ran globally instead of client side. Also MP related crashes. Ive developed many personal scripts that I have not released yet that make policing persistent, saving your uniform, weapon loadout, police vehicle with gear/ammo in it. Also many other persistent things such as ATM accounts, house storage etc. I will most likely release after 1.0 to see if its compatible or not.
  13. More compatible multiplayer. Nothing is more fun then calling real players for backup.
  14. Hi, I just started playing LCPDFR with friends online and we were talking about how one makes money off citations and parking tickets. With the introduction of tasers being a part of the officer it got me thinking about attachable backpacks, healthpacks, bandages, and the purchasing of weapons (you can disable map weapons or limit it to one part of the map). This will give the sense of working your way up and helping teammates by being able to share these weapons and supplies. Of course the crashing and MP compatible issues needs to be worked on first as this RPG element would add possible bugs and further frustration and be overlooked by trainers but I think it could really be a great thing to add realism and achievements. So far everything is top notch and replayability is very fun and enjoyable. edited for grammar
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