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wpmorrow

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  1. FDIC1999 started following wpmorrow
  2. Ok, I re-uploaded with the textures and model I used in the game earlier tonight. This version will definitely be usable! Sorry guys. Should be up approved tomorrow.
    • 98 downloads
    • Version 1.2
    VIDEO OF LIGHTS DO NOT REUPLOAD TO ANY OTHER SITES WITHOUT ASKING PERMISSION. NOTE: I purchased Zmodeler one week ago today (1/30/2015.) I know there are issues with this model. I think they're minor. The running board lights clip a slight amount. I can live with it The dashcam is in a different position, but I think it works. Change it anything you'd like as long as you credit everyone below! Note 2: I use Sgt. Kanyo's handeling line for the 2011 Dodge Charger R/T, found here: https://www.lcpdfr.com/topic/4338-sgtkanyos-handling-mods/ Hopefully this works for you, his handeling mods are the ONLY ones I use. Note 3: The Livery in the pictures is not included. I added a "Highspeed Interdiction Team" logo to Lt. Caine's black highway patrol texture that is included in the package. It's simple to do yourself. It's IMPACT, Skewed, with fx: Stroke Blue and and Orange to Red Gradiant. If Lt. Caine says I may release the HSI texture I will in next release. This is the 20xx charger from DSF inlocked by F5544. I've looked for this lighting setup for awhile now and have not found it. The secondary lights are on the pushbar in front. I like how it looks. Half the lights are linked to warning lights and the code3 and Whelen are primary. An interesting side effect of my being a novice a zmod is that the only light that lights up in els cruise mode is one blue light. I actually like this as it might identify the undercover verson of this vehichle to other officers when it might be neccesary. The ELS config included has the secondary env lights mapped out front and changed to R and B. I believe I credited everyone but if I missed you please don't get angry, just let me know and I will fix the situation.
  3. First off, this light bar is beautiful. I've rated 5/5 even though I can't seem to get the extras to work in-game. I won't down rate just because I don't know what I'm doing in zmod yet.
  4. Good Morning Gentlemen. I'm very new to Zmodeler, (like this morning new.) Does anyone know why the different parts on some light bars like this one move at different rates when selected and moved in zmoddeler?
  5. Hey Guys, I'm having the somewhat common loader.loader failure that is causing LCDPFR to fail to start in-game. The weird thing is, the game and LCPDFR were working just fine until late yesterday afternoon. I don't think I changed anything other than some settings in my ELS 8 file related to the light speed. I have searched the loader.loader error on the forums and have tried multiple fixes suggested b the Dev Team. I even tried installing an earlier version of LCPDFR 1.0a. I searched my scripthookdotnet.log and found an error that I haven't seen on the support forums. Error during Tick in script 'LCPDFR_Loader.Loader': System.IO.IOException: The process cannot access the file 'C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVLCPD First Response.dll' because it is being used by another process. Anyway, I've posted the entire scripthookdotnet.log below. Hope you guys can help, and thanks in advance! 2014-08-22 09:39:02 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1) 2014-08-22 09:40:08 - Direct3D device created! 2014-08-22 09:40:08 - SEARCHING FOR SCRIPTS... 2014-08-22 09:40:08 - Loading scripts in Assembly 'scriptsALPR.net.dll' ... 2014-08-22 09:40:08 - ...found script 'Alpr.Alpr'! 2014-08-22 09:40:08 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ... 2014-08-22 09:40:08 - ...found script 'LCPDFR_Loader.Loader'! 2014-08-22 09:40:08 - ...found script 'LCPDFR_Loader.PublicScript'! 2014-08-22 09:40:08 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ... 2014-08-22 09:40:08 - ...found script 'TrafficFlow.Taxi'! 2014-08-22 09:40:08 - Loading scripts in Assembly 'scriptsvdH_PoliceHelper.net.dll' ... 2014-08-22 09:40:08 - ...found script 'vdH.PHelper'! 2014-08-22 09:40:08 - Loading scripts in Assembly 'scriptsWoutersCallouts.net.dll' ... 2014-08-22 09:40:08 - DONE! 5 valid scripts found! 2014-08-22 09:40:08 - STARTING SCRIPTS... 2014-08-22 09:40:08 - INFO: Phone number checks are not available! 2014-08-22 09:40:11 - ...successfully started script 'vdH.PHelper'! 2014-08-22 09:40:11 - ...successfully started script 'TrafficFlow.Taxi'! 2014-08-22 09:40:11 - ...successfully started script 'LCPDFR_Loader.PublicScript'! 2014-08-22 09:40:11 - ...successfully started script 'LCPDFR_Loader.Loader'! 2014-08-22 09:40:11 - ...successfully started script 'Alpr.Alpr'! 2014-08-22 09:40:12 - Error during Tick in script 'LCPDFR_Loader.Loader': System.IO.IOException: The process cannot access the file 'C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVLCPD First Response.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at LCPDFR_Loader.Test.LoadFile(String path) at LCPDFR_Loader.Test.LoadAssembly() at LCPDFR_Loader.Loader.Load() at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2014-08-22 09:40:30 - Direct3D device lost! 2014-08-22 09:40:30 - Direct3D device created! 2014-08-22 09:40:33 - Direct3D device lost! 2014-08-22 09:40:33 - Direct3D device created! 2014-08-22 09:40:44 - Direct3D device lost! 2014-08-22 09:40:44 - SCRIPTS TERMINATED! Edit As always happens, once I posted in the support folder I managed to fix the problem. I removed all plugins from the plugin folder. I uninstalled LCPDFR and then did a clean manual install. Used Xliveless as my loader and it worked fine although it would not allow me to use my previous savegame. I then swithed to the dsound loader and was able to go back and use my old save games. I think the issue was that I put Wooters Callouts in the scripts folder and not the plugin folder yesterday. I feel dumb. Anyway, hope this post can help folks who have issues at a later date.

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