So all I have installed is LSPDFR and Rage plugin hook and when my game loads in, it gets up to populating game world then crashes??
[3/25/2016 12:50:48 AM.239] Started new log on 3/25/2016 12:50:48 AM.239
[3/25/2016 12:50:48 AM.242] ====================================================================================================
[3/25/2016 12:50:48 AM.231] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/25/2016 12:50:48 AM.244] Log verbosity: Verbose
[3/25/2016 12:50:48 AM.247] Initializing input system
[3/25/2016 12:50:48 AM.251] Initializing game console
[3/25/2016 12:50:48 AM.257] Console key has been set to F4 (key code: 115)
[3/25/2016 12:50:48 AM.323] Initializing console variable "SkipGameIntro".
[3/25/2016 12:50:48 AM.324] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[3/25/2016 12:50:48 AM.330] Read value: <null>
[3/25/2016 12:50:48 AM.331] Initializing console variable "DisableRenderVersionText".
[3/25/2016 12:50:48 AM.331] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[3/25/2016 12:50:48 AM.340] Read value: False
[3/25/2016 12:50:48 AM.340] Setting value of console variable "DisableRenderVersionText" to stored value.
[3/25/2016 12:50:48 AM.341] Initializing console variable "ConsoleKey".
[3/25/2016 12:50:48 AM.341] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/25/2016 12:50:48 AM.343] Read value: F4
[3/25/2016 12:50:48 AM.344] Setting value of console variable "ConsoleKey" to stored value.
[3/25/2016 12:50:48 AM.345] Console key has been set to F4 (key code: 115)
[3/25/2016 12:50:48 AM.345] Initializing console variable "PluginTimeoutThreshold".
[3/25/2016 12:50:48 AM.347] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/25/2016 12:50:48 AM.348] Read value: 10000
[3/25/2016 12:50:48 AM.349] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/25/2016 12:50:48 AM.349] Initializing console variable "AlwaysShowConsoleOutput".
[3/25/2016 12:50:48 AM.350] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/25/2016 12:50:48 AM.351] Read value: <null>
[3/25/2016 12:50:48 AM.352] Initializing console variable "StartWithDeveloperModeEnabledId".
[3/25/2016 12:50:48 AM.352] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[3/25/2016 12:50:48 AM.354] Read value: <null>
[3/25/2016 12:50:48 AM.354] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/25/2016 12:50:48 AM.355] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/25/2016 12:50:48 AM.356] Read value: <null>
[3/25/2016 12:50:48 AM.357] Initializing console variable "ShowOnScreenWarnings".
[3/25/2016 12:50:48 AM.358] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/25/2016 12:50:48 AM.359] Read value: <null>
[3/25/2016 12:50:48 AM.361] Console initialized
[3/25/2016 12:50:48 AM.361] Initializing forms manager
[3/25/2016 12:50:48 AM.365] Version: RAGE Plugin Hook v0.37.885.6928 PUBLIC ALPHA for Grand Theft Auto V
[3/25/2016 12:50:48 AM.376] ================ RAGE Plugin Hook ================
[3/25/2016 12:50:48 AM.388] Checking game support
[3/25/2016 12:50:48 AM.560] Product name: Grand Theft Auto V
[3/25/2016 12:50:48 AM.592] Product version: 1.0.678.1
[3/25/2016 12:50:48 AM.594] Is steam version: True
[3/25/2016 12:50:48 AM.597] Initializing DirectX
[3/25/2016 12:50:48 AM.618] Initializing Direct3D
[3/25/2016 12:50:48 AM.619] Loading C:\WINDOWS\system32\d3d11.dll
[3/25/2016 12:50:48 AM.621] Loaded at 0x7FFC2C680000
[3/25/2016 12:50:48 AM.622] D3D11CreateDeviceAndSwapChain at 0x7FFC2C69A190
[3/25/2016 12:50:48 AM.624] Creating Direct3D 11 device and swap chain
[3/25/2016 12:50:48 AM.699] Attempting feature level 10_1
[3/25/2016 12:50:48 AM.730] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[3/25/2016 12:50:48 AM.782] Swap Chain created: 0x20F24AC2E20
[3/25/2016 12:50:48 AM.783] Swap Chain VTable: 0x20F24AC2E20
[3/25/2016 12:50:48 AM.783] Swap Chain VTable_2: 0x7FFC2C5C3D80
[3/25/2016 12:50:48 AM.784] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
[3/25/2016 12:50:48 AM.784] D3D11Present: 0x7FFC2C5611A0
[3/25/2016 12:50:48 AM.785] D3D11ResizeBuffers: 0x7FFC2C577CE0
[3/25/2016 12:50:48 AM.785] D3D11ResizeTarget: 0x7FFC2C5B2AD0
[3/25/2016 12:50:48 AM.786] D3D11SetFullscreenState: 0x7FFC2C577940
[3/25/2016 12:50:48 AM.797] Direct3D initialized
[3/25/2016 12:50:48 AM.798] Initialized DirectX
[3/25/2016 12:50:48 AM.798] Direct3D watcher thread spawned
[3/25/2016 12:50:48 AM.819] Getting device
[3/25/2016 12:50:48 AM.820] Retrieved device
[3/25/2016 12:50:48 AM.820] Creating wrapper
[3/25/2016 12:50:48 AM.943] Wrapper created
[3/25/2016 12:50:48 AM.951] Effect created
[3/25/2016 12:50:48 AM.951] Creating buffer
[3/25/2016 12:50:48 AM.952] Created buffer
[3/25/2016 12:50:48 AM.952] Creating blend state
[3/25/2016 12:50:48 AM.953] Created blend state
[3/25/2016 12:50:48 AM.953] Done with creation
[3/25/2016 12:50:49 AM.006] Initializing texture system.
[3/25/2016 12:50:49 AM.007] Initializing texture system; phase 1
[3/25/2016 12:50:49 AM.007] Initializing texture system; phase 2
[3/25/2016 12:50:49 AM.018] Initializing texture system; phase 3
[3/25/2016 12:50:49 AM.019] Initializing texture system; phase 4
[3/25/2016 12:50:49 AM.035] Initializing texture system; phase 5
[3/25/2016 12:50:49 AM.041] Initializing texture system; phase 6
[3/25/2016 12:50:49 AM.044] Initializing texture system; phase 7
[3/25/2016 12:50:49 AM.049] Initializing texture system; phase 8
[3/25/2016 12:50:49 AM.051] Initializing texture system; phase 9
[3/25/2016 12:50:49 AM.053] Initializing texture system; phase 10
[3/25/2016 12:50:49 AM.057] Initializing texture system; phase 11
[3/25/2016 12:50:49 AM.058] Initializing texture system; phase 12
[3/25/2016 12:50:49 AM.061] Initializing texture system; phase 13
[3/25/2016 12:50:49 AM.061] Initializing texture system; phase 14
[3/25/2016 12:50:53 AM.799] Direct3D watcher thread ended
[3/25/2016 12:51:21 AM.174] Initializing game support
[3/25/2016 12:51:22 AM.122] Compatibility level: 0
[3/25/2016 12:51:22 AM.123] Supported version detected
[3/25/2016 12:51:22 AM.124] ==================================================
[3/25/2016 12:51:22 AM.376] Patched IsDebuggerPresent
[3/25/2016 12:51:22 AM.627] Waiting for game initialization
[3/25/2016 12:51:22 AM.979] Initializing hook
[3/25/2016 12:51:23 AM.230] Completing interoperability
[3/25/2016 12:51:23 AM.231] Initialization code 1.
[3/25/2016 12:51:23 AM.231] Initialization code 2.
[3/25/2016 12:51:23 AM.232] Initialization code 3.
[3/25/2016 12:51:23 AM.259] 1 Address: 0x00007FF623CA1C70
[3/25/2016 12:51:23 AM.260] Calling func 1
[3/25/2016 12:51:23 AM.284] 2 Address: 0x00007FF6247568F6
[3/25/2016 12:51:23 AM.285] 3 Address: 0x00007FF6232D5D3E
[3/25/2016 12:51:23 AM.326] Address: 0x00007FF624756894
[3/25/2016 12:51:23 AM.327] Unknown var: 0x00007FF625621D80
[3/25/2016 12:51:23 AM.327] Initialization code 4.
[3/25/2016 12:51:23 AM.328] Completing interoperability, phase 1
[3/25/2016 12:51:23 AM.329] Completing interoperability, phase 2
[3/25/2016 12:51:23 AM.329] Completing interoperability, phase 3
[3/25/2016 12:51:23 AM.329] Completing interoperability, phase 4
[3/25/2016 12:51:23 AM.330] Completing interoperability, phase 5
[3/25/2016 12:51:23 AM.330] Completing interoperability, phase 6
[3/25/2016 12:51:23 AM.331] Completing interoperability, phase 7
[3/25/2016 12:51:47 AM.243] Initializing console variable "TimeScale".
[3/25/2016 12:51:47 AM.244] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/25/2016 12:51:47 AM.246] Read value: <null>
CrashReport_Bradley_635944247444728556.rcr