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Panos1221

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Everything posted by Panos1221

  1. I fixed this on a beta version. Meanwhile you can just ignore the call or decline it.
  2. All the callouts can start randomly but they need to be ended manually. You can also force specific callouts if you want from the LSPDFR menu.
  3. Hello everyone and happy new year! As some of new know, I have released a callout pack featuring firefighter callouts. The mod was first released in April 7 2020 and the last update was published in May. However development hasn't stopped a bit. I would like to take some time to give you an insight on what's being worked on and what is already available. The mod started with some callouts and only the extraction saw as equipment. There wasn't any EMS content as well. Well everything has changed. FireCallouts is slowly becoming one of the biggest mods of LSPDFR. Its not only a callout pack now. It includes many new features as well as a big amount of callouts and equipment. The most notable feature would be the fire hose. There is a fully functional fire hose included now. Of course due to limitations of GTA, do not expect full hose physics but its working good so far. Apart from the hose, an another tool at your disposal is the rappelling tripod. This allows you to rappel down from a bridge, a building or anywhere you would like. You can also attach a rescue basket and bring victims back up! Extendable ladders have also been added to a recently beta update. Reaching higher floors will never be easier now! https://www.youtube.com/watch?v=HVvGYyVZEe4 (A small preview video of the different ladder configurations) Roof venting is now possible as well! During a structure fire, visibility is extremely low. This has been "simulated" in a point in the plugin as well. Roof venting is optional but It will remove the interior smoke making it easier for you to find your way or your victims. And of course there is the extraction saw which you are all familiar from the public version. I have also created equipment for the Wildland aspect of firefighting. With 2 big wildfire callouts, the player can also play as a wildland firefighter. For this 2 new tools are at your disposal. First, we have the rogue hoe for heavy-duty hand line construction (yes this works and the fires will go out after a while the line is created!). The second tool at your disposal is the backpack extinguisher which is heavily used by hotshots and normal firefighters around the world to extinguish small fires that engines cant reach or to prevent the spread of the fire. And don't worry! If your backpack runs out of water, you can replenish on an engine! And last but not least there is a working waterbomber! This is very useful in large fires such as wildfires! The waterbomber will circle above the location of the fire and do drops when the pilot has a clear path! An another feature that has been added are working tender trucks! You can call a water tender to replenish your engine with water (Water is not infinite on engines, its limited) And if you don't want to call for a water tender and have a hydrant nearby don't worry! You will be able to hook your truck to the nearby hydrant for some fresh water! (This is in development at the moment and not available at the current beta) Last but not least, there is a custom ymap station included in the mod created by Sims! The station can be found downtown and is on the center of the city. It has one bay and living quarters upstairs. Sims has done an amazing job on this station! These were all the main Firefighting tools that are included. Apart from these, there is also thermal vision, a helmet flashlight, a SCBA script that monitors your air (You can swap SCBA tanks on trucks when you run out), crouching, scene lights and cones. On the interaction menu there is also the ability to close down streets and evacuate areas from peds. There are 26 callouts included currently (overturned tankers, derailed trains, wildfires, industrial accidents and many many more) and most of them have multiple spawnpoints and different outcomes so every run feels like a new one. The plugin has an .ini file in which you can change a lot of variables such as water tanks, EUP uniforms for the AI, key bindings and many more. You can also define any vehicle model you want in the .ini to be able to use it either as a firetruck or as an ambulance and retrieve specific equipment from each one( For example on firetrucks you will be able to get a hose and on ambulances stretchers). Anyway, since this has became a huge post, I will talk about the EMS stuff on an another dev blog. Let me know what you think of the progress and feel free to write any suggestions. I have also a discord server in which you can find more WIP screenshots and chat directly with me. https://discord.gg/vE4pEsd8hs If you would like to get the beta, you can do so by clicking here
  4. Hello and merry Christmas. The public version will be updated once the beta is fully ready and feature completed. The beta is available now thought.
  5. Hello, you dont have the RAGENativeUI which is a requirement. Take a look at the download page, it states all the required stuff you need.
  6. Feel free to join my discord so you can receive more directly support since this is not the best way. This only happens on the crashed car?
  7. Those 2 things are already happening on the beta. The END button works on the public version as well if I recall correctly. On the beta there is an option to add vehicles to the .ini and when you are near them you can only then grab equipment (hose, ladders, medkits, turn on the vehicle's pump, refill the scba, grab cones, scene lights etc)
  8. Sorry for the super late reply. The beta of FireCallouts currently has a very detailed EMS system, stretcher system, EMS specific calls and more.
  9. As I said on the main page the next update will not be out for a while as the mod is now in a beta state.
  10. EMS content like a stretcher system, injuries accesemt, treatments and more are already available in the beta. Calls like mva, car crashes etc have realistic injuries and you need to do different stuff on different injuries .
  11. The fire hose is already ready and working in beta. There wont be an 1.5 update. There will be a complete release. Please dont spread wrong information. And yes the full release will take some time.
  12. Fire hose is in beta version They are automatic but you can also force them through the F2 Menu No idea i think your lspdfr crashes for some reason
  13. Dragging is part of the beta of the fire callouts. The first pic is using the grab ped from Coastal Callouts
  14. haha i see thanks i think the .ini options for keys etc was included in beta
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