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Derppigman

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Everything posted by Derppigman

  1. So all I have installed is LSPDFR and Rage plugin hook and when my game loads in, it gets up to populating game world then crashes?? [3/25/2016 12:50:48 AM.239] Started new log on 3/25/2016 12:50:48 AM.239 [3/25/2016 12:50:48 AM.242] ==================================================================================================== [3/25/2016 12:50:48 AM.231] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [3/25/2016 12:50:48 AM.244] Log verbosity: Verbose [3/25/2016 12:50:48 AM.247] Initializing input system [3/25/2016 12:50:48 AM.251] Initializing game console [3/25/2016 12:50:48 AM.257] Console key has been set to F4 (key code: 115) [3/25/2016 12:50:48 AM.323] Initializing console variable "SkipGameIntro". [3/25/2016 12:50:48 AM.324] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro [3/25/2016 12:50:48 AM.330] Read value: <null> [3/25/2016 12:50:48 AM.331] Initializing console variable "DisableRenderVersionText". [3/25/2016 12:50:48 AM.331] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [3/25/2016 12:50:48 AM.340] Read value: False [3/25/2016 12:50:48 AM.340] Setting value of console variable "DisableRenderVersionText" to stored value. [3/25/2016 12:50:48 AM.341] Initializing console variable "ConsoleKey". [3/25/2016 12:50:48 AM.341] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [3/25/2016 12:50:48 AM.343] Read value: F4 [3/25/2016 12:50:48 AM.344] Setting value of console variable "ConsoleKey" to stored value. [3/25/2016 12:50:48 AM.345] Console key has been set to F4 (key code: 115) [3/25/2016 12:50:48 AM.345] Initializing console variable "PluginTimeoutThreshold". [3/25/2016 12:50:48 AM.347] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [3/25/2016 12:50:48 AM.348] Read value: 10000 [3/25/2016 12:50:48 AM.349] Setting value of console variable "PluginTimeoutThreshold" to stored value. [3/25/2016 12:50:48 AM.349] Initializing console variable "AlwaysShowConsoleOutput". [3/25/2016 12:50:48 AM.350] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [3/25/2016 12:50:48 AM.351] Read value: <null> [3/25/2016 12:50:48 AM.352] Initializing console variable "StartWithDeveloperModeEnabledId". [3/25/2016 12:50:48 AM.352] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId [3/25/2016 12:50:48 AM.354] Read value: <null> [3/25/2016 12:50:48 AM.354] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [3/25/2016 12:50:48 AM.355] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [3/25/2016 12:50:48 AM.356] Read value: <null> [3/25/2016 12:50:48 AM.357] Initializing console variable "ShowOnScreenWarnings". [3/25/2016 12:50:48 AM.358] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [3/25/2016 12:50:48 AM.359] Read value: <null> [3/25/2016 12:50:48 AM.361] Console initialized [3/25/2016 12:50:48 AM.361] Initializing forms manager [3/25/2016 12:50:48 AM.365] Version: RAGE Plugin Hook v0.37.885.6928 PUBLIC ALPHA for Grand Theft Auto V [3/25/2016 12:50:48 AM.376] ================ RAGE Plugin Hook ================ [3/25/2016 12:50:48 AM.388] Checking game support [3/25/2016 12:50:48 AM.560] Product name: Grand Theft Auto V [3/25/2016 12:50:48 AM.592] Product version: 1.0.678.1 [3/25/2016 12:50:48 AM.594] Is steam version: True [3/25/2016 12:50:48 AM.597] Initializing DirectX [3/25/2016 12:50:48 AM.618] Initializing Direct3D [3/25/2016 12:50:48 AM.619] Loading C:\WINDOWS\system32\d3d11.dll [3/25/2016 12:50:48 AM.621] Loaded at 0x7FFC2C680000 [3/25/2016 12:50:48 AM.622] D3D11CreateDeviceAndSwapChain at 0x7FFC2C69A190 [3/25/2016 12:50:48 AM.624] Creating Direct3D 11 device and swap chain [3/25/2016 12:50:48 AM.699] Attempting feature level 10_1 [3/25/2016 12:50:48 AM.730] Failed to create D3D11 device for Grand Theft Auto V: 887a0001 [3/25/2016 12:50:48 AM.782] Swap Chain created: 0x20F24AC2E20 [3/25/2016 12:50:48 AM.783] Swap Chain VTable: 0x20F24AC2E20 [3/25/2016 12:50:48 AM.783] Swap Chain VTable_2: 0x7FFC2C5C3D80 [3/25/2016 12:50:48 AM.784] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48 [3/25/2016 12:50:48 AM.784] D3D11Present: 0x7FFC2C5611A0 [3/25/2016 12:50:48 AM.785] D3D11ResizeBuffers: 0x7FFC2C577CE0 [3/25/2016 12:50:48 AM.785] D3D11ResizeTarget: 0x7FFC2C5B2AD0 [3/25/2016 12:50:48 AM.786] D3D11SetFullscreenState: 0x7FFC2C577940 [3/25/2016 12:50:48 AM.797] Direct3D initialized [3/25/2016 12:50:48 AM.798] Initialized DirectX [3/25/2016 12:50:48 AM.798] Direct3D watcher thread spawned [3/25/2016 12:50:48 AM.819] Getting device [3/25/2016 12:50:48 AM.820] Retrieved device [3/25/2016 12:50:48 AM.820] Creating wrapper [3/25/2016 12:50:48 AM.943] Wrapper created [3/25/2016 12:50:48 AM.951] Effect created [3/25/2016 12:50:48 AM.951] Creating buffer [3/25/2016 12:50:48 AM.952] Created buffer [3/25/2016 12:50:48 AM.952] Creating blend state [3/25/2016 12:50:48 AM.953] Created blend state [3/25/2016 12:50:48 AM.953] Done with creation [3/25/2016 12:50:49 AM.006] Initializing texture system. [3/25/2016 12:50:49 AM.007] Initializing texture system; phase 1 [3/25/2016 12:50:49 AM.007] Initializing texture system; phase 2 [3/25/2016 12:50:49 AM.018] Initializing texture system; phase 3 [3/25/2016 12:50:49 AM.019] Initializing texture system; phase 4 [3/25/2016 12:50:49 AM.035] Initializing texture system; phase 5 [3/25/2016 12:50:49 AM.041] Initializing texture system; phase 6 [3/25/2016 12:50:49 AM.044] Initializing texture system; phase 7 [3/25/2016 12:50:49 AM.049] Initializing texture system; phase 8 [3/25/2016 12:50:49 AM.051] Initializing texture system; phase 9 [3/25/2016 12:50:49 AM.053] Initializing texture system; phase 10 [3/25/2016 12:50:49 AM.057] Initializing texture system; phase 11 [3/25/2016 12:50:49 AM.058] Initializing texture system; phase 12 [3/25/2016 12:50:49 AM.061] Initializing texture system; phase 13 [3/25/2016 12:50:49 AM.061] Initializing texture system; phase 14 [3/25/2016 12:50:53 AM.799] Direct3D watcher thread ended [3/25/2016 12:51:21 AM.174] Initializing game support [3/25/2016 12:51:22 AM.122] Compatibility level: 0 [3/25/2016 12:51:22 AM.123] Supported version detected [3/25/2016 12:51:22 AM.124] ================================================== [3/25/2016 12:51:22 AM.376] Patched IsDebuggerPresent [3/25/2016 12:51:22 AM.627] Waiting for game initialization [3/25/2016 12:51:22 AM.979] Initializing hook [3/25/2016 12:51:23 AM.230] Completing interoperability [3/25/2016 12:51:23 AM.231] Initialization code 1. [3/25/2016 12:51:23 AM.231] Initialization code 2. [3/25/2016 12:51:23 AM.232] Initialization code 3. [3/25/2016 12:51:23 AM.259] 1 Address: 0x00007FF623CA1C70 [3/25/2016 12:51:23 AM.260] Calling func 1 [3/25/2016 12:51:23 AM.284] 2 Address: 0x00007FF6247568F6 [3/25/2016 12:51:23 AM.285] 3 Address: 0x00007FF6232D5D3E [3/25/2016 12:51:23 AM.326] Address: 0x00007FF624756894 [3/25/2016 12:51:23 AM.327] Unknown var: 0x00007FF625621D80 [3/25/2016 12:51:23 AM.327] Initialization code 4. [3/25/2016 12:51:23 AM.328] Completing interoperability, phase 1 [3/25/2016 12:51:23 AM.329] Completing interoperability, phase 2 [3/25/2016 12:51:23 AM.329] Completing interoperability, phase 3 [3/25/2016 12:51:23 AM.329] Completing interoperability, phase 4 [3/25/2016 12:51:23 AM.330] Completing interoperability, phase 5 [3/25/2016 12:51:23 AM.330] Completing interoperability, phase 6 [3/25/2016 12:51:23 AM.331] Completing interoperability, phase 7 [3/25/2016 12:51:47 AM.243] Initializing console variable "TimeScale". [3/25/2016 12:51:47 AM.244] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/25/2016 12:51:47 AM.246] Read value: <null> CrashReport_Bradley_635944247444728556.rcr

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