Everything posted by RyanDjentyDjent
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weird error ?
Did you install any mods AFTER installing LCPDFR that included the necessary .dll files? (ScriptHook.dll, etc)
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LCPDFR compatible with added cars?
Good(ish) news. When I was in pursuit with an added van, it said "Suspect is fleeing in a beige (that was the color)", it doesn't say the name, but at least it isn't crashing I'm pretty happy, honestly, I just don't know if I want actual vehicles or GTA universe ones.. hard to pick
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LCPDFR compatible with added cars?
Fix so it tells me the description of the model/color? If so, nah, it's fine. It might just because it doesn't call audio files to dispatch in that situation (if that makes sense).
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LCPDFR compatible with added cars?
Alright, so I've tried it 2 times. Both pursuits ended up with the dispatcher saying the suspect is fleeing, but did not mention the color of the model name. I'm not sure what's going on, but at least it isn't crashing from this. I'll keep you updated if it eventually wants to work.
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Taser no longer showing up on belt, or being pulled when I hit T, and now I have a log failed error in the diagnostic tool
Change the 'common' folder so it is not read-only (properties). Although make sure that the taser lines are added in the replaced gta files. gta.dat: "IDE platform:/LCPDFR/DEFINITIONS.IDE" default.dat: "WEAPONINFO platform:/lcpdfr/weaponinfo.xml" images.txt: "platformimg:/lcpdfr/models 1"
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LCPDFR compatible with added cars?
Yes. Everything is fine/updated. I'll try it out later with a different added car and I'll reply with results.
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LCPDFR compatible with added cars?
Do you mean the compatibility with added police cars? Because those work fine. Basically what I meant in my post (to summarize it), is that if I pull over an added car and it drives off and I call in pursuit, when the police scanner tries loading the car description, it crashes, possibly due to the car being added. However, it could have been a coincidental crash or maybe even me adding it wrong, but the vehicle itself is fine except for this.
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LCPDFR compatible with added cars?
I was pulling over an added (not replaced) car to test if added cars would work with LCPDFR (the police scanner audio and whatnot), however right as it was about to say the description (and car model name, i.e. rancher, turismo, etc) it crashed. Is there any possible way to make added cars work with LCPDFR? I'm pretty sure the vehicles.ide line has nothing to do with this considering the "Game name" slot is "RANCHER", which is default and works fine. I know you're supposed to attach your .log files, but I'm pretty sure this has nothing to do with interfering or a bug, this is just the mod not recognizing the added car and ends up crashing the game.